Lone Wolf: Difference between revisions

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{{tropework}}
[[File:LoneWolf.gif|frame|[[Infinity+1 Sword|The Sommerswerd]]]]
 
 
{{quote| ''You are Lone Wolf. In a devastating attack, the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor.''}}
 
The '''''Lone Wolf''''' [[Gamebook]] series (plural, containing the Kai, Magnakai, Grand Master, and New Order series) were written by Joe Dever; the first book came out in 1984. As the opening quote tells us, the hero is the [[Last of His Kind]] [[An Adventurer Is You|Fighter/Monk/Magic Knight]] Lone Wolf, who escapes the [[Big Bad]]'s [[Doomed Hometown|destruction of the monastery]] where he and the rest of the Kai Order lived. In the course of his many adventures, Lone Wolf has to avenge his fallen brethren, foil the Darklords and other [[Evil Overlord|Evil Overlords]], try to rebuild the Kai Order, and otherwise save his [[Sword and Sorcery]] world Magnamund many, many times.
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The books take many [[RPG]] elements and incorporate them into playing/reading, such as [[Hit Points]] (called Endurance points), "Combat Skill", skills (Kai / Magnakai / Grand Master Disciplines), and an inventory system. Each book can be read as a standalone adventure, but finishing a book allows one to [[Old Save Bonus|gain an extra Discipline and carry over most (usually) of his inventory]]. You can cheat, but you can cheat at Solitaire too.
 
There are 20 books out that follow Lone Wolf himself, then 8 after that following a student of his, with more being written. There's also a four-books ''World of Lone Wolf'' [[Spin-Off|spin-off]] that takes place in the same world, with Grey Star the Wizard as the hero. There are also 12 ''Legends of Lone Wolf'' novelizations roughly covering the first 8 books, fleshing out characterization and the series mythology, as well as a ''Magnamund Companion'' guidebook. There are even ''two'' [[Tabletop RPG]] versions of the books and a graphic novel spin-off. [http://www.projectaon.org/en/blog/2011/08/lone-wolf-game-in-production/ A computer game is in the works], though it's been stuck in [[Development Hell]] for some time.
 
'''Kai series'''
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* War of the Wizards (1986)
 
'''The Final Four'''<ref>[[Un CancelledUncancelled|Lone Wolf Books 29-32]], presumably a continuation of the New Order</ref>
* The Storms of Chai ([[Schedule Slip|2011]])
* Untitled 30 (tba)
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Also of note is Joe Dever's ''[[Freeway Warrior]]'' series, which uses similar rules, but exchanges Magnamund for a ''[[Mad Max]]''-inspired post-holocaust setting.
----
{{tropelist}}
=== ''Lone Wolf'' and its [[Spin-Off|spin-offs]] provide examples of: ===
 
* [[Absurdly Spacious Sewer]]: The Baga-darooz in Barrakeesh, and a few others.
* [[Alien Non -Interference Clause]]: The Shianti are forbidden from interfering in human affairs, even though {{spoiler|Wytch-king Shasarak, one of their number, is doing just that.}} Of course, when a human baby accidentally lands on their island, there [[Aint No Rule]] about teaching him to use magic and "allowing" him to go into the world to deal with the threat.
* [[All There in the Manual]]
** The novelizations introduce several key characters such as Naar or Alyss. (Good luck knowing who or what Alyss is otherwise.)
** Also the ''Magnamund Companion''; nothing really vital, or that doesn't come up elsewhere, but loads and loads of awesome worldbuilding. As well as a ''Lone Wolf'' board game and a short Choose Your Own Adventure with Banedon as protagonist, providing some backdrop to Book 1.
* [[Always ChaoticExclusively Evil]]: The Drakkarim, the Darklords, the Giaks and too many others to count.
** But not the Szalls, a Giak sub-race who fled enslavement by the Darklords and settled in the Wildlands. There's a spot in Book 2 where Szalls try to warn you ''not'' to go near a monster. (Though the little bastards do steal your horse afterwards.)
** The novelizations feature Carag, a Giak [[Defector From Decadence|who turned against its masters]] and joined Lone Wolf. {{spoiler|Unfortunately, he is implied to have been killed by the Darklords by the end of ''The Claws of Helgedad''.}}
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** {{spoiler|Darklords Zagarna (Book 2) and Gnaag (Book 12) are destroyed without a fight by the power of the Sommerswerd. In gameplay terms an anticlimax, but the satisfying and incredibly badass descriptions of these literal embodiments of evil being annihilated in a blast of holy sunfire makes up for it.}}
** {{spoiler|Wytch-king Shasarak and Agarash the Damned}} from the ''World of Lone Wolf'' books starring Grey Star end up being these. The former turns out to be a pathetically weak fighter and is easily defeated in battle. Grey Star beats the latter by simply {{spoiler|throwing the Moonstone at the gate Agarash is trying to pass through, thus preventing his escape}}.
* [[Arrows Onon Fire]]: Kai-alchemy grants this as a spell.
* [[Art Evolution]]: Darklord Gnaag's appearance between Book 8 and Book 12, which is primarily due to the change in illustration artists. The [[Updated Rerelease]] changes his appearance further, again, due to a new artist.
* [[Artifact of Death|Artifacts of Death]]: The Doomstones and Death Staff. If not already undead when starting to use them, you may become one soon.
* [[Artifact of Doom|Artifacts of Doom]]: Many. Doomstones, Darklord weapons, the Death Staff, etc.
** And in ''The Skull of Agarash'' graphic novel, the eponymous demonic cranium.
* [[Ascend to Aa Higher Plane of Existence]]: The funerals of Lors Casis in ''The Buccaneers of Shadaki'', as the Elder Magi is passing over to the Plane of Light, leaving no body behind.
* [[The Atoner]]: The Redeemers, a silent order of healers that helps Lone Wolf from time to time, are atoning not for their own misdeeds, but for the misdeeds of their ''ancestors'', {{spoiler|the Patar. The Patar played a key role in the near extinction of their former masters the Elder Magi by plague}}. Ashamed, they vowed that they and their descendants would dedicate themselves to fighting disease in all its forms.
* [[Attack Reflector]]: The Sommerswerd can sometimes be used to volley a magical attack back at the caster.
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** The Giak language, lingua franca of the Darklands and Drakkarim.
** There is also a "dark tongue" that only the Darklords have been seen using. It is described as a harsh, guttural language, with words and sounds that the mouths of men could never form.
* [[Blessed Withwith Suck]]: Or possibly [[The Computer Is a Cheating Bastard]], though replace "The Computer" with "The Author". The [[Infinity+1 Sword|Sommerswerd]], mentioned below, makes the next few books in the series much easier, but after that, Dever began compensating by making some fights ''harder'', or taking away non-combat options, if you have it. Perhaps the most egregious example is in Book 11, where having the Sommerswerd forces you into a battle that is almost unwinnable without cheating or massive good luck.<br />And in Book 12, if you try to use it too soon... you just die. Since, if you draw it from its magic scabbard in the Darklands, the release of holy energy will tell the entire forces of darkness where you are. The same goes for Books 17 and 20. Even an [[Infinity+1 Sword]] is of little good when you're lit up like a Christmas tree and ripe for ''every evil creature in an entire realm of evil'' to converge on your location. On the other hand, if you do bring it along {{spoiler|it will ''vaporize'' the [[Big Bad]]}}.<br />You know it's bad when there're fan justifications for the hero ''not'' to have his [[Infinity+1 Sword]] for Book 11, and for continuity's sake Book 10 as well.
* [[Body Armor Asas Hit Points]]
* [[Boisterous Bruiser]]
** The mercenary captain in Book 6.
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** Adgana herb. The strongest CS-enhancing drug in the series, but with a risk of nasty addiction that can reduce the Endurance score -- permanently.
** Alether potion, too, with less enhancement but without the side effects. As a result, much more common; you can find a draught about [[Once Per Episode|Once per Book]].
* [[Bow and Sword Inin Accord]]: Starting with the Magnakai series, the hero can use a bow alongside melee weapons.
* [[But Thou Must!]]: Since each book has to have 350 entries (except Book 5) and there's only one good ending, it's inevitable that some choices don't actually matter (you'll end up at the same destination page in a couple turns regardless of the choice). The entries are well-written enough (usually) that this doesn't seem like too forced.
* [[Canon Immigrant]]: Alyss, [[Great Gazoo|the mischievous demigoddess]], originated in the ''Legends of Lone Wolf'' novels penned by John Grant, but showed up in the proper adventure starting Book 16.
* [[Carnivore Confusion]]: Book 14 has Lone Wolf storming the fortress city of Kaag. References are made to the Giak-spawning vats used to spawn Giaks as cannon fodder... and as an ''unlimited source of meat''. The other Giaks that handle and cook the meat in the kitchens don't seem to mind handling the flesh of their own kind. It is never stated if the Giaks [[I'm a Humanitarian|also eat it]], but it's quite likely.
* [[Cast Fromfrom Hit Points]]: Some spells work by burning Endurance in the adventure where you play Banedon, and sometimes too in the Grandmaster books, with Kai-alchemy and Magi-magic.
* [[Celibate Hero]]: Lone Wolf doesn't appear to have a canonical love interest in the main books, though ''Legend of Lone Wolf'' gives him a couple of female companions.
* [[Charles Atlas Superpower]]: In the first batch of Kai Disciplines, "disciplines" such as Hunting and Camouflage are listed right alongside powers like Sixth Sense and Mindblast.
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* [[The Chosen One]]: Lone Wolf himself.
* [[Chronic Backstabbing Disorder]]: The Darklords, as evidenced by Archlord Gnaag's reaction when he walks in on Lone Wolf (in disguise as Darklord Ghanesh's minion) slaying Darklord Taktaal: "Your master would be proud of you!" The fact that Darklord weapons like Helshezag and the Dagger of Vashna give ''combat bonuses'' when fighting other Darklords -- and are among the very few things, besides the Sommerswerd, which can kill a Darklord -- is further proof of their treacherous nature.
* [[Clean Cut]]: Can happen with the Sommerswerd due to [[Cutscene Power to Thethe Max]] -- especially to [[The Undead]].
* [[Clear My Name]]: In Book 19, Lone Wolf is arrested for the crimes of his [[Evil Knockoff]], Wolf's Bane.
* [[Combat Tentacles]]: Burrowcrawler, Crypt Spawns, Akraa'Neonor, Giant Meresquid, Roctopus, Octagtah, Ictakko, Stragnah, Korozon, Ixian Mhagani....
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*** the [[Phantasy Spelling|Sommerswerd]];
*** the [[Ancestral Weapon|Ironheart Broadsword]];
*** [[Exactly What It Says Onon the Tin|Helshezag]] ("Blacksword") and [[Fictionary|Nadazgada]] ("Darkflame");
*** [[Alliterative Name|Skarn-Ska]] ("Wolf's Blade").
** Lone Wolf can ''make'' a bunch of these with the new discipline of Kai Weaponcraft once he reach the rank of Kai Supreme Master. In the New Order Kai books, the protagonist receive one of these named weapon (an axe, sword or broadsword). These "Kai-weapons" all offer +5 CS normally and provide bonus CS depending on enemy type, environment, or time of day.
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* [[Dark-Skinned Blond]]: Paido
* [[Deadly Dodging]]: Rarely comes into play, as most fight sequences are straightforward. There's an example in book 6, however: in the ruins of Castle Taunor, if Lone Wolf flees from the enraged monster waiting in ambush, you can lure it into jumping down a precipice by dodging at the last moment.
* [[Deal Withwith the Devil]]: The malevolent Chaos-master, who grants wishes with the expected Monkey's Paw twists.
* [[Death World]]: The goal of the Darklords is to turn Magnamund into this for everyone but themselves.
* [[Dem Bones]]: Skeletons warriors constitute the main troops of the Ixian [[The Undead|Undead]].
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* [[Departure Means Death]]: The Darklords of Helgedad cannot survive outside the polluted atmosphere of the Darklands without special apparati, which can be magical, but can also include special breathing tanks. Of course, they are attempting to expand the Darklands through conquest.
* [[Diagonal Cut]]: This is the fate of a Vordak in Book 5 if you have the Sommerswerd.
{{quote| ''You strike again, curving the golden blade in a great arc. It bites into the Vordak's neck, tearing through its unnatural body, and severing it diagonally from collarbone to hip.''}}
* [[Did You Just Punch Out Cthulhu?]]
** Book 11 has Lone Wolf take on the aforementioned Chaos-master, the equivalent of the Devil in the Daziarn. Even other physical gods are afraid of it. On the other hand, if you brought the Sommerswerd with you on this adventure, [[That One Boss|it's probably not a fight you'll win]].
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* [[The Dragon]]: [[Big Bad]] Naar has had several Dragons in the [[Backstory]] and throughout the series. The most notable was Agarash the Damned, described as his most powerful champion of evil. Agarash in turn had his own Dragon, the Deathlord Ixiataaga, the [[Big Bad]] of Book 17. Ixiataaga even had his ''own'' Dragon, {{spoiler|Demonlord Tagazin}}.
* [[Dual-Wielding]]: Technically not allowed. However, this hasn't stopped [[Munchkin|some players]] to homebrew their own rules to gain the bonus of two magic weapons at once.
* [[Due to Thethe Dead]]: Both paths in Book 8 lead to an example.
* [[Dungeon Bypass]]
** The only way to escape [[The Maze]] in ''Castle Death''.
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* [[Enemy Civil War]]: The Darklords ''really'' needed a system of succession that didn't involve a massive civil war every time someone whacked the current Archlord.
* [[Energy Absorption]]: The blade of the Sommerswerd can harmlessly absorb most offensive spells directed at its wielder. Sometimes, the energy is even used to heal Lone Wolf. However, the protection can rarely be foiled if the attack comes from an artifact at least as powerful as the Sword of the Sun, like with Kimah's [[Artifact of Doom|Orb of Death]] or Vonotar's [[Ring of Power]].
* [[Everything's Deader Withwith Zombies]]: Vonotar's ghost fleet in Book 2.
* [[Everything's Worse Withwith Bears]]: One rare actual bear he meets in the series (depending on if he has Animal Control or not) will either just leave him alone when he gets attacked by a pack of hungry Akataz, or he'll come to Lone Wolf's aid and [[Curb Stomp Battle|curb stomp them]]. So it's worse for Lone Wolf's ''enemies'', making this a nice change of pace from [[Everything Trying to Kill You]].
* [[Everything Trying to Kill You]]: The number of death traps, cold-blooded assassins, evil armies, cursed artifacts, hostile fauna, poisonous (and man-eating) flora, malevolent undead, and hidden ancient evils sealed all over the place that Lone Wolf runs into means ''something'' is ''always'' trying to kill him. Even when he ''isn't'' in a war.
** Book 1: Lone Wolf may barely escapes sinking in a bog that claims his horse, just to be attacked by a very poisonous snake next. Even lampshaded in the text:
{{quote| ''It seems that nature and the Darklords have conspired against you, but it does not shake your determination to reach the King.''}}
** Book 6: Though it requires a series of choices you'd have to be a complete idiot to actually make, Lone Wolf can get killed by an evil ''taxidermist''.
** Book 7: ''Castle Death'' is probably the worst about this trope. It's possible to run into magical ''cobwebs'' that try to kill Lone Wolf.
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** And in the Grand Master series, if Lone Wolf is a Sun Lord with Grand Weaponmastery, he can set any normal weapon's edge aflame for extra damage in battle.
* [[Forced Prize Fight]]: In book 21, the New Order Kai Grandmaster must fight Dromodon the Invincible, the champion gladiator, after accidentally killing his intended opponent due to ''drinking from the wrong fountain''. While the Grandmaster is initially sorry to have to kill the man to earn his freedom, he "looks into his eyes" and somehow realizes that Dromodon {{spoiler|is a worshipper of [[Big Bad|Naar]]}}, meaning it's okay to kill him. A fairly transparent attempt to keep the Grandmaster from appearing too morally grey.
* [[Forged Byby the Gods]]: More specifically "a race that men would now call gods" for the Sommerswerd.
* [[Gaiden Game]]
** The ''World of Lone Wolf'' books serve as this, following the wizard Grey Star who lives at the very southern tip of Magnamund, whereas Lone Wolf hangs out mainly in Northern Magnamund.
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** The various currencies can usually be spent interchangeably... but woe betide you if you try using the wrong currency as a bribe. Kika, the currency of the Darklands, takes this a step further: you can't spend it ''at all'' (except as a bribe in said Darklands). Basically, its purpose is to take up space in your Belt Pouch and to convince the naysayers at the Kai Monastery that, yes, these fiends ''do'' have an economy.
** One tavern in the New Order series will only accept Gold Crowns or Silver Lune. The felt currency your companion carries is useless and the tavernkeeper will ''kick you out'' if you offer Ren from the Autocracy of Bhanar since Bhanarese soldiers killed the tavernkeeper's son.
* [[Glowing Eyelights of Un-DeathUndeath]]: Helghasts
* [[God of Evil]]: Naar
* [[Going Native]]: Lone Wolf's infiltrating the Darklands while disguised as a Drakkar and (later) Darklord Ghanesh's servant in Book 12.
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* [[The Guards Must Be Crazy]]: Although even smart guards would have a hard time against a psychic hero specialized in infiltration and camouflage, some over the series display the typical incompetence associated with this trope.
** For example, in ''Shadow on the Sand'', two Vassagonian gaolers believe their prisoner has escaped when they can't see him through the peephole, just because Lone Wolf is sitting against the door. And he isn't even doing it on purpose, but still gets the opportunity to ambush them when they open the cell.
** In ''Dawn of the Dragons'', the Eldenorian guards capturing Lone Wolf and bringing him before Prince Lutha take his gold, backpack and weapons... but not the weapon-like special items. Including the Sommerswerd!<br />This one was so glaring that the French version actually [http://projectaon.proboards.com/index.cgi?board=general&action=display&thread=1574&page=1 changed the scene by adding an Eldenorian traitor who brings back his special items to Lone Wolf.]
* [[Guns Are Worthless]]: ''Completely'' averted in this series. Anytime an enemy has one of the "primitive" Bor Muskets, Lone Wolf will either ''die instantly'' or face a random number roll that could still result in instant death. Apparently, wielding awesome [[Psychic Powers]] granted by the Sun God doesn't count for much against guns.
* [[Healing Factor]]: The various Healing disciplines.
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** The Moonstone too. {{spoiler|In ''The Buccaneers of Shadaki'', just showing the artefact to an undead immediately destroys it.}}
* [[Hook Hand]]: In Book 5, during the palace prison escape path, you can meet "Hammerfist the Armourer", a huge weaponsmith with a hand replaced by a warhammer for both fighting and metalworking.
* [[IImpersonating Amthe HeEvil As You Are HeTwin]]: Lone Wolf taking the place of Wolf's Bane at the end of Book 19.
* [[Idiot Ball]]: This being a [[Choose Your Own Adventure]] type of series, the player can make Lone Wolf hold it if he's faced with a situation where some of the choices are clearly dumber than the others. Some examples:
** Book 1: {{spoiler|If you fall into a tomb in a graveyard known for being the home to ancient horrors... why yes, do open the sarcophagus please, what could go wrong?}}
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* [[Instant Sedation]]
** [[Tranquillizer Dart|Tranquillizer Darts]] are used by Maouk in ''Shadow on the Sand''. In the same book, Lone Wolf can use a blowpipe and dart on a guard; the effects are instantenous.
** [[Knockout Gas]] in ''Castle Death'', filling some trapped rooms or delivered by an ugly dwarf blowing it in your face through a brass tube.
* [[Inventory Management Puzzle]]
* [[Joker Jury]]: Lone Wolf gets one such mock-trial in Book 7, ''Castle Death''. The sentence? "[[The Maze]]!"
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* [[Magitek]]: Present in some places. Most notably, the [[Global Airship|skyships]] like Banedon's ''Skyrider'' and ''Cloud-Dancer'', and several of Naar's minions in Book 19.
* [[The Man Behind the Man]]
** {{spoiler|Naar, King of the Darkness}} is the real [[Big Bad]] of the entire series, and the one who created {{spoiler|the Darklords}}. Possibly subverted; though he's not mentioned in the first twelve books, being a {{spoiler|god of evil}}, his existence was probably widely known already. He is heavily mentioned in the [[All There in the Manual|novelizations]].
** A better example of this trope exists in the ''World of Lone Wolf'' books starring Grey Star. {{spoiler|[[Sealed Evil in Aa Can]] Agarash the Damned}} is [[The Man Behind the Man]] to {{spoiler|Wytch-King Shasarak}}.
* [[The Many Deaths of You]]: Especially in the earlier books that read more like a Choose Your Own Adventure book. The sheer number of non-combat-related ways Lone Wolf can die in the series rivals ''[[Shadowgate]]''.
* [[Mauve Shirt]]: Don't get too attached to any of the named characters who get characterization and accompany Lone Wolf on any of his adventures. If they stick around for more than a few page turns, chances are they're going to die horribly. Depending on the path taken, examples of ill-fated Mauve Shirts can be found in Books 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, and 18. In other words, practically the entire series. The guy's called "Lone Wolf" for a reason.<br />There are exceptions, however, notably Vakeros Warrior Paido, Guildmaster Banedon and Captain Prarg. If one of them happens to die while they accompany Lone Wolf, the hero meets his end shortly thereafter (making these books somewhat [[Escort Mission|Escort Missions]]). {{spoiler|The three of them get captured by the enemy at some point, but are later rescued by Lone Wolf.}} Sadly, {{spoiler|Paido isn't an exception to the end. He was killed off-screen by Gnaag at the end of Book 10. Lone Wolf learns this in Book 20 when he finds Paido's soul being tortured in the Plane of Darkness. Ouch.}}
* [[The Maze]]: Lone Wolf faces this scenario in Book 7, after being caught by yet another evil overlord, stripped of his weapons, and sentenced to a maze. The maze isn't actually that big, but it's certainly riddled with lethal monsters. It is tricky in the sense that actually reaching the center {{spoiler|kills you}}. To continue with the story, Lone Wolf has to {{spoiler|cheat}}.
* [[Meaningful Name]]: Magnamund is almost Latin for "big world".
* [[Medieval European Fantasy]]: For the most part, although differently-themed civilisations are visited, and some parts of the world are heavily (and evilly) [[Steampunk]].
* [[Medieval Stasis]]: Right from the [[Word of God]], as Dever has stated that Magnamund does not have a "technological" future. The idea was hinted at in one of the deuterocanonical ''Legends'' novels, and was [[Fanon Discontinuity]] among most fans even before [[Canon Dis ContinuityDiscontinuity|Dever confirmed it.]]
** This doesn't stop {{spoiler|a mecha wolf, a time bomb, and power-armored warriors wielding laser spears}} from appearing in Book 19, among other things. {{spoiler|Of course, this all takes place on the moon of a different planet.}}
* [[Mind Over Matter]]
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* [[Mordor]]: A few examples in the series, most especially the Darklands.
* [[Mugged for Disguise]]: It is not rare for Lone Wolf to kill some [[Evil Minions]] for clothes before sneaking into enemy strongholds. This can happen in Book 5 to a Vassagonian messenger, in Book 12 to a Drakkar horseman, in Book 13 to a Cener Druid or in Book 16 with a Disciple of Vashna.
* [[Mugging the Monster]]: Various rogues (robbers, thieves, bandits, pirates, backstabbers, grave diggers, pickpockets, brigands...) regularly try to mug Lone Wolf or his disciple in their travels. More often than not, it's the hero who ends up richer (and the cutthroats dead). Later in the series, the book may not even involve the player in such encounters. You get an off-hand paragraph that you're set upon by bandits, demanding gold but instead [[Cutscene Power to Thethe Max|"receiving a harsh lesson in the powers of a Kai Master"]].
* [[Mushroom Samba]]
** The calacene mushrooms in Book 4.
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* [[Names to Run Away From Really Fast]]
** Maybe a mild example here, but most people probably wouldn't be too eager to meet beings named "Kraagenskûl" or "Haakon", even if they weren't [[Evil Overlord|Darklords]]. (On the other hand, Haakon was/is a fairly popular name for Norwegian royalty for more than 1000 years.)
** Another example is the eponymous "Castle Death" from Book 7, which is [[Exactly What It Says Onon the Tin]]. Book 7 is one of the harder books in the series; the castle is full of monsters and traps, and that's ''before'' Lone Wolf gets to the Maze...
** Then there's the Deathlord of Ixia. Even the ''Darklords'' feared this guy. So will you.
* [[The Necrocracy]] (Type I): Ixia
* [[Nice Job Breaking It, Hero]]: Destroying the Rune that controls the [[Names to Run Away From Really Fast|Soultaker]] in ''Rune War'' also left it stranded in Magnamund. As if having a pissed-off demon trapped on your world wasn't bad enough, {{spoiler|said demon kidnaps Lone Wolf at the end of the book.}}
* [[Nintendo Hard]]
** Book 11 concludes with three boss-level fights in close succession (one of which is virtually impossible [[Blessed Withwith Suck|if you have the]] [[Infinity+1 Sword]]) with hardly any chance to heal between the last two.
** Book 17 is pretty bad too. Nearly every enemy encounter verges on [[Demonic Spiders]] territory, and the battles against the [[Big Bad]] and his [[The Dragon|Dragon]] are some of the hardest in the series. And just like the battles in Book 11, there is almost no chance to heal in between the boss fights. And in this case you might actually ''need'' the [[Infinity+1 Sword]] to beat the boss. {{spoiler|Man, ''screw'' the Power Spike.}}
* [[No Body Left Behind]]: Among others, the Darklords and Nadziranim fade into nothingness when killed. See also [[I'm Melting]].
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* [[Oh Crap]]: These are the words (or the Magnamund equivalent at least) that probably go through the minds of all the villains when Lone Wolf inevitably shows up to hand them their asses, and it shows. Book 12 has some good examples.
** The best one is probably from Vonotar the Traitor in Book 3:
{{quote| ''"Who dares disturb me?" he hisses, rising from the Brumalmarc throne, his eyes searching for an intruder. Upon seeing you, he emits a horrified gasp and fumbles for his black staff. He has the look of a criminal who has been discovered in the act of some dreadful crime.''}}
** Each time Lone Wolf meets the Crypt Spawns, the text makes it clear that this is his reaction.
* [[Old Save Bonus]]: Each book read about the same character gives bonuses to "rank", equipment, and one skill for each book. [[Bag of Spilling|Except for whatever]] ''doesn't'' carry over, presumably for game balance. Although everything can be carried over until Book 13.
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* [[One Riot, One Ranger]]: Lampshaded in book 4: "Your presence here is worth a hundred men."
* [[One-Winged Angel]]: The Nadziranim ("dark sorcerors") always adopt a more appropriate combat form before entering a fight; their favorite is that of an Ice Dragon (sometimes wielding a [[Flaming Sword]] in addition to the deadly cold [[Breath Weapon]]).
* [[Only Known Byby Their Nickname|Only Known by His Nickname]]: "Lone Wolf" is not his birth name, nor even the name he was given when he first joined the monastery. It was "Silent Wolf" before he changed his name due to being the [[Last of His Kind]]. Lone Wolf's birth name is never mentioned. ([[All There in the Manual|At least, not in the gamebooks themselves.]])
* [[Only Smart People May Pass]]: Constantly. Sometimes the series gets cheeky by giving you a riddle with a numerical answer and asking you to turn to the page with that number.
* [[Order Reborn]]: Lone Wolf eventually rebuilds the Kai Monastery and trains several apprentices.
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* [[Phantasy Spelling]]: The Sommerswerd -- not sw'''o'''rd. It's Danish, or a derivative of some nordic tongue. The Sommlending (people of Sommerlund, the "Summer Land") tend to have nordic-derived names for places and objects, as well as being clearly nordic racially as well. A vowel shift appears to have occurred since they [[All There in the Manual|sailed across the ocean from their original native islands on their mission from Kai]].
* [[Plaguemaster|Plaguemasters]]: The Cener Druids
* [[Powered Byby a Forsaken Child]]: The [[Names to Run Away From Really Fast|Lake of Blood]] in Helgedad, the capital city of the Darklands. A sea of supernatural flames fed by the pain of those thrown into it. Even worse, the victims aren't able to die and remain trapped in a state of undying agony. {{spoiler|Fortunately, Lone Wolf blows up Helgedad and the Lake at the end of Book 12}}.
* [[Power-Up Letdown]]: In book 12 Lone Wolf can gain a chainmail jacket made from a special metal, and it can even be carried over into the Grandmaster series. It actually improves his health less than the regular chainmail he could get in the early books.
** [[Averted Trope|Averted]]: the page on which you obtain it states "Because it is so light, it can be worn beneath any padded or metallic body armour you may possess." You can stack the Magic Chain, Magic Vest, and the padded armor that is obtainable semi-regularly. The only time you ''cannot'' stack armor is the Bronin Vest & Chainmail Waistcoat, and only with each other.
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* [[Schizo-Tech]]: Magnamund may not have a technological future, but it's sure got a lot of technology in places. The [[Mordor|Darklands]] are heavily industrialized, while the good guys' lands are locked in [[Medieval Stasis]].
* [[Science Is Bad]]: The bad guys use a lot of technology; the Darklords use ironclad steamships and mechanical foundries, which have the double effect of fueling their war machine and polluting the environment for them ([[Green Aesop|since they're weakened in clean, pristine environments]]). Science-fiction technology is also used on other worlds controlled by Naar. But Magnamund itself is kept in [[Medieval Stasis]] if the Kai win, and Lone Wolf never uses any technological weaponry or devices except for a very few examples of [[Magitek]], such as ''[[Global Airship|Skyrider]]'' and the Crystal Explosive.
* [[Sealed Evil in Aa Can]]: Quite a few of these appear as major and minor foes in the series. Two notable examples in the [[Backstory]] are Agarash the Damned, a powerful demon created by Naar that killed Nyxator and was sealed in another dimension by the Elder Magi, and Darklord Vashna, the mightiest of the Darklords and the first to be defeated by the Sommerswerd. The remains of Vashna and his army, along with their vengeful spirits, were sealed in the Maakengorge (a.k.a. the Chasm of Doom). These two examples subvert the usual path of this trope since, canonically {{spoiler|they ''never'' escape. Yes, they ''stay'' sealed, thanks to Lone Wolf and Grey Star}}.
* [[Sealed Good in Aa Can]]: Not quite a true example since they weren't actually sealed away, but the goodly gods Kai and Ishir are relegated to their own dimensions and can only provide aid to Magnamund indirectly. It is revealed in Book 19 that {{spoiler|their [[Evil Counterpart]] Naar can bypass the same limitation by using the Moonstone to open Shadowgates, allowing his minions to constantly harass Magnamund and Lone Wolf in particular}}.
* [[Second Person Narration]]
* [[Sequential Boss]]: In Book 14, you face {{spoiler|a fire-breathing demonic monkey, whose corpse turns into a swarm of man-eating insects. After you deal with them, they come together and form an ice dragon.}}
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* [[Squishy Wizard]]: Grey Star. He doesn't get armor, the only weapon he's any good with is his staff, and once he runs out of Willpower points he's pretty much boned. He also does not get Lone Wolf's regenerating health skills; apparently Shianti magic just doesn't cover healing.
* [[So Last Season]]
** Both played straight and subverted. The Kai and Magnakai skills of Books 1-12 are rendered almost obsolete by the new Grand Master Disciplines. Noncombat related Magnakai skills don't cut it against the new threats in the Grand Master books. Subverted since the gameplay bonuses from the Magnakai skills are still relevant such as the [[Healing Factor]] from Curing and the bonuses from Psi-Surge and Weaponmastery (though Weaponmastery is replaced by Grand Weaponmastery for balance issues).<br />Many powers that you can select as Magnakai or Grand Master are simply improvements over existing powers. Yet there's no reason offered why you can't use Hunting in lieu of Huntmastery. In fact, even some of the gameplay benefits of discipline you should have disapear when improved versions of these powers become available. (Why do you still need to carry meals around when when you don't have huntmastery? You should still have Hunting which ''also'' allows you to get your own food.)<br />The Project Aon versions have clarified that you ''should'' get the benefits of hunting as an [[Old Save Bonus]] -- but Hunting doesn't work in wastelands (remember Book 2) so won't work in Book 8 at least.
** Grey Star's fourth and final book does provide him with a whole bunch of new magical powers that, surprisingly, do ''not'' replace his old ones, but act as new applications to the old abilities. Options to use the older powers still exist and sometimes you're better off with the weaker versions since they often burn less willpower points.
* [[Sorting Algorithm of Evil]]: The defeat of the Darklords has the unfortunate side effect of angering their god Naar, who starts giving his remaining agents on Magnamund more direct support. When that fails, {{spoiler|Naar's personal armies attack Magnamund directly.}}
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* [[Swarm of Rats]]: [http://www.projectaon.org/en/xhtml/lw/07cd/ill3.htm One of the many niceties] welcoming you in ''Castle Death''.
* [[Sword Beam]]: That's how the Sommerswerd blasts any Darklord if it can get a ray of sun. {{spoiler|Or just from the energy accumulated by not using it for most of Book 12 until the end.}}
* [[Tactical Suicide Boss]]: There are very few weapons that can kill Helghast-level undead, and even less for Darklords or worse. (In the remake, it's commented that the Sommerswerd is the only ''Good'' weapon that can kill a Darklord.) If you don't have the Sommerswerd, there's almost always some way to use the [[Hoist Byby His Own Petard|villains' own magic weapons against them.]]
** Especially apparent with {{spoiler|the Helghast attacking the king in the updated remake of the first book. If he hadn't nonchalantly thrown a magic dagger at some poor sod, there would have been no way to stop it.}}
* [[A Tankard of Moose Urine]]
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* [[Taxidermy Is Creepy]]: Why you shouldn't trust Chanda the Taxidermist.
* [[Time to Unlock More True Potential]]: Happens once, when Lone Wolf discovers the Grand Master disciplines previously unknown to even exist (which even Sun Eagle couldn't do).
* [[Town Withwith a Dark Secret]]: {{spoiler|Eshnar in Book 4. The moment you visit the town, you can tell there's something wrong. By then, it's too late.}}
* [[Trapped in Another World]]
** Lone Wolf's predicament in the Daziarn Plane in Book 11.
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* [[Trickster Archetype]]: Alyss
* [[Turncoat]]
** Vonotar [[Exactly What It Says Onon the Tin|the Traitor]], who gets his comeuppance ''twice'' in the series.
** For the good guys' side, on the other hand, there's the Slavemaster of Aarnak.
** The [[Backstory]] mentions the Patar, the servants of the Elder Magi, who {{spoiler|allowed the Cener Druids access to the Elder Magi's knowledge, which they used to engineer a plague to almost wipe them out, ending the Age of the Old Kingdoms}}.
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** Book 8 has you fight a timed battle against two Vordaks, with individual Combat Skill and Endurance scores (meaning, overkill won't help you for the other guy). For players starting with that book, you absolutely ''need'' a completely massive string of luck for both your Combat Skill that you rolled at the beginning and all four rounds you had to fight -- ''and'' all the CS-increasing items you could obtain during the journey -- ''and'' the Weaponmastery ability for the weapon you use against the enemies. Roll a 3 for your CS or get anything below an 8 during battle, you're screwed.
** In Book 17, ''The Deathlord of Ixia'', it is more or less impossible to win if you do not have the Sommerswerd ''from book 2'', since you have two fights against opponents with much higher Combat Skill than you and far more Endurance, and you have to fight them in a row with no healing, having already gone through the demonlord before the 2-round survival battle. This is particularly fun as the Sommerswerd will make several other books much harder.
* [[Updated Rerelease]]: To go with getting a new publisher, all previously released books are being rereleased with new art, fixed typos, and a [[Gaiden Game|bonus adventure]] tacked on to the end. In the case of the first book, this also involves heavy re-writting in many areas -- notably having Lone Wolf participate in the doomed defense of the Kai Monastery rather than sitting it out due to [[Tap Onon the Head|an errant tree branch]].
* [[Upgrade Artifact]]: The Lorestones.
* [[Useless Useful Spell]]: Grey Star's Prophecy and Psychomancy are pretty good at eliminating variables when faced with a choice -- sometimes. Psychomancy can just give you a warped riddle that may or may not be right, and Prophecy sometimes completely fails to illustrate the nature of your impending doom. Use it when you're in a valley of poison gas, it just goes "GET OUT GET OUT GET OUT" without saying which way to go.
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* [[Weaksauce Weakness]]: The Darklords are severely weakened in ''clean and pristine environments''. Since Magnamund is a world in [[Medieval Stasis]] (no huge polluting industries)... In Book 12, {{spoiler|they create a device that negates this weakness, allowing the Darklords to curb stomp most of Magnamund. Lone Wolf's goal is to get rid of this device}}.
* [[We Meet Again]]: Archdruid Cadak to Lone Wolf, in book 14.
* [[Why Did It Have to Be Snakes?]]: Here it's more like "Why did it have to be flying flesh-eating tentacled brain monsters?" The Crypt Spawns are one of the few enemies that Lone Wolf actually ''fears'' throughout the series.
* [[Wizard Beard]]: Lord Rimoah
* [[Wizard Needs Food Badly]]: "You must now eat a meal or lose 3 EN."
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** Lone Wolf himself can use the Sommerswerd and Darklord weapons like the Dagger of Vashna and Helshezag.
* [[You Are Not Ready]]: The goddess Ishir sending the powerful Shianti away in ancient times, fearing that they were interfering too much with the destiny of mere mortals, even though they meant no harm. {{spoiler|Well, ''most'' of them meant no harm -- Wytch King Shasarak is a rogue Shianti. Maybe Ishir was onto something...}}
* [[You Have Failed Me...]]
** We learn in Book 12 that Darklord Kraagenskûl likes to whip out his [[Agony Beam]] when his servants disappoint him.
** {{spoiler|Demoness Shamath, Archdruid Cadak, and Darklord Gnaag}} in Book 20 are good examples of what happens when you let down Naar. In the cases of {{spoiler|Gnaag and Cadak}}, Naar wasn't satisfied with death; only eternal torment was enough to express his disappointment. And it turns out that this happens to ''everyone'' who worships Naar if they fail him and die.
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[[Category:The Eighties]]
[[Category:Lone Wolf]]
[[Category:Animal Title Index]]