Lift of Doom: Difference between revisions
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{{trope}}
The
It is a gameplay mechanic which appears in a lot of [[Platform Game
A specialized version of the [[Elevator Action Sequence]]. Compare with [[Rise to the Challenge]], where you're actually trying to ''avoid'' touching the rising floor.
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== First Person Shooter ==
* In the level "Defend This!" of the original ''[[Marathon Trilogy|Marathon]]'', there is a trash compactor-style
* Variation at the beginning of ''[[Half Life]] 2:Episode One''. Alyx and Gordon are on an elevator and debris is falling down. The goal isn't to dodge, as the debris will destroy the elevator, and both will plummet to their deaths, but to grab the objects and throw them away from the elevator.
** However, you aren't actually [[Guide Dang It|told that you're supposed to do this]].
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** ''5'': Gyroman's stage, and the 3rd stage of Protoman's fortress.
** ''[[Video Game/Mega Man ZX Advent|Mega Man ZX Advent]]'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.
* ''[[Super Mario World (video game)|Super Mario World]]'' contained a very unique instance of this trope: A late-game level required you to walk through an oscillating hallway formed by a
{{quote|"[[Raocow|I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"}}
* One or two stages from ''[[Super Mario Bros 3]]'' had this sort of feature, but you didn't die from being caught between the lift and the platform (unless it was spiked). Instead, the ''lift'' died, leaving you to gravity's mercy.
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