Lock and Key Puzzle: Difference between revisions

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See also [[Broken Bridge]]. If the "key" is something non-intuitive or ridiculous, you've got to [[Solve the Soup Cans]].
{{examples|Examples}}
 
* This one dates back to the dawn of Adventure: the goal of ''[[Colossal Cave]]'' is to deliver the various treasures in the game to a treasure room.
** ''[[Zork (Video Game)|Zork]]'' has the same goal.
* Ubiquitous in the [[Resident Evil]] series.
* The ancient [http://en.[wikipedia.org/wiki/:TinyMUD |TinyMUD]] had a wonderful in-game language for constructing new puzzles. As long as they were lock-and-key puzzles. That was the only type you could build.
* The two Detective Barbie PC games had this, although it wasn't always literal keys.
* The NES game ''[[Castlequest]]'' was one gigantic version of this.
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{{reflist}}
[[Category:Stock Video Game Puzzle]]
[[Category:Lock Andand Key Puzzle]]