Lock’s Quest: Difference between revisions

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''Lock’s Quest'' is a video game for the [[Nintendo DS]], made by 5th Cell Interactive and published by [[THQ]]. It is a [[Tower Defense]] game with some simple [[Action Game]] elements.
 
In the game, there’s a substance called “source” which is used in building pretty much anything, from walls to advanced, possibly sentient clockworks. The people who build with this “source” are called Archineers.
 
The story begins very traditionally as we are introduced to the protagonist, Lock. He lives in a small seaside village with his sister, Emi, and his grandfather, Tobias. He's an orphan because his parents, both Archineers, died in a war when he was young. An injured Archineer shows up and the village is soon invaded by clockworks. When Emi goes missing, Lock sets out to find her, ending a war and saving the world along the way.
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* [[Dark Is Evil]]: Played straight with the location of Lord Agony's stronghold, which is imaginatively called "Dark Ridge".
* [[Doomed Hometown]]: Of course. Demolished at the very beginning of the game. {{spoiler|Good news: no one actually died. Bad news: It's because they were all robots.}}
* [[Easily Forgiven]]: Even if Lock ''did'' save the world, he kind of still {{spoiler|killed Kenan.}} He is brought before the king but he's let off scot free. Strangely, the king doesn't even make reference to his crime. Lock says he'll accept the consequences but the king just asks Lock whether he has come for answers and reminisces.
* [[The Engineer]]: Lock, who's also [[The Hero]] in an unusual case. Mostly due to the setting though, as Archineers are pretty much wizards in this world.
* [[Extranormal Institute]]: There seems to be classes held at the Archineer Hall, where recruits are presumably teached a mixture of engineering and the art of [[Applied Phlebotinum|applying phlebotinum]].
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* [[Schizo-Tech]]: Lets see, you have highly advanced clockworks and automatic turrets alongside very basic wooden and brick walls. Need we say more?
* [[Trap Master]]: Lock, obviously, as a protagonist in a [[Tower Defense]] game.
* [[Two Aliases, One Character|THREE Aliases One Character]]: {{spoiler|The current Lord Agony}} and {{spoiler|Tobias}} and {{spoiler|Jacob}} are one and the same.
* [[We Can Rule Together]]: Lord Agony offers this to Lock from the beginning. He never actually intends to fight or kill him.
* [[What Measure Is a Non-Human?]]: The clockworks are seen to be possibly sentient (with one even making a [[Rousing Speech]] at the end), but are of course killed without remorse. This issue is surprisingly not touched upon that much even in light of {{spoiler|the reveal that Lock and Emi are really clockworks.}}
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{{reflist}}
[[Category:Tower Defense]]
[[Category:Locks Quest{{PAGENAME}}]]