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It is a gameplay mechanic which appears in a lot of [[Platform Game|Platform Games]], usually for only one level. The level involves standing on the lift as it rises, requiring you to run back and forth using [[Shoot'Em Up]]-type movement tactics to evade the [[Floating Platforms]] that threaten to crush you should you get stuck between them and the lift. If you're lucky, other enemies will be susceptible to getting crushed as well. Rarely, this will be justified by having the platform be something like rising sand.
A specialized version of the [[Elevator Action Sequence]]. Compare with [[Rise to
Not to be confused with the ''[[Myth Busters]]'' "Elevator Of Doom" episode, or the [[Hellevator]].
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== Action Adventure ==
* The second battle against Black in ''[[Gunstar Heroes]]'' takes place on one of these.
* The ''[[God of War (
* One level in ''[[Super Castlevania IV]]'' has you running through a gauntlet of rising blocks of doom.
* Two of the elevators on the Golden Roar in ''[[Solatorobo]]'' are like this. Red [[Lampshade Hanging|lampshades it]].
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== First Person Shooter ==
* In the level "Defend This!" of the original ''[[Marathon
* Variation at the beginning of ''[[Half Life]] 2:Episode One''. Alyx and Gordon are on an elevator and debris is falling down. The goal isn't to dodge, as the debris will destroy the elevator, and both will plummet to their deaths, but to grab the objects and throw them away from the elevator.
** However, you aren't actually [[Guide Dang It|told that you're supposed to do this]].
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== Platformer ==
* The level Castle Crush from ''[[Donkey Kong Country]] 2: Diddy's Kong Quest'' is probably a well-known instances of this trope.
* A section of Boomer Kuwanger's stage from ''[[
** In ''X4'', the second area of Split Mushroom's stage includes another instance.
*** Actually subverted- the terrain and the vine enemies will be destroyed as soon as the platform hits them.
** And ''X8'' has the [[Space Elevator]] level that consists entirely of this.
** ''[[
** ''5'': Gyroman's stage, and the 3rd stage of Protoman's fortress.
** ''[[Video Game/Mega Man ZX Advent|Mega Man ZX Advent]]'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.
* ''[[Super Mario World (
{{quote| "[[Raocow|I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"}}
* One or two stages from ''[[
** ''[[
** Played with and inverted in the original ''[[Super Mario Bros. (
* This occurs in Hill Top Zone in ''[[Sonic the Hedgehog 2]]''. At one point the whole floor rises up, appearing to move behind the platforms and ceilings already in the room. However, should Sonic find himself between the floor and one of these, he is crushed to death.
** And the [[Eternal Engine|Flying Battery Zone]] in ''[[Sonic 3 and Knuckles
** And the [[Shifting Sand Land|Sandopolis Zone]] in ''[[Sonic 3 and Knuckles
** Also: the Power Plant in ''[[
** The final act of Chaos Angel Zone in [[Sonic Advance Trilogy|Sonic Advance 3]].
* One of the last rooms of ''[[I Wanna Be the Guy]]'' is like this, and it's quite long. And in typical I Wanna Be the Guy style, it'll make you want to hurl your controller out the window.
** Another "room" has ''four'' elevators, whose shafts are partially blocked with [[Spikes of Doom]].
* In ''[[Castlevania Chronicles]]'', the elevator ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.
* ''[[
* The very last level of ''[[
* ''[[I Wanna Be the Fangame]]'' has one of these in the final area. While you don't die if you get crushed, you clip through the thin floor, where you can't see what you're doing. There's no way back up, resulting in a forced restart from the last savepoint. {{spoiler|However, the Trophy Room area can be accessed by pulling this off, letting you see your secret items, and it allows you to skip a frustrating later part of the lift section.}}
* Tiny Toon Adventures: Buster's Hidden Treasure for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. The 2nd is in the Lava Cave, where lava rises up and Buster must jump onto platforms to get away before the lava touches him.
* [[
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