Loading Screen: Difference between revisions

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* In the Dreamcast Version of ''[[Sonic Adventure]]'', the cutscenes played while the next part loaded.
* ''Tombi 2'' showed Tombi walking down a long tunnel.
* In the [[Nintendo Wii]] and [[Play StationPlayStation 2]] versions of ''[[Star Wars: The Force Unleashed]]'', the loading screen for each level is a cockpit view through hyperspace, ostensibly what the characters see as they fly to their next destination.
* ''God Of War'' and it's sequels used this. Run into a long stretch of land, a lengthy staircase, or a wall that has to be climbed? The next section loads as you cross the area. It is possible to hit a "Now Loading" message, but you have to be really fast, or have a defective [[Play StationPlayStation 2]].
* Expanding on their use in menu backdrops as well, ''[[Rock Band|Rock Band 3]]'' uses themed cutscenes using the active band's characters on loading screens. These include, among other things; things being set up for a show (for going into a song), travelling or eating somewhere (for going into song selection or after the results, or going into the character editor), digging through records (for the music store), or going to the band's "meeting place" (for the training modes and statistics)
** However, in some cases, especially on the "music video" venues and during online play, you'll still get a loading throbber.