Lock and Key Puzzle: Difference between revisions

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In its simplest form, the player must do nothing more than [[MacGuffin Delivery Service|bring the relevant object to the right place]] in order to solve the puzzle. Games with a more sophisticated user interface will require that the player use the "key" in some way specific to the nature of the puzzle, though in unskilled hands, this can lead to a [[Guess the Verb]] puzzle.
 
The [['''Lock and Key Puzzle]]''' is one of the oldest and most common puzzle types across adventure games, especially [[Interactive Fiction]]. Its advantages include a tighter coupling with the model world than the [[Set Piece Puzzle]]. The setup is also easy to couple with plot developments, using the "key" as a [[Plot Coupon]]. The major disadvantage of this puzzle type is the possibility of [[Combinatorial Explosion]].
 
See also [[Broken Bridge]]. If the "key" is something non-intuitive or ridiculous, you've got to [[Solve the Soup Cans]].
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