Lost Colony: Difference between revisions

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* In the [[Humongous Mecha]] roleplaying game ''Mekton'', the default campaign setting is a planet called Algol, which turns out to be a Lost Colony of the interstellar [[Space Opera]] society presented in the [[Sourcebook|worldbook]] ''Mekton Empire''.
* ''[[Warhammer 4000040,000]]'' has these in abundance, sometimes simply because [[The Government|the massive bureaucracy]] that governs [[The Empire|the Imperium]] loses records of worlds due to filing errors. In other cases, lost colonies that wound up on [[Death World|particularly challenging worlds]] are rediscovered and left in their primitive state because their inhabitants make such good soldiers, with the Imperium only occasionally popping in to recruit a company or two for the [[Badass Normal|Imperial Guard]]. Others, such as [[Grim Up North|Fenris]], serve as [[Super Soldier|Space Marine]] homeworlds, the recruits only learning of the existence of the wider galaxy after joining the Chapter.
** Moreover, it used to be implied rather heavily that the [[Warhammer Fantasy Battle]] setting was an example of a world that had been cut off from Imperium contact, with hints that Sigmar and Bel'hakor were the two missing Primarchs. GW have subsequently moved away from this attitude however, treating the two game settings as being completely independent.
*** Implied? It was all but stated outright in the Liber Chaotica background books. At one point the narrator (a scholar from the Empire) has an out of body experience and briefly meets Magnus.
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* In [[Eclipse Phase]] the [[Portal Network|Pandora Gates]] occasionally malfunction and cut off a planet for years. In one case the colonists formed a [[Hive Mind]] in the five years it took to re-establish contact.
* This was used in the [[Star Fleet Battles|Star Fleet Universe]] as a way to insert a small bastion of humans in a section of space outside the main Federation region by causing a colony planet (with sun and all) to be transported about 30 degrees around the edge of the galaxy. Later joined by a Klingon penal planet (and the task force trying to restore order there).
* The Cynidecians in the [[Dungeons and& Dragons]] module ''The Lost City''.
 
 
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* ''[[Xenogears]]'': A select few in the world are aware of this; others, not so much. It was an accident to begin with, set ten thousand years prior to the start of the actual story, where mankind's creation crash-landed on the planet and respawned humanity through a fabricated "mother" entity. Furthermore, [[Xenosaga]], the game's "spiritual" prequel, implies that the planet depicted at the end of the third game is the actual planet that Xenogears takes place on—though if they were to make a formal attempt to validate this (through sequels or otherwise), it would involve a fairly heavy [[Retcon]].
** Other interpretations state that {{spoiler|the planet in both the ending of Xenosaga and beginning of Xenogears is in fact Earth, which was lost to mankind in in 2510 AD. Mind you, in both cases humanity is in the far flung future. Xenosaga as a series ends in 7020 AD. whilst Xenogears starts in 17,230 AD if the math is right.}} Either way, you have a ultra civilization dealing with "just still getting there."
* The entire Koprulu Sector in ''[[StarcraftStarCraft]]'' is a lost colony. Originally, Earth was dabbling with the concept of interstellar colonization, and already had success within the Solar System. One enterprising scientist built a fleet of colony ships, rounded up thousands of "colonists" (in reality convicted criminals because they were easy to obtain), and promptly shot them toward the nearest habitable planet. However, a freak accident caused the fleet to lose the coordinates of both their destination and Earth. They eventually were forced to stop in the Koprulu Sector. Eventually, the various human factions developed into small spacefaring empires. In the expansion, the United Earth Directorate finally discovers the lost colony and attempts to subjugate it. [[It Got Worse|It doesn't end well.]]
* The ARK in ''[[Sonic Adventure Series|Sonic Adventure 2]]''. A level set on the ARK is even called Lost Colony.
* In ''[[Master of Orion]]'' 2, lucky exploration can net you with these. Finding a Splinter Colony effectively means instant colonization of a random, agriculture-supporting planet in the solar system.
* ''[[Wild ArmsARMs 3]]''
* Some suspect that [[Gears of War|Seras]] is a Lost Colony and that the humans are alien invaders.
* In ''[[Ys]] VI'', Port Rimorge was founded by survivors of the Great Vortex who washed up on the islands over the years.
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== Western Animation ==
* In ''[[The Real Adventures of Jonny Quest]]'', an interesting variation appeared in the season one episode "Ice Will Burn". The story deals with a people descended from 17th/18th century Siberian Russians, whose ancestors had to fled their town and got trapped by accident in an unescapable deep gorge/icy cavern. They managed to survive and thrive thanks to the heat produced by a small local volcano ([[Truth in Television]] if it's supposed to be set somewhere in the Kamchatka peninsula).
 
 
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[[Category:Tropes in Space]]
[[Category:Speculative Fiction Tropes]]
[[Category:Lost Colony{{PAGENAME}}]]