Linear Warriors, Quadratic Wizards: Difference between revisions

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[[File:wizardsandmelees_9442.jpg|frame|"If by 'war gods' you mean '[[Game Breaker|flame spewing apocalypse in human form]],' then yeah."]]
 
{{quote|''Your wizard is like [[Pokémon|Magikarp]], except instead of [[Magikarp Power|Gyarados]] it evolves into [[Olympus Mons|Mewtwo.]]''|'''DivineDragoonKain''', User on [[Game FAQsGameFAQs]] Pen and Paper RPG board}}
 
{{quote|"As if it is OUR fault that they chose a class not capable of doing everything."|'''[http://www.giantitp.com/comics/oots0764.html Vaarsuvius]''', ''[[The Order of the Stick|Order of the Stick]]''}}
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* In the ''[[Kingdom Hearts]]'' series:
** In the first half of ''[[Kingdom Hearts (video game)|Kingdom Hearts]]'', [[Donald Duck]], the party mage, is all but useless because of his [[Squishy Wizard|squishiness]] and the relative weakness of his spells (except Heal, everyone loves Heal), while Goofy, the party bruiser, is great at bashing stuff from the get go. Because of this, many players will just switch the duck out in favor of the [[Guest Star Party Member]] of whatever world you're on. Later in the game, though, because of [[Leaked Experience]] and the new spells you acquire, Donald becomes a force to be reckoned with, and becomes the preferred party member to keep on while Goofy winds up dying a ''lot''. (But he still ''does'' have MP Gift).
** Somewhat averted in ''[[Kingdom Hearts: 358/2 Days Over 2|358/2 Days]]''. While magic strength is also dependent on weapons (gear) equipped, and unlike most Square-Enix games where "Fira" is simply an upgraded "Fire" and so on, the spells scale with levels and have different effects, (Cure heals you, Cura regenerates health over time, Curaga creates a field that heals everyone within it over time) the mage characters may often wind up attacking during Mission mode because there is ''no'' limitation on how many times you can do that and enemies resist magic. But there are still heartless who have massive weaknesses to certain spells, and guess who you'll want with you during the missions where they show up?
** Played relatively straight in ''[[Kingdom Hearts II]]''. Picking the Magic-based build during the introduction segments will be a disadvantage early on (especially since you start with absolutely no spells), but sticking with it will make your magic noticeably more powerful toward the end of the game. Conversely, choosing the offense or defense builds don't make a huge difference in the damage you give/take in the long run. If you DO pick Magic as your main focus, you'll be able to shave off multiple health bars from endgame Nobodies in a magic combo, your Explosion finisher (which bases damage on Magic) becomes even ''more'' of a [[Game Breaker]] than it is with a physical build, and [[Beehive Barrier|Reflega]] [[More Dakka|turns anything foolish enough to challenge you into Swiss cheese in a single cast]]. Should you use Magic while in Final form with a Magic build, [[Kill'Em All|you'll see this trope at it's prime]].
** And in ''[[Kingdom Hearts: Birth By Sleep|Birth by Sleep]]'', it's played straight, but not in the way that you would expect. [[Mighty Glacier|Terra]], [[Fragile Speedster|Ventus]], and [[Squishy Wizard|Aqua]] are arguably equally powerful given [[Dishing Out Dirt|their]] [[Blow You Away|unique]] [[Making a Splash|skills]]. The characters differ not just in power levels but in leveling up and learning curve. Terra is the easiest to learn due to having higher HP quicker and being more melee oriented, something that most people familiar with the ''[[Kingdom Hearts]]'' series would know. Ventus meanwhile is also primarily a melee, but is faster and has a steeper learning curve than Terra, but not by much. Aqua meanwhile is primarily ranged fighting (something people who aren't magic enthusiasts or fans of Xigbar in ''Days'' probably aren't used to) and has a steeper learning curve, but she levels up faster than Terra and Ventus do at parts of their respective campaigns. So not only has [[Tetsuya Nomura]] [[Word of God|stated his recommendation]] to play through with the Terra -> Ventus -> Aqua order will make sense story-wise, but also, gameplay wise. Some fans have said that Terra is easy mode, Ventus is standard, and Aqua is Proud/Hard mode (however, there is a [[Harder Than Hard|critical mode]] being added into the international release).