Lift of Doom: Difference between revisions

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** ''[[Video Game/Mega Man ZX Advent|Mega Man ZX Advent]]'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.
* ''[[Super Mario World (video game)|Super Mario World]]'' contained a very unique instance of this trope: A late-game level required you to walk through an oscillating hallway formed by a [[Lift of Doom]] and a corresponding ceiling. If at any point you ran to the wrong place, you would instantly get crushed by the maze-like cave structure this stage took place in.
{{quote| "[[Raocow|I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"}}
* One or two stages from ''[[Super Mario Bros 3]]'' had this sort of feature, but you didn't die from being caught between the lift and the platform (unless it was spiked). Instead, the ''lift'' died, leaving you to gravity's mercy.
** ''[[New Super Mario Bros]]'' and ''[[New Super Mario Bros Wii]]'' both have this kind of level with a rising elevator, deadly obstacles and platforms, and the addition of giant metal spiked balls rolling around and killing pretty much everything in their path.