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* The birds in the [[NES]] ''[[Ninja Gaiden]]'' games.
** ''[[Nintendo Hard|Every goddamned thing]]'' in the [[Ninja Gaiden]] games.
* Starting with ''[[Zelda II:
** Moldorm (the boss of the Mountain Tower dungeon) in ''[[The Legend of Zelda:
** This boss reappears in ''[[The Legend of Zelda:
** ''[[The Legend of Zelda: Oracle
* Throughout the [[Mega Man (
* This perfectly describes the behaviour of [[Banjo
** In the second game, there are clamp monsters that snap out of the wall when you pass near their hole. They usually only appear when you're grip-climbing across a crack, and getting hit guarantees falling.
* Many ''[[La-Mulana]]'' enemies, from bats to [[Wall Master|Surprise Fish]] to [[Invisible Monsters]], can and will push you off platforms and ruin your jumps. Perhaps the worst single example is a certain [[Mini Boss]]/[[Unique Enemy]] in the Confusion Gate which is called a bird but moves and looks like a giant bat and whose room is almost entirely made of narrow ledges.
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* Several mooks in the Metropolis Zone in ''[[Sonic the Hedgehog 2]]'' function as this.
** Almost every long stretch of running and boosting or blind jumps in Dimps-developed ''Sonic'' games ends in you running into a badnik.
* ''[[Bug!
* The [[Oddworld]] 2D platforming series makes a habit of placing insta-kill bats near ledges, either to tell you to find another path or to take a leap of faith. And the game doesn't even tell you that these bats are deadly. Then again, [[One-Hit-Point Wonder|everything kills Abe in 1 hit anyway.]]
* Airborne enemies in ''[[Journey to Silius]]'' typically appear in areas with [[Bottomless Pit|bottomless pits]].
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