Linear Warriors, Quadratic Wizards: Difference between revisions

→‎top: replaced: [[Lord of the Rings → [[The Lord of the Rings
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(→‎top: replaced: [[Lord of the Rings → [[The Lord of the Rings)
 
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First off the idea that [[Reality Ensues]] for warriors at some point. They hit the limits of human (or near-human) ability and can't bend physics any farther. Since warriors don't have magic how is physical force supposed to beat say an intangible ghost or some supernatural baddie with the magical ability to ignore it. Basically warriors can only be so fantastic so even as they improve those improvements mean less.
 
Secondly, In such a setting there may be dozens if not hundreds of small time mystic dabblers, but they quickly thin in numbers only to resurface as potent adventuring wizards, culminating in the classic mystic powerhouse like [[The Lord of the Rings|Gandalf]] or [[Forgotten Realms|Elminster]], or the [[Evil Sorcerer]] in the [[Evil Tower of Ominousness]]. Meanwhile the [[Conan the Barbarian|Conans]] and [[Beowulf]]s have the run of the place, being able to both solo and group. In essence, the mage players/character labor under the promise of a hard road with great rewards at the end.
 
Thirdly, there's more than a bit of [[Wish Fulfillment]] here. Gamers and by extension game designers tend to be geeks by definition. The idea that a wizard (generally a something of a brainy bookworm) may start out weaker then the [[Dumb Muscle]], but surpass them entirely in the end proving that its what you know not how strong you are holds a lot of inherent appeal. Especially to those that had a higher chance of running afoul of the real life [[The Bully|bullies]] and [[Jerk Jock|jocks]] who [[Kids Are Cruel|tore up their antique Tolkien]] or whatever.