Level in Boss Clothing: Difference between revisions

no edit summary
m (Mass update links)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 7:
 
----
{{examples|Examples: }}
 
* The level Aerial Combat from ''[[Bugdom]]''. The level is completed by destroying the beehive at its centre, identical to how Queen Bee and King Ant are completed. The beehive cannot actually attack you, however, and the threats in the level consist of flying bees and various terrain hazards on the ground.
Line 21:
*** Which is fairly similar to how Perfect Chaos worked in the original ''[[Sonic Adventure]]''; despite the fact that [[Took a Level In Badass|you don't have Super Sonic for the fight]], the ''Generations'' boost mechanic works in almost the same way, so the only real differences are the addition of 2D sections and the method of scoring the final hit.
* The boss levels for the video game version of ''[[A Bug's Life|A Bugs Life]]'' are like this, as you have to collect 50 grain, find all the FLIK letters, and kill all the enemies with a gold berry in order to fully complete them, just like any other level. The fights against the Bird and Hopper are particularily good examples, as they take place in level-sized maze/canyon areas that involve a lot of climbing.
* [[Does Not Like Men|Speed Buster]] in ''[[No More Heroes]]'' plays like this. What makes her different from the other bosses is that she is at the end of the level, and that Travis has to make his way while avoiding her dreaded laser cannon. {{spoiler|To win, Travis has to knock down a telephone pole to destroy her [[BFGBig Freaking Gun]], then make his way to Speed Buster herself to win.}} This break from the normal boss structure apparently causes her to not be included in the game's score attack mode, a [[Boss Rush]] mode that allows players to fight a ranking fight of their choosing.
* All three encounters with Scarecrow in ''[[Batman: Arkham Asylum]]'' are this. After a few minutes of horror, you have to navigate a giant, fragmented landscape as a giant Scarecrow tries to spot you. At the end, shining a spotlight on him will dispel the illusion.
** Killer Croc in the same game. His "fight" consists of sneaking around his lair trying to collect plant samples without alerting him to your presence, and knocking him back into the water if he finds you.
Line 27:
* [[Colossus Climb|Megaleg]] from ''[[Super Mario Galaxy]]''.
* The [[Big Bad|Bowser]] battles from ''[[Super Mario 3D Land]]''.
** Also every fourth stage in the original ''[[Super Mario Bros. (video game)|Super Mario Bros.]]''.
* There are quite a few ''[[God of War (series)|God of War]]'' examples, all full of [[Videogame Set Piece|Setpieces]], such as the giant living statue at the start of the second game.
* In ''[[Marvel Ultimate Alliance]],'' Galactus is less of an enemy and more of an incentive to move ''really fast'' as you fight your way through the rest of the stage he's encountered in.