Legend Game System: Difference between revisions

m
Mass update links
m (Dai-Guard moved page Legend Game System (Tabletop Game) to Legend Game System over redirect: Remove TVT Namespaces from title)
m (Mass update links)
Line 28:
* [[Dynamic Entry]]: A benefit of the Vigilante track.
* [[Eldritch Abomination]]: The traditional Cthulhu-esque variety is present in Hallow, along with the setting's angels.
* [[Elemental Powers]]: In two flavors, the separate Elemental tracks for the classical elements, and the Elementalist track. The Elemental tracks have circle abilities thematically appropriate for the element, while Elementalist provides blasting abilities (such as [[Shock and Awe]], [[Playing Withwith Fire]], and [[An Ice Person]]) focused on a single element.
* [[Empty Levels]]: Averted. One of the key selling points of the game is that ''every'' level gives you a significant power boost.
* [[Epic Flail]]: A feat with that name.
Line 35:
** Now available as a weapon property alongside the other abilities.
* [[Floating Continent]]: Hallow is made up of "constellations" of hundreds of massive floating islands (each one is 30 to 160 miles wide, but they average 80). Most of them are interconnected. Each constellation is centered around a massive semi-sentient divine machine that regulates things.
* [[Fluffy the Terrible]]: Despite what you may think, the [[My Little Pony: Friendship Is Magic (Animation)|My Little Legend]] tracks are quite powerful and can be used to great effect with a bit of reflavoring.
** Also, dwarves live in massive floating strongholds which they pilot around for trade.
* [[Finishing Move]]: A class ability of the Vigilante track - a once-per-Encounter attack with copious bonus damage and temporary hit points.
Line 48:
* [[Hit and Run Tactics]]: Present, especially at high levels where the archers can fly. However, most melee characters carry a gun or bow with which to shoot back.
** Or fly themselves. Or get a power that cancels flight. Or-
* [[Implacable Man]]: The Utter Brute track operates like this. They have one of the highest H.P bonuses in one track, and as they grow in power they gain the ability to take a five foot step at the start and end of each turn, become immune to several conditions, and at their highest level becomes literally unstoppable until they're hit by the [[Chunky Salsa Rule]], after which they can [[Taking You Withwith Me|still take one last action before death.]]
* [[Improbable Weapon User]]: All weapons are custom-designed by selecting a number of traits. You can pick up any object and treat it as a weak weapon, choosing whatever traits would be appropriate. The Spectactular Beats feat is for characters who specialise in this fighting style.
* [[Kamehame Hadoken]]: Thanks to a quirk of the weapon rules, it is possible for a monk to give an unarmed strike the "Thrown" property. [[Word of God]] is that this particular combination is meant to be treated as this, rather than as a [[Rocket Punch]].
Line 61:
** A [[Red Mage]] type build is equally possible with the same trade-off - a melee character (Barbarian, Ranger, Paladin, Rogue, or Monk) with multiclassing and Late Buy In can acquire both spellcasting tracks while maintaining some melee abilities and weaponry.
* [[Mooks]]: There's a surprisingly in-depth format for building them on the fly. They also have distinct classes:
** Grunts are [[Exactly What It Says Onon the Tin]] and get a health and AC bonus.
** Strikers are slightly more tactical ranged fighters with an increased move speed.
** Minions get both benefits, and are slightly more competent threats.
Line 87:
** Monks eventually get an ability called [[The Big Boss|Fists of Fury]]
** The aforementioned "Fistbeard Beardfist" is a reference to a popular CharOp build; the creative lead is a well-known D&D 3.5 optimizer, and the creator of "Fistbeard" is one of the game's editors.
** The Unicorn track has circles named after memes - including [[Kate Beaton (Creator)|AwYiss]]. The Pegasus track has an ability called [[Schlock Mercenary|"Everything's Air-Droppable Once"]].
** One of the examples of high-level use of Athletics jumping is to [[Order of the Stick|jump onto a skeletal dragon to confront the lich riding it]].
** The abilities granted by the Vigilante track seem [[Kamen Rider|awfully familiar]].
** One of the traps is called "[[Portal (Video Gameseries)|Deadly Neurotoxin]]".
* [[Shoot the Bullet]]: The “Reign of arrows” track can do this, along with shoot the arrow, gun boulder, and spell.
* [[Smash Mook]]: Enemies with the Utter Brute track, which focuses more on granting raw numbers than new abilities.