Ledge Bats: Difference between revisions

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* The birds in the [[NES]] ''[[Ninja Gaiden]]'' games.
** ''[[Nintendo Hard|Every goddamned thing]]'' in the [[Ninja Gaiden]] games.
* Starting with ''[[Zelda II: theThe Adventure of Link (Video Game)|Zelda II the Adventure of Link]]'' and then with the 3D games, have a few enemies like this.
** Moldorm (the boss of the Mountain Tower dungeon) in ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|The Legend of Zelda a Link To T He Past]]'' had the additional challenge of knocking you back to a lower floor if it hit you or you hit it in the wrong spot in addition to the damage it would do you normally (you'd have to climb a lot of stairs to get back to the fight, and the boss would of course heal during this).
** This boss reappears in ''[[The Legend of Zelda: LinksLink's Awakening (Video Game)|The Legend of Zelda Links Awakening]]'', on a smaller platform. The Evil Eagle in the seventh dungeon also works like this, flapping its wings to blow you off the tower.
** ''[[The Legend of Zelda: Oracle Gamesof (VideoSeasons Game)and Oracle of Ages|Oracle Of Seasons]]'' had one like this, too.
* Throughout the [[Mega Man (Videovideo Gamegame)|Mega Man]] series are enemies who will jump out of [[Bottomless Pits]], stall, and fall back in. If you are moving at top speed you will jump into one and recoil into the pit. Go play ''[[Mega Man 10 (Video Game)|Mega Man 10]]'' and start Commando Man's stage. They're all over the place.
* This perfectly describes the behaviour of [[Banjo -Kazooie]]'s [[Getting Crap Past the Radar|'Big Cluckers']], birds which pop out of holes in the wall [[That Came Out Wrong|to hit you with their peckers]] and knock you off ledges in the final level. The designers even included a progressively more difficult gauntlet of ledges guarded by these. Earlier levels have eels (and in [[Big Boo's Haunt|one level]], skeletal eels) popping out of grates, but not with the same frustrating skill level as those cluckers.
** In the second game, there are clamp monsters that snap out of the wall when you pass near their hole. They usually only appear when you're grip-climbing across a crack, and getting hit guarantees falling.
* Many ''[[La-Mulana]]'' enemies, from bats to [[Wall Master|Surprise Fish]] to [[Invisible Monsters]], can and will push you off platforms and ruin your jumps. Perhaps the worst single example is a certain [[Mini Boss]]/[[Unique Enemy]] in the Confusion Gate which is called a bird but moves and looks like a giant bat and whose room is almost entirely made of narrow ledges.
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* Several mooks in the Metropolis Zone in ''[[Sonic the Hedgehog 2]]'' function as this.
** Almost every long stretch of running and boosting or blind jumps in Dimps-developed ''Sonic'' games ends in you running into a badnik.
* ''[[Bug! (Video Game)|Bug]]!'' features a few of these, especially one area in Splot where you had to jump from small platforms platforms with enemies on them.
* The [[Oddworld]] 2D platforming series makes a habit of placing insta-kill bats near ledges, either to tell you to find another path or to take a leap of faith. And the game doesn't even tell you that these bats are deadly. Then again, [[One-Hit-Point Wonder|everything kills Abe in 1 hit anyway.]]
* Airborne enemies in ''[[Journey to Silius]]'' typically appear in areas with [[Bottomless Pit|bottomless pits]].