Lord British Postulate: Difference between revisions

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* ''Median XL'' is a ''[[Diablo|Diablo 2]]'' mod that features invulnerable trap-like monsters that kill you instantly when you get near, but don't move. This being ''[[Kill'Em All|Diablo]]'', you can imagine how well that went.
** Not only that, but players figured out ways to kill monsters that are immune to all elements, monsters that cannot even be ''targeted'' (tip: damage reflection) and even monsters that cannot be targeted ''and'' are immune to all damage ''and'' do not have any attack that would trigger damage reflection. There are even four different ways to do so: resurrect monsters with "burn" damage which bypasses resistances and attacks hit points directly; find the item that summons instakill reanimates on your side when you kill enemies; find the item that summons a certain boss whose [[Decapitated Army|death animation is coded to autokill nearby monsters]] on your side and let it "expire"; or use a bugged passive in combination with Open Wounds to cause the monster to take physical damage despite being immune to it.
* In ''Torneko: The Last Hope'': there are priests in Toro Ruins, and they are treated like monsters, except you can't attack them directly. But you can shoot arrows, magic thunders, or even turn them into items. When this occurs, though, a message appears and says: "Divine retribution!" and a giant lightning bolt drops your HP to 1. Oddly, this is [[Hundred-Percent100% Completion|recorded on your adventure log]].
* ''[[Kingdom of Loathing]]'' had a rumour/legend that the [http://kol.coldfront.net/thekolwiki/index.php/Hermit Hermit] NPC was killable, via some sort of trickery. As a browser-based not-so-multiplayer role-playing game, he has no stats and no way to be encountered as an enemy. He's said to 'drop' most non-obtainable (or even nonexistent) items in the game.
** The final boss of ''[[Kingdom of Loathing]]'' is the Naughty Sorceress, who is supposed to be killable only with a certain item in the inventory. Two players, Cobain Dougans and DarthDud, managed to beat her without the special item and were rewarded with custom Golden Sausage and Silver Sausage items. The description on the Golden Sausage reads, 'Congratulations on your surprising victory, and darn you for forcing us to come up with a way to keep that from ever happening again.'
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** The same "rules" are used in the ''LotR'' RPG to describe fighting Sauron.
*** The older ''[[MERP]]'' gave statistics for him in the ''Necromancer of Dol Guldur'' supplement. He's immensely powerful at 240th level (for comparison, Nazgul are 20th level in the original book or 40th in the supplements and Gandalf et al are 60th level), but since ''MERP'' has open ended rolls and instant-death criticals, even the lowliest hero could get lucky and kill him with a lucky combination of 96-100 attack rolls and a decent critical hit, assuming they could get into combat with him in the first place.
* Similarly, in ''[[Call of Cthulhu (tabletop game)]]'', the first of the combat abilities of Cthulhu reads: "Each round 1D3 investigators are scooped up in Cthulhu's flabby claws to die hideously". (Through [[Memetic Mutation]], or perhaps from an earlier edition, this often gets quoted as "Cthulhu devours 1d6 investigators per round" or the like.)
** Early editions had Cthulhu eating 1d4 PLAYERS a round.
** Just ''seeing'' Cthulhu forces a character to lose 1d100 SAN (sanity). The maximum SAN is 100. Do the math.