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{{tropework}}
* [[And the Fandom Rejoiced]]: Following the less than stellar reception of the [[Tabletop RPG]], many fans were ready to write off Mongoose Publishing as a bad rights-holder. Then it was announced that they were to reissue the series, complete with the final four volumes as Joe Dever had originally intended.
* [[Badass]]: Lone Wolf. ''So very much so.''
* [[BigNon LippedSequitur Alligator MomentScene]]: The part in ''Fire on the Water'' with the Noodnics, a [[Funetik Aksent|Funetik Aksented]]ed race of [[Talking Animal|talking rodents]] who appear briefly to help you out and steal your gold, never to be referenced again.
** [[Bilingual Bonus]]: "Noodnic" is Hebrew for "Bothersome Person". Many words in the various dark tongues in the books are also Hebrew words, although they're usually rather random ("Naar" is "Young Man"). And the "-im" suffix being used to describe a plurality of entities is also from Hebrew. [[Unfortunate Implications]]?
* [[Canon Dis ContinuityDiscontinuity]]: One of the novelizations (all largely written by John Grant with input from Dever) had an epilogue which was placed at a [[Distant Finale]] where a character drove a car and had a digital watch. Any and all suggestions of a technological future for Magnamund were not written by Joe Dever, and have been purged as heresy. (Not to say that advanced technology and [[Magitek]] don't exist, they just will never get widespread on Magnamund.)
* [[Complete Monster]]
** Roark, Lordling of Amory, who first appears in Book 6 {{spoiler|and [[Moral Event Horizon|tries to kill a defenseless old man just to take his seat.]] Oh, did I mention that he worships Demonlord Tagazin?}}
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** The [[Evil Empire|Shadakine]] from the ''World of Lone Wolf'' series, from the rank and file to Wytch-King Shasarak himself, are all pretty big bastards too. You know it is bad when one of the most sympathetic enemies you meet turns out to be {{spoiler|the soul-eating [[Eldritch Abomination]] that was enslaved by Shasarak.}}
* [[Evil Is Cool]]: Most of the good guy nations are your standard high fantasy kingdoms, while a lot more imagination was put into the evil hordes and nasty places.
* [[Heartwarming Moments (Sugar Wiki)|Heartwarming Moments]]
** In Book 18, Lone Wolf notices a crowd gathered around a faith healer. The angry mob is ready to attack him for having no progress in fixing a woman's headache. When Lone Wolf realizes that the man has no powers, but genuinely wants to help people, he discretely uses his own powers to cure the woman, turning the old man into a hero for his village.
*** [[Funny Moment]]: As part of the act, Lone Wolf ''[[Thanks for Thethe Mammary|plants the old man's hands on the woman's chest]]''.
** Another one from Book 18. After {{spoiler|defeating the Ghost of Roark haunting the ruined and deserted town of Amory}}, Lone Wolf wakes up in the morning to sunshine and birdsong, and his spirits are lifted when he realizes that life is already returning to the place.
* [[Ho Yay Shipping]]: Lone Wolf and Banedon.
* [[Germans Love David Hasselhoff|Italians Love Lone Wolf]]: The series is almost universally popular among Italian tabletop gamers, where the Kai Knights have been redubbed "Ramas Knights" and a few names have been changed around to emphasize the "medieval fantasy" feel of the setting.
* [[Nightmare Fuel]]: Many, many, ''many'' creatures of Magnamund (or the Daziarn, or the Plane of Darkness...) are absolutely nightmarish in appearance, like the {{[[media|:Helghast.jpg| Helghast}}]]. Their descriptions are short but vivid, with nice details added (like how much they inspire ''revulsion'' to Lone Wolf) and with plenty quality illustrations, mostly from the protagonist's viewpoint (that is, more often than not, when the monster is about to gut ''you''). And you get plenty of [[Red Shirt|Red Shirts]]s or [[Mauve Shirt|Mauve Shirts]]s' disturbing deaths, just to demonstrate how nasty those critters are. The Helghasts and Crypt Spawns, although already quite horrific, are hardly the worst of the lot.
** The [[Mad Scientist|Cener Druids]] in particular are dedicated to producing [[Nightmare Fuel]]. The Forest of Ruel is full of nasty things, and they're ''nothing'' compared to what's in the fortress of Mogaruith.
** The Rahkos from Book 7, {{spoiler|a brain-eating, undead severed hand,}} is largely believed to cause the most [[Squick]]-inducing death...
{{quote| {{spoiler|A searing pain explodes behind your eyes as the hand clamps itself to your head. As the decaying fingers pierce your scalp, forcing their way through your skull, your vision turns red and your body shakes uncontrollably. The hideous claw burrows deeper, feeding on the only source of nourishment that can sustain its existence: living human brain.}}<br />
Your life and your quest end here. }}
** [[Big Bad]] Naar, the [[God of Evil|King of Darkness]], manages to top his grotesque minions when you finally see an illustration of his favoured form in Book 19. It's not so much the [[Body Horror]], nor the [[Eldritch Abomination|eldritch]] puddles of black oil [[Made of Evil|oozing from every pore]]... no, the worst part about Naar is that {{spoiler|''he has [[Uncanny Valley|the eyes]] [[Mind Screw|of a man]]''.}}
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** Far from the only example; as mentioned in the main article, this is the tradeoff if Lone Wolf brings the Sommerswerd with him on his quests. There is at least one enemy that's nigh impossible to beat ''without'' the Sommerswerd that can't be avoided though: the [[Names to Run Away From Really Fast|Deathlord Ixiataaga]].
** The Chaos-Master in book 11 is another infamous example where the Sommerswerd makes life much, much more difficult for you.
** The Kleasa from the ''World of Lone Wolf'' series. It is by far the most powerful enemy Grey Star ever actually fights in the series and boasts High Combat Skill, Endurance, and the ability to drain Grey Star's Endurance and Willpower even if Grey Star magically shielded himself right before the fight. It's also one of the few enemies Grey Star can't avoid fighting no matter what. And it appears in the ''first book''. Because of this, if you roll low on your starting scores ''it is extremely difficult to finish the book'' wihout rules abuse -- thatabuse—that you can use the magic seed to do X9001 damage. Humorously, using the seed causes an instance of [[Script Breaking]]. Project Aon suggests "fixing" this bug, leaving you a bit screwed.
* [[That One Puzzle]]: Although [[Word of God]] has claimed otherwise, one puzzle in ''The Legacy of Vashna'' is literally [[Guide Dang It|unsolvable]] without extreme [[Moon Logic Puzzle|out of the box thinking]] or [[Trial and Error Gameplay|flipping to random sections]] in hopes it will be right. Fortunately, you don't have to know the answer to progress, but knowing the answer does evade a combat.
* [[Player Preferred Pattern]]: Better take "Weaponskill: Sword" to get the most out of the Sommerswerd.
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* [[Villain Decay]]: Book 15's [[Big Bad]], Drakkar Warlord Magnaarn, almost ''literally'' goes through [[Villain Decay]]. From a cunning [[Badass]] warrior general who {{spoiler|buries Lone Wolf alive in a trap}} to {{spoiler|a shriveled and mummy-like puppet of his own [[Artifact of Doom]] on the brink of undeath.}}
* [[The Woobie]]: Tavig, a character Lone Wolf may encounter in Book 7. He's just some poor guy who took on the mission of invading Castle Death to pay for his sister's ransom. After being thrown into [[The Maze]] twice, all he wants is to escape. Why is he a woobie? Let's just say that if the hero meets him, he'll only get a quick death if {{spoiler|''Lone Wolf kills him''. Otherwise he'll either be torn apart by dog men or slowly crushed to death by a giant fist}}. Yeah, [[Everything Trying to Kill You|Castle Death's a fun place]].
** I was so dismayed by his death that, 15 years later after having originally read book number 7 I included a non-playing-charachter patterned after him in a ''D&D'' campaign of mine only to more or less force the players to rescue that long-lost sister of him.
** It gets worse. The [[Updated Rerelease]] has a [[A Day in Thethe Limelight|bonus adventure]] where you take control of Tavig early in his jaunt into Kazan-Oud. He kills some nasty bad guys, thwarts a plot by Zahda to escape the island, and saves a damsel in distress, and as they reach their escape, he sets her loose and ''goes back into the castle'' to his inevitable fate. Poor guy.
 
{{reflist}}
[[Category:Lone Wolf]]
[[Category:YMMV]]
[[Category:Lone Wolf{{TOPLEVELPAGE}}]]
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