Loading Screen: Difference between revisions

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* ''[[Portal (series)|Portal]]'' has the elevators between test chambers.
* Any time you switch the time of day in a town or Entrance Stage in the Xbox 360 version of ''[[Sonic Unleashed]]'', the loading screen to form the new area takes on the image of Sonic switching his current form.
** For the [[PlayStationPlay Station 3]], it was turned into a medallion (same one as in the hourglasses) switching between its sun and moon sides.
* ''[[Hostile Waters]]'' shows its pre-mission loading screens as the Antaeus' current position as it closes on another island in the chicane.
* Lampshaded in ''[[The Legend of Zelda: Twilight Princess]]'', when Link visits the fortune teller in Castle Town. As she looks into the crystal ball, she chants, "Elihwa sekat gnidaol... tiaw..." (Try reading it backwards.)
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* ''[[Naruto]]: Ultimate Ninja'' shows a few things during loading screens, such as Lee doing push-ups, Gamakichi hopping, and Tayuya playing a flute.
* ''Toontown Online'' has a so-called "ToonTip" on each of its loading screens. Usually, the tip is related to the area you're in, such as a racing tip at Goofy Speedway or a general gameplay tip when entering the game (which itself is a longer loading screen that always pauses 2/3 of the way through after a constant rate of movement for the load bar, and then finishes loading, followed by ANOTHER load screen for the place you're going to.)
* After hitting the X button to start loading a level in ''[[Little Big PlanetLittleBigPlanet]]'' (Story, Create Mode or otherwise), the screen shows information about the level on the "Pod Computer" screen. You can move the left stick to change windows between level information, items collected in the level, and popularity and tags (if an online level), with your Sackperson moving the Pod Computer (which is pretty much a [[PlayStationPlay Station 3]] controller) controls the same way. Also part of the loading is the word "Loading..." slowly rotating around the level icon on the planet or moon, and a running, monochromatic Sackboy with two arrows circling him in the lower left-hand corner. Unlike in most games, the loading can be cancelled mid-load by pressing the Circle button. (Sackboy only touches the buttons to load a level or cancel a load. But he always moves the analog sticks in response to the player's controller.) When the loading is done, the level icon literally "unzips" around the edge and the camera goes into it, with a white light followed by Sackboy popping out of the Entry Barrel in said level. Returning to the Pod from a level doesn't take as long to load, but the camera still does the white-light thing.
** The "Loading Sackboy" animation sometimes is switched out for a spinning globe inside the arrows when transferring data to or from the online servers. Frequently appears while playing with other players online, even mid-level.
* ''Star Wars: Empire at War'' and its Expansion give information on whichever planet (or asteroid field in one case, planetary debris in another case in the expansion), including planetary bonus', advantages, some background info, a preview of the battlefield, the planetary conditions, and the name of the predominate species(s), with a picture if that planet has militia.
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* Loading screens before multiplayer matches in ''[[The Conduit]]'' display a screen of the current match settings, along with information text and trivia about the game's various weapons.
* In ''[[Overlord II]]'', Gnarl will provide either gameplay help of odd bits of advice (like "Don't bring a succubus home to meet your mother.")
* The [[Loads and Loads of Loading|atrocious loading screens]] in ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]'' provide a "helpful" map of the area that is loading, or else remind you what buttons to press during gameplay to perform certain tasks.
* [[The Darkness]] uses loading screens to show monologues from the lead character which further the plot.
* ''[[Unreal Tournament 2004]]'' and onwards would show hints and a picture of the upcoming map during loading screens. ''[[Killing Floor]]'', running on the same engine, does the same, though the hints are limited to info on what you're going to be killing for the next half hour or so.
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** ''LocoRoco 2'' has a MuiMui slowly digging a tunnel for treasure. It is ''not'' related to how much a stage or menu is loaded, though actually makes and keeps its own progress as the game is played and amounts to a [[Collection Sidequest]], although there's a chance the treasure is a dud.
* Loading a foreign ''Pokémon'' [[Game Boy]] game on ''[[Pokémon Stadium]]'' or ''[[Pokémon Gold and Silver|Pokémon Crystal]]'' in ''Pokémon Stadium 2'' showed a pic of the player's party in 3D.
* Older games might actually tell you what they were loading. ''[[The Sims]]'' and some of the ''[[Sim CitySimCity]]'' games spoofed this by including ridiculous actions such as "hyper-activating children" and the ever popular "reticulating splines." More realistic in ''SimCopter'', where the stuff that you see during the loading screen is probably close to what's done when preparing a helicopter for a flight.
** ''[[Spore]]'' does this as well ("disinfecting germ cells...", "reticulating [[Pun|spines]]"), so much that it's fun to see when it's saying what it's loading and when it's a joke. It also shows a "You may encounter" list of critters and buildings at the bottom of the screen.
** So does ''[[World of Goo]]'' on startup, listing its status variously as <small>placating publishers...</small> <small>arguing games as art...</small> <small>testing ozone...</small>
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** ''[[Garry's Mod]]'' normally tells what it's actually doing during a load screen, but if it takes more than a few seconds to load something it'll start showing nonsense like [[Valve/Memes|"Breaking update" or "Delaying Episode 3"]].
*** Many games using the Source engine has the ability to display a loading screen, and a loading bar with the actual loading messages for debugging purposes. Garry's Mod's load screen can get a little confusing because sometimes it echoes the actual loading message, and other times it shows nonsense. However, the real loading message is also helpful in showing why it's taking so long (it may be downloading a multi-megabyte custom map with several custom models and sounds from a congested server if you're playing online, for example).
** The [[Lucas ArtsLucasArts]] game ''[[Afterlife]]'' does it as well ("Love is: never having to say XX% loaded...").
** Certain Facebook games do this as well, two examples being Zoo World 2 ([[Incredibly Lame Pun|making the cheetahs honest, tocking the ticks]]) and Cat Rescue (stalking a mouse).
** Some games running on ''[[Quake III Arena]]'''s engine do this for multiplayer as well - later games in the [[Dark Forces Saga]] for instance say they are loading various items and whatnot, ending by loading data from each player currently in the server before finally initializing the map.
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{{reflist}}
[[Category:Video Game Tropes]]
[[Category:Loading Screen{{PAGENAME}}]]