Lost Forever: Difference between revisions

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{{quote|''...[[Averted Trope|we're not]] [[Killed Off for Real|killing off any of the companions]] because [[Player Preferred Pattern|everybody did]]. [[My God, What Have I Done?|And then everybody cried]]... People test as they're playing the system and they go... '[[Tempting Fate|I wonder if they're going to let me do this.]] [[Oh Crap|Oh no]]! My healer is gone forever'!''|[[Word of God|Daniel Erickson]] [http://darthhater.com/2011/09/24/egxp-interview-with-daniel-erickson/page/2 on] why ''[[Star Warsthe Old Republic]]'' is going to [[Averted Trope|Avert]] this.}}
 
Also frequently referred to as being "missable," the dreaded Lost Forever is a game play component (such as an item, weapon, [[Sidequest]], [[Secret Character|character]], or plot event) that can become permanently inaccessible after a certain point in the game, therefore being "lost forever" if you miss them during the period in which they are available. A close relative and often an example of [[Guide Dang It]]. The bane of gamers everywhere, especially those shooting for [[Hundred -Percent Completion]], as it often forces them to start the entire game anew if they're not willing to accept a less-than-perfect run.
 
Lost Forevers frequently appear in areas that can only be accessed once, or are rendered unavailable after a certain plot event occurs. [[Doomed Hometown|The early town that is destroyed]], the mountainous area that caves in once you leave it, the village that you're banished from, the [[Load-Bearing Boss]]'s [[Collapsing Lair|hideout that goes boom]] after you beat it, the one-shot place that you're never given the option to return to, and so forth.
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More rarely, things are completely random and arbitrary. For example, perhaps once you finish disc two and [[Global Airship|acquire the airship]], the random shopkeeper you needed to talk to in order to acquire the [[Infinity+1 Sword]] suddenly closes up shop and disappears without explanation. Surprise! [[Guide Dang It]].
 
Forgiving developers will sometimes provide an alternative means to reach what would otherwise be Lost Forever. However, reaching it with this second-chance method is usually much more time-consuming or difficult than if you had just gotten it the first time around. If a player knows such an item is coming, a common tactic is to [[Save Scumming|save immediately beforehand, and restore repeatedly from that save]] [[Trial and Error Gameplay|until they manage to get it]]. This is often true when getting the Lost Forever is [[Luck -Based Mission|based on luck]], such as when a [[Boss Battle|boss]] [[Randomly Drops]] a unique piece of equipment.
 
This is infamously present in [[MMORPG]]'s or any other game with online connectivity, due to one-time events, irreplaceable quest reward items (such as consumables that become [[Too Awesome to Use]]) distributed from an online source. While you can simply restart an offline game for another shot at the content, online Lost Forevers really can be lost ''forever''. (When it comes to patch updates, however, players who still have the old items are usually allowed to keep them, and the items are often displayed as a badge of honor.)
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** Meanwhile, in [[The Legend of Zelda (Video Game)|the original Legend of Zelda]] a couple of old men would give you your choice of either a Heart Container or a Red Potion. If you choose the Potion, the Heart Container becomes Lost Forever.
*** Similarly, the [[Nintendo Hard]] second quest has rooms in certain dungeons that require you to leave 50 Rupees or one of your Heart Containers to proceed. If you don't have the cash, one of your Hearts is gone for good.
** Although ''[[The Wind Waker]]'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve [[Hundred -Percent Completion]] on your [[First -Person Snapshooter|pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the [[New Game Plus+]] and the [[Boss Rush]] near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[Guide Dang It|inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway.
** ''[[The Minish Cap]]'' features this trope for the Light Arrows, which can only be found if the player "kinfuses" with a [[Guide Dang It|seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must {{spoiler|save an NPC named Gregal from an evil spirit by using the Gust Jar}}, who gives you the arrows. Otherwise, by the time you can reach said location normally {{spoiler|Gregal is dead}} and the item is lost.
** In ''[[Twilight Princess]]'', you must collect the wooden Ordon Shield before Midna will take you back into the Twilight-covered Faron Woods. Should the shield gets burned up by fire, you can only replace it with the plain Wooden Shield from shops, which is functionally identical but lacks the Ordon Shield's unique goat-horns design.
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** Any clover in the Moon Cave, Oni Island, The Emperor's Palace or through the Spirit Gate, although their only rewards are Praise.
** The unripened fruit on the sapling in North Ryoshima must be gotten with the help of the archer who will permanently leave the area after a certain point. It only contains Praise though, making it effectively just another clover.
** Fire and Ice Doom Mirrors inhabit one specific room in the one-time Emperor's Palace. Unlike most enemies, the Doom Mirror family is exclusive to this area, so if you prefer to avoid demon battles then these bestiary entries are Lost Forever. Thankfully they can be gotten in the [[New Game Plus+]].
** Thankfully averted with the Fishing minigame. If you progress far enough, the Agata forest fishing spot becomes unavailable, but it is replaced by a new fishing spot near the Imperial Palace in Sei-an City, which contains the same species of fish.
* ''[[Castlevania]]: [[Castlevania Dawn of Sorrow|Dawn of Sorrow]]'' has the Chaos Ring, which increases your [[Mana Meter|MP]] regeneration rate so much that it effectively gives you unlimited magic. To get it, you need to possess every soul in the game, including one-of-a-kind boss souls. This wouldn't be so bad (as said bosses are guaranteed to drop their souls), but if you use these unique souls to synthesize more powerful weapons, the Chaos Ring cannot be collected. Thank God for [[New Game Plus+]]...
** The same ring is a pain in ''[[Aria of Sorrow]]'', but for a different reason. You can't miss a boss soul in ''Dawn'', but in ''Aria'', there's exactly one you can miss -- and it's easy to do. You ''must'' destroy Legion's entire shell before killing him if you want his soul. Again, [[New Game Plus+]] is your best recourse if you miss it.
** ''[[Portrait of Ruin]]'' has the same item, and the same problem. To got the ring, you must complete all of Eric's quests. However, many of them require you to gather specific items of which there are only one in the game. Thankfully, there is a new game + option. But really, who would have guessed that that Longsword you probably sold within an hour of getting would be necessary to complete a quest later on? Or that that there is only ''one'' Longsword in the entire game?
*** There's also the ability to buy items from other players via Wifi. It's telling that you are more likely to find a store selling thick glasses, amanita mushrooms and nun's clothing than a store selling the best weapons and armor in the game.
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** This is also true of the PC version of ''Philosopher's Stone''; treasure chests containing certain cards or other items are available only at certain times and cannot be recovered later. ''Chamber of Secrets'' was much more forgiving in this regard.
*** The PC version of ''Philosopher's Stone'' primarily had this as a symptom of its extreme linearity; the game progressed one-way in levels, and you couldn't go back to previous levels (in many cases, you couldn't even go back one room within the same level) leaving absolutely no margin for error regarding things like house points or wizard cards. The cards you care about; the points don't even do anything in-game. Chamber of Secrets allowed you to replay any spell challenges for more house points or to obtain wizard cards, and essentially had much of the game take place in a massive hub, where most wizard cards were in the hub itself; quidditch matches were also replayable to increase house points gained, and any time you went through an area you couldn't go back to, any wizard cards you missed went into shopkeeper circulation, allowing you to purchase them at your leisure. Granted, quidditch matches were more fun in Philosopher's Stone, when you could fly anywhere you wanted to on the pitch; Chamber of Secrets stuck you on a rail where you had to maintain speed while smacking around the opposing Seeker.
* In the NSTC version of ''[[Sphinx and The Cursed Mummy]],'' one of the monsters necessary for the [[Collection Sidequest]], the Smiling Burble, can easily become Lost Forever. It only appears twice: The first time, it's part of a [[Multi Mook Melee]] that you can't replay, although three of them appear at once. The second time, it's in a tiny nook in one portion of a late-game dungeon, and if defeated, the monster that appears there does ''not'' respawn. If you don't catch it during one of these appearances, you won't be able to, and thus can't get [[Hundred -Percent Completion]]. The PAL version, however, has the monster in the late dungeon respawn.
* In ''[[Brave Fencer Musashi]]'', a longevity berry can be missed if you didn't talk to the mayor after saving Steamwood. You won't receive the berry from the mayor after chapter 2 preventing you from getting max hp.
* You are given only one shot at obtaining either of the two whip upgrades in ''[[La-Mulana]]''. The upgrade in the Inferno Cavern can be sealed off by two rising stone pillars, and the entrance to the upgrade in the Tower of the Goddess permanently seals off behind you once you enter it. Additionally, the penultimate area, the Shrine of the Mother, will disappear forever along with any items you missed in there (most notably the final life upgrade) after all eight bosses are defeated.
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== [[First-Person Shooter]] ==
* ''[[Borderlands (Video Game)|Borderlands]]'' has the Rider, a fairly standard scopeless sniper rifle. The gun itself is a reference to ''[[A Christmas Story]]'', both in its similarity in appearance to the BB gun Ralphie wanted for Christmas, and to the spoiler text -- "Careful... you might put someone's eye out" -- [[Shout -Out|which is a quote from the movie]]. It can be found in a hidden basement in New Haven, the entrance to which is only unlocked while a single mission -- {{spoiler|Another Piece of the Puzzle}} -- is active. Once the Vault Key piece is picked up, the door to the hidden basement locks again, and the Rider is lost {{spoiler|until you get back to New Haven in Playthrough 2}}.
** An interesting point of note is that the flavor text of the gun is a subtle hint regarding the giant Rakk Hive you have to kill in order to pick up the Vault Key piece. {{spoiler|Shoot it in the eyes for a critical hit.}}
* In ''[[Metroid Prime]]'', many of the scans become unavailable after a certain point. The two most notable examples are anything on the wrecked ship at the game's beginning, and the Ice Shriekbats ([[Regional Bonus|fixed in the PAL version]]), the one type of enemy that doesn't respawn (and that has the tendency to kamikaze into you, just to raise the frustration factor). In addition, all bosses must be scanned during the fight -- you won't get the chance again. That said, the Hard level allows some missable enemies to be found in other places other than their original rooms (from which they vanish after a certain point).
** ''[[Metroid Prime]] 2: Echoes'' continues this dubious tradition. A particularly nasty scan is the special door lock that appears during only one fight; you have to take your attention off the enemy to even notice it. One boss has five separate scans. Even Samus's ship is a missable scan -- the scan data changes as repairs progress.
** Naturally ''Metroid Prime 3: Corruption'' changes none of this. And hey, look! Another limited-scan Shriekbat! At least that game allows you to carry over your scans into a [[New Game Plus+]] so you have another shot.
*** How about your three fellow bounty hunters ({{spoiler|Before they get corrupted, that is}})? You get a total of two attempts at scanning Ghor, and a single shot at scanning the other two. Naturally, the only time you can scan all three other hunters at the same time is during the first [[Timed Mission]], and if you flub this chance, then your options are to either [[Save Scumming|reload your game]] or soldier on through for that [[New Game Plus+]].
*** Concerning a [[New Game Plus+]], there are also missable scans on the final planet. The fun part: You take damage over time, so if you play on harder settings and are struggling as is, you don't really have the time to scan everything.
** All three games feature the ability to keep your logs with the [[New Game Plus+]] in the ''Metroid Prime Trilogy'' pack.
** In ''[[Metroid Prime]]: Hunters'' there is a type of voldrun that is missable. It only shows up in one room, and is the only type of voldrun that does ''not'' respawn when you reenter the room. There's also the fact that it looks almost exactly the same as every other voldrun in the game.
* In ''[[Half-Life 2 (Video Game)|Half-Life 2]]: Episode 2'', in the beginning of the game, Gordon and Alyx are stopped in a communications shack talking to the headquarters of the resistance. Underneath a shelf next to the locked exit door is a gnome. If you pick up the gnome and take it with you, all through the game, at the end, if you place it into the rocket, you get an achievement unlock. The Gnome never appears any other place in the entire game, and if you don't get it in that shack, you can never get it again.
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*** The Gibus has become a weird moving-target example of this; it can still be obtained in its basic form at any time by dominating a player who's wearing it, but each Halloween, the existing Gibuses get "upgraded" in name and appearance. Currently there are 3 levels of Gibus: Ghastly (1), Ghastlier (2), and the highly confusing "Ghastlierest" (3). Newborn Gibuses start at the first level and will reach the third level two Halloweens later, but by then the level 3 ones will be level 5; the highest-level Gibuses, whatever they are currently called, will always be [[Lost Forever]].
** Valve also likes to give away items based on when you buy OTHER games. For example, the only way to get Bill's Hat was to pre-order ''[[Left 4 Dead 2 (Video Game)|Left 4 Dead 2]]'' and the only way to get the Big Kill, the Lugermorph, and Max's Severed Head was to pre-order ''The Devil's Playhouse'' or buy it the first week it came out. ''[[Poker Night At the Inventory (Video Game)|Poker Night At the Inventory]]'' gives you a second chance to get The Lugermorph.
** Introduced in the lead-up to the Engineer Update was the Golden Wrench. Basically, in order to get it, you had to [[Timed Mission|wait for a specific time for the opportunity to open]], and then [[Luck -Based Mission|you have a one out of a hundred chance to get it]]... by crafting. There are only 100 Golden Wrenches in total. However, for each 25 Golden Wrenches, part of the Engineer update was revealed.
* ''[[Doom]] II'' has a level (''[[MAP 27]]: Monster Condo'') with an area which sneakily seals itself off 30 seconds after the level starts, and is thereafter totally inaccessible (it can be opened only from the inside). It's not too far away from the start point, but unless you know about this sector beforehand there's absolutely no way you'd find it in a normal play through the level. What's worse is that it's a marked Secret Area, so it affects the score on the intermission screen; if you get to the area too slow, you're not getting 100% secrets.
* In ''[[Descent]] II'', some secrets are only accessible by one-shot timed doors or become blocked off by [[Mobile Maze]] barriers. If the door closes, fugeddaboudit.
* In ''[[Call of Cthulhu]]: [[Dark Corners of the Earth]]'', the refinery contains a sniper rifle, but it's hidden behind a door in an office you pass through. If you do not close the door behind yourself and take the rifle when you first enter the room, it will be [[Lost Forever]], as you cannot return to the office once you leave it. What's worse, getting this rifle is necessary for a [[Hundred -Percent Completion]]... which is the only way to see the proper ending and make sense of the plot.
* In ''[[Red Faction]]: Guerrilla'', the most useful vehicles are the Walker mechs. Because they're so perfect for destroying things, you will almost never see them outside of the specific missions where you use one. There are a few places where you can find a Walker, unless you destroyed the building that was there. In the unlikely event that you either just happened not to destroy the building where one of the Walkers might spawn, or you knew beforehand not to destroy that building, you could very well see a Walker there. Most of these buildings are EDF property which you are encouraged to demolish, and if the building is gone, you can't get a Walker from there anymore.
* ''[[Killing Floor (Video Game)|Killing Floor]]'' has added a few promotional playermodels, only obtainable by preordering another game (such as the protagonist of ''The Ball'') or unlocking a specific number of achievements during an event (10 of 13 summer achievements to unlock a [[Steampunk]] version of [[Ensemble Darkhorse|Mr. Foster]]); when the game is released or the event ends, you can no longer get the models.
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** There is also the "Efficiency Expert" badge in ''[[City of Villains]]''. To get it you must successfully complete all but one of Pither's [[Timed Mission|timed missions]], if you fail more than one then you'll never get the badge. Not even if you have a friend get the missions and do them with him. None of the missions are available via the flashback system either.
*** If you fail any number of missions, you can still get the badge by ''abandoning the completed mission''. When you abandon a mission (not to be confused with auto-completing it), it drops from your list of missions, and talking to the contact gives the mission you just abandoned for another try. But of course, you can't abandon a completed mission... ''unless you're a Rogue and go to any of the Paragon City zones'', which will automatically abandon all your missions, no matter what state they're in.
* The Gold Magnate ship in MMORPG ''[[Eve Online]]'' is an extreme case. Only one such ship was given out as an event prize. It was eventually destroyed in [[Pv PPvP]] combat, making it well and truly Lost Forever.
** While the Gold Magnate is the only ''unique'' ship in ''[[Eve Online]]'', there are a number of other ships produced in such limited numbers that they are close to being [[Lost Forever]]. The Silver Magnates, the Guardian-Vexors and the ultra-faction battleships are not in production and are therefore ultra-rare collectors items, several of which have fallen into the hands of a certain famous collector. Pirates in EVE leap at the chance to destroy anything unique.
* ''[[World of Warcraft]]'' has a variation of this: Some specific quest rewards are items that you can only get this one way. Use it or sell it, and it's [[Lost Forever]] for that character. And some of these quests are only available to one faction... Of course, those limitations also make them [[Too Awesome to Use]].
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*** And the next expansion did it again, relocating and retuning an old dungeon.. sans one [[Infinity+1 Sword|Infinity Plus One Staff]]. Also, many mounts and titles are [[Lost Forever]] if you weren't playing the game during a specific timeframe. If you started playing just recently.. sucks to be you.
*** Players who acquired these items when available received the corresponding Feat of Strength achievement.
** Another of ''WoW'''s many examples of this are the classic PvP ranks. Originally, players could gain (and lose) one of 14 ranks, ranging from Private/Scout to Grand Marshall/High Warlord, based on their [[Pv PPvP]] performance on a week to week basis. In addition to rewards which became available at each rank, players also received the associated title before their name. With the release of the Burning Crusade expansion, this ranking system was scrapped, and while the item rewards were made available through other means, the titles can no longer be gained by players. Those players who had earned a title before their removal are given the option to display it, and players who still have their title often wear it as a sign of veterancy and badge of honor.
*** These will be returning in ''Cataclysm'' as part of the rated BG feature, making it possible other lost items/additions can return at some point too.
** In addition, the game's [[Cosmetic Award|achievement system]] has a tendency to award titles/vanity pets/mounts/etc. with the completion of its harder and/or obnoxious requests. The most significant examples of this are the prestige mounts awarded for being within a certain upper percentile of the [[Pv PPvP]] arena rankings for a particular season, and/or by finishing all the "hard mode" meta-achievements for each content patch's [[Player Versus Environment|PvE]] raid content - during that patch's duration. You see, the mount (and in some cases, title) rewards are removed when a new content patch rolls around, under the belief that the increasingly powerful gear provided by each would result in an immediate brute-forcing of those missions. This ensures that said rewards are badges of honor for [[Player Versus Environment|PvE]] / [[Pv PPvP]] superstars.
** Probably the most infamous example would be the unarmored epic ground mounts. Patch 1.4, released a few months after the game was released, replaced the original epic ground mounts with the new, armored models. For a player to have an unarmored model today, they have to have earned 1000 gold before the patch replaced them, a very difficult feat. Pity, too, because Ivory Raptor is one of the coolest mounts in the game.
** With the Cataclysm expansion, many NPCs and landmarks from the original [[WoW]] were wiped off the map by the expansion's [[Big Bad]], along with their associated quests. In a variation of this trope, new quests dealing with the aftermath were added.
* ''[[Kingdom of Loathing]]'' has many items and rewards that cannot be acquired anymore. It's not a game for completists.
** It's also notable that they give consolation prizes constantly to the most dedicated completists, if only because they frequently give away special items to extremely helpful players or members of the dev team as well. Two such members dismantled their Completist status by DESTROYING their unique items to find out what they became, as the prize for doing so to ultra-rares is an Ultimate Wad, an instant level up. They became useless powders instead. Furthermore, when a third player who currently had the pulverize ability was awarded a special unique reward item (for being the first to pulverize an ultra-rare), they lampshaded and averted this by making said item pulverize...right back into its original state. Yes, that's right, the urge to break things actually wins out over [[Hundred -Percent Completion]] in this game a lot of the time, even with Completists, meaning numerous gift items shall never return, unless the admins wish it so. Also some trophies are awarded on a lark, such as the infamous 2006 pantsless trophy. If you had pants on at rollover on New Year's, you didn't get it. Furthermore, if you weren't watching the in-game chat at the time, you had no forewarning.
* In the original ''[[Guild Wars]]'', the beautiful tutorial area is irreversibly destroyed in an event called the Searing, turning it into a desolate wasteland. Thus, once your character goes through the searing, you can never return to the tutorial (which has become known as presearing, and the rise of "permapre" characters who choose never to sear). Getting to max level in presearing awards a special title.
** Another fun thing from the tutorial was a special item that the little girl Gwen gave you. It didn't do anything. Even if you finished the game, there was no use for it, as Gwen was never found, and it was taking up space in your inventory. After some 3 real-life years, the 3rd expansion came out, and Gwen was there. Anyone who had saved the item could now use it for a bonus quest/item. For everyone else: Make a new character.
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** In the various stages, there are Reploids for you to save. If a Nightmare Virus gets to them first, they're [[Lost Forever]]... and some of them give you useful things.
*** X7 also has rescuable reploids, problem is they're apparently made of paper, They die from the smallest amount of enemy contact, Sad part is you need 64 of the 128 reploids to unlock X. Its especially frustrating because your characters have a tendency to fall over when shot in Mid-air (Where most of these reploids are in some stages) and they just sit there, slowly getting up. When they do get up chances are the reploid you wanted to save is dead.
* In ''[[Mega Man Zero]] 2'', you collect Forms by performing certain tasks during missions. However, the game only gives you one Form per mission, and there are a limited number of missions, so it's possible to miss some Forms. Fortunately, there are more missions than Forms, and the [[New Game Plus+]] lets you try again to collect anything you missed.
** In ''[[Mega Man Zero]] 2'' and ''3'', collecting EX Skills requires maintaining an "A" rank or higher on almost every mission. Each EX Skill is specific to a boss, so you get precisely one chance to get each one per playthrough. And using Cyber-Elves gets points deducted from your score on every mission afterwards, ''even into a [[New Game Plus+]]'', so using too many Cyber-Elves makes A-ranking impossible and thus renders all unobtained EX Skills truly [[Lost Forever]]. True, there are Cyber-Elves that got you a temporary A-rank, but there aren't enough of those to get you every EX Skill.
** ''[[Mega Man Zero]] 3'' had a a special feature where you could activate Ciel's supercomputer and link up to another Gameboy Advance with a ''[[Megaman Battle Network]] 4'': ''Red Sun'' or ''Blue Moon'' cartridge and initiate a very special, one-time-only trade to get the exclusive Z-Saber chip. Unfortunately, it ''won't'' work for multiple games- just ''[[Department of Redundancy Department|one.]]'' And guess what? The chip's ''not'' available on Higsby's ordering service! Buy another game copy, mooch off a friend's game, or dust off the Gameshark!
** In ''[[Mega Man Zero]] 4'', you could [[Item Crafting|make items]] out of parts obtained from defeated enemies. Some items require parts from Moloids, an enemy that only appears during one mission that can't be repeated. If you didn't stock up on their parts during that one mission, you'll just have to wait until the [[New Game Plus+]].
** Also, in the original ''[[Mega Man Zero]]'', entire missions are lost forever if you get a game over and choose to continue instead of restart. And did we mention the game has barely any 1-Ups?
*** The original game also has the abandoned laboratory that serves as the introduction stage, which has a few Cyber-Elves and nice opportunities to grind crystals. An early mission that sends you back there ends with the lab self-destructing. You'll be forced to wait for the [[New Game Plus+]] afterwards.
*** The first game also has mission-specific Cyber-Elves that ''only'' appear if you defeat certain enemies ''during'' a mission. Fortunately, [[New Game Plus+]] remedies that problem, and by the second game, the developers made getting the Elves a built-in feature of any area, regardless of missing them on the first go-around.
*** Lastly, the first game has a door to Ciel's room that will only open if your rank is A or S. Inside is a Cyber-Elf. Screwed up the ranking to the point of no return- well, then- that Elf's LOST FOREVER!!
* A glitch in the first few copies of ''[[Spyro the Dragon]]: Year of the Dragon'' makes the second egg for the first world's speedway level [[Lost Forever]] if you leave the level the first time you visit it without winning the event for it; afterwards, even if you ''do'' win the event, you won't get credited with the egg.
* By definition, any game with a [[Point of No Return]] is going to have some items end up being [[Lost Forever]], but ''[[Psychonauts (Video Game)|Psychonauts]]'' is especially irritating. Once you {{spoiler|defeat Coach Oleander's psychic tank and end up in the [[Circus of Fear|Meat Circus]]}}, you can't return to the camp or Cruller's lab. You can still collect anything left in the mental worlds and redeem stuff in the final level, but if you missed any Psi-Cards, Scavenger Hunt items, or other collectibles found in the real world, too bad! You're prevented from getting to [[Hundred -Percent Completion|Rank 100]] and getting the [[Multiple Endings|secret ending movie]].
** You are however warned explicitly when you reach the point of no return and given the option to turn back.
** You also face this problem in Basic Braining. If you don't complete all six rounds of the punch game the first time you meet the level the game will disappear and you'll never get that PSI Cadet Rank, which makes it impossible to make the [[Hundred -Percent Completion]].
*** 100% yes, but Level 100 no. It's worth pointing out that the game's bonus level is actually the secret 101st level. There's no reward for getting to level 101, as opposed to 100, so the only real payoff beyond completionism is an early start.
** Actually, there is a Steam achievement for reaching level 101. There's also an achievement for several other things that can be missed. For example, immediately after completing Sasha's Shooting Gallery, you ''can'' go to the parking lot and look in the corners for Maloof, to have a conversation that results in an achievement. Or you could do what the story tells you to do, which is go back to the Brain Tumbler, not leaving Sasha's room. This is one of many conversations that ''can'' be had after receiving each badge, but require you to track down everyone else.
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** The Jolly's Jukebox song "Sad Jinjo Houses" can only be unlocked by walking into a Jinjo house ''before'' the family is reunited. However, if you have saved all the Jinjos, the track is Lost Forever. Strangely, the tracks "In The Hall of the Zombie King" (heard in the Zombified Throne Room) and "Party at Bottles'" (heard by approaching Bottles' house after beating Tower of Tragedy but before beating the final boss) can be unlocked in the jukebox without even having to hear them.
* In ''[[Prince of Persia]]: Warrior Within'' there are nine secret life upgrades. You must find all to get the [[Infinity+1 Sword|Water Sword]], which enables you to fight the [[Recurring Boss|Dahaka]] and get the [[Multiple Endings|alternate canon ending]]. Fortunately, the game allows for plenty of [[Door to Before|backtracking]] from the Central Hall, so most of the upgrades can be picked just before the [[True Final Boss]]. However, two of them are located in a [[One-Time Dungeon]]. Miss either and kiss the good ending goodbye.
** All Sands ot Time trilogy games contain missable life upgrades; however, you're only penalized with a different kind of ending in ''Warrior Within'' for missing any. The upgrades have no bearing on the plot of the preceding ''Sands of time'', nor in the third instalment, ''The Two Thrones''. This last game also packs missable Sand Credits. Miss enough and you won't be able to pay for all the unlockable artwork. Not a big deal, unless you're after [[Hundred -Percent Completion]].
* In ''[[Iji (Video Game)|Iji]]'', if you miss one ribbon, the following ones will disappear. But the sector 7 ribbon fits the trope more: After the ship, there is a teleporter accessible by using the Nuke weapon's recoil. It's actually a shortcut, and using it causes the sector's ribbon to be [[Lost Forever]].
* Due to [[Real Life]] getting in the way, World ''e'' in the GBA ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'', IN AMERICA! Due to the e-Reader being discontinued before the release of all the cards, only 10 of the World-e levels can be accessed, and only then if you can find the appropriate cards (tough enough as it is). [http://www.mariowiki.com/Super_Mario_Advance_4_e-Cards The Super Mario Wiki] has details. <ref>This would be a great release for the [[D Si]] shop; a mini Super Mario 3 that consists of all the World e levels!</ref>
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** A pair of oddball items that are a result of a programming mistake are missable; namely, the weapon with No Encounters (dropped by Geosgaeno) and the shield with Magic Counter (sold by the hovercraft on your first visit to the Calm Lands). However, these aren't exactly crucial to the game and merely serve as collector's items.
** A better example of this trope is the Master Sphere item. In the NA and original versions, you're limited to 10 (which can't be missed). In the International release, they are rare drops from the dark aeons and Penance (and his arms). This lets you get 99 (by killing Penance's arms and then running away), but once you kill Penance for good, this opportunity is gone.
* ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X-2]]'' ups the ante and features numerous examples of one-time [[Guide Dang It]] [[Lost Forever|Lost Forevers]] - especially completion percentage points, which can be [[Lost Forever]] if you ''ever use the scene skip feature during a plot scene''. All the more frustrating, they are required in order to achieve [[Hundred -Percent Completion|100% completion]], which has a reward beyond [[Bragging Rights Reward|bragging rights]].
* ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' has the Zodiac Spear, which, unless you ''avoid'' [[Guide Dang It|opening four arbitrary chests]] earlier in the game, can only be acquired from a chest that's only there 10% of the time and only has the dang spear 1% of the time. (That's nearly 700 reloads, on average.) Also, some items, such as Slime Oil, are only available en mass from spam-stealing from a certain gone-after-you-defeat-it-once enemy (Though you can obtain the only one that is actually required by completing 90 tiers of racing, much later in the game).
** The chest holding the Demonsbane sword, obtained from the Tomb of Raithwall, will only appear if you defeat the ''first'' Demon Wall, --[[Guide Dang It|the one you're]] ''[[Guide Dang It|supposed]]'' [[Guide Dang It|to run away from]], since its stats and abilities are far beyond what [[Level Grinding|normal progression]] would allow your party. Even if you do defeat it, prepare to run back and forth from the entrance to the chamber where the chest appears, as there's a random chance of the chest containing Knots of Rust instead... and that's if the chest even ''appears at all''.
** It is possible to miss the Omega Badge and therefore screw yourself out of the [[Infinity+1 Sword|Wyrmhero Blade]]. Granted, you pretty much have to be doing it on purpose, because no gamer in his/her right mind wouldn't pick up loot dropped by a [[Bonus Boss]].
* In ''[[MARDEK]]'' RPG, once you enter Moric's battle-saucer in chapter 2, you've permanently sealed off the catacombs, lost your chance to unlock Cambria, and boosted the [[Hitchhiker Heroes|hire price]] of Zach by 1000%. Also, when you go into the throne room in chapter 3, EVERYTHING is closed off until the chapter 4 release, and some stuff will probably remain lost even then.
* In ''[[Kingdom Hearts]]'', finding and using multicolored marks called Trinities was one of the requirements for [[Hundred -Percent Completion]]. In [[The Nightmare Before Christmas|Halloween Town]], a Red Trinity can be found in the base of Oogie's Manor, and you must use that Trinity before fighting Oogie Boogie for the first time. After you beat Oogie, he ''merges with his manor'', and beating him makes him collapse to the ground, thus rendering the Trinity Lost Forever. Another catch is that to use the Trinities, you ''have'' to have Donald and Goofy in your party for them to work. Many players who couldn't be bothered to switch Jack Skellington out of their party at the [[Save Point]] at the top of the manor and backtrack to the Trinity with Donald and Goofy ended up tearing their hair out in frustration.
** The Final Mix version moved the location of that trinity, preventing it from being lost forever. However, it introduces [[No Export for You|a different problem...]]
*** At least the game still has the treasure in a little ...um... thing where Oogie's manor used to be.
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** In another sense of the trope, if you're raising a certain Pokémon, it can lose certain attacks forever if you evolve it too early (or too late in the games without the Move Tutor).
** Get the event Celebi in HG/SS? Better make sure you play the Giovanni sidequest before you transfer your 'mon over to Black and White.
* ''[[Dark Cloud (Video Game)|Dark Cloud]] 2'' has you [[First -Person Snapshooter|taking pictures]] of various enemies and items, many of which are [[Lost Forever]], including one-shot bosses.
** In addition, a glitch in Chapter 3 can cause chests that contain Fruits of Eden, a valuable item that [[Rare Candy|increases your characters' maximum HP]], to be [[Lost Forever]]. One set of chests will disappear if you fail to open them immediately after they appear; if you open another (specific) chest before a later chapter, a chest that should appear in that later chapter will never appear at all. Thankfully, the rest of the chests in the game appear to be free of glitches.
** The {{spoiler|Moon Flower Palace}}, the Chapter 7 dungeon, goes away at the end of said chapter, taking its Medals and Invention Ideas with it if the player doesn't complete it by that deadline. You also lose {{spoiler|the ability to use time travel, so any missed treasures and photos from the future sections are gone for good}}.
** A way to get around the [[Lost Forever]] photographs without sacrificing progress is to keep a second save file not too far past your current one: if you realize too late that you've saved over a [[Lost Forever]] and are reluctant to repeat a difficult boss or level, you can use the other file to snap that shot, save it to the Album, and retrieve the same photograph using the latest save file. The only thing lost will be the Photography Score points.
* ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'' has quite a few treasure chests that can only be accessed once. As there is a reward for getting them all, this is extremely frustrating. However, this game is basically designed to be played more than once, using the [[New Game Plus+]] feature to carry over your rewards from previous playthroughs; it's literally impossible to get everything in the game in one run, even if you know how.
** That's not all in ''Tales of Symphonia''. Several sidequests become lost later in the game... That is, until you see the very last cutscene before the final boss, in which not only will the lost sidequests re-open, but at least two new sidequests will open. Thanks a lot for freaking me out with Yuan's ring, ToS...
** Those looking to achieve [[One Hundred Percent Completion]] also need to use a Magic Lens once on each and every type of enemy in the game to complete the Monster List and get a reward. This includes bosses, whose Monster List entries are [[Lost Forever]] if you don't use a Magic Lens on them before you beat them. However, the Monster List can be carried over to a new playthrough in the [[New Game Plus+]] feature, allowing for another chance.
*** Worse then that, Raine has to be the one to scan them or you don't get the full entry. The [[The Dev Team Thinks of Everything|exceptions]] are fights that she can't be in, such as various [[Duel Boss]] fights, and 2 unique enemies found before she joins the party, where everyone gets the full info.
**** You do not need to have Raine or anyone else scan the monsters to get credit for them in Symphonia. If you fight them, they go in your book, and it counts. The only difference is that not all the info will be in your book if you don't have Raine Magic Lens them. You can still "complete" the book and get the title even when it's full of question marks.
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* In yet another ''[[Tales Series]]'' example, ''[[Tales of the Abyss (Video Game)|Tales of the Abyss]]'' is prone to a great deal of [[Sequence Breaking]] that will render many skits, titles, costumes, items, weapons and sidequests utterly [[Lost Forever]]. Events need to be triggered during a very small window and chained with secondary and tertiary events that happen well into the game. Miss one step or take the wrong one and it's goodbye [[Infinity+1 Sword]]. This is particularly frustrating because 1) events are activated and deactivated seemingly at random, [[Guide Dang It|providing no heads-up whatsoever]] as to their importance, and 2) you're stuck for the most part in a linear quest that allows for very little roaming.
* ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' averts this for every collectible... except treasure chests. And finding all of them is part of getting Vyse's [[Infinity+1 Sword|Infinity Plus One Title]].
* The king of this trope, however, is likely the first ''[[Baten Kaitos]]'' game. As if getting [[Hundred -Percent Completion]] wasn't hard enough (there are 1,000 distinct items to collect), many of the items are one-shots, and some can only be acquired by letting other items age, in real time, over days or weeks, and you have to [[First -Person Snapshooter|take a picture]] of every single enemy in the game, including one-shot bosses.
** Here's just one heinous example. To explain: in order to get 100% completion, you must take pictures of every character in your party. Every time you do so, there is a small chance that said character's photo will have a particular feature; this is called a rare shot, and naturally, you must also take rare shots of every character in your party. It so happens that in ONE particular boss battle, one character's appearance will notably change. Not only must you take a picture of that character in that state, but you must ALSO get the rare shot, and the only chance you have to get both of these pictures is in that one boss battle!
** Diadem. Within a relatively short time frame, you have four bosses to photograph, six Auras obtained during a plot event through [[Guide Dang It|counter-intuitive means]], each of which transforms 5 times over the course of the game and a merchant who sells a unique item and disappears after a plot event. Said merchant also [[Behind the Black|blends in]] to the [[Scenery Porn|stylised background]]. Thats 41 items total.
*** And about those transforming items? After the game's first big [[Wham! Episode]], [[Party Scattering|the party gets scattered]] across the five continents. If the characters have transforming magnus (particularly the Auras) in their decks and you don't get them back before they change twice, you'll miss a transformation. Also, to get back four of the five missing party members, you have to fight four minibosses, one which must be faced with nobody but Xelha in your party. If she doesn't have a camera, then that boss' photo is lost. And if you left an Aura in the deck of the final party member, you'd better start speedrunning to get that character back (doesn't help that you have to go through ''two'' [[That One Boss]] fights, as well as two ''long'' dungeons to get there).
** The Alfard Empire in general. The enemies you face there change every time the plot demands you go there, and then there's the Phantom Goldoba... Just to be on the safe side, visit the room in the front of the ship last. There are no items in there, and you have to visit every room before the boss appears, so make sure you get all the items before entering that room.
** On your first trip to Mira, you have to go through a portal, keeping up with a character who will later become a party member while enemies try to assault you. You can shoot them down to keep from getting into battles with them, and shooting down an entire formation will net you a reward. If you miss a reward you want early, you can just intentionally fall too far behind to start over, but the reward for the ''very final group'' is Secret Recipe 4, which can't be obtained anywhere else. (The reward for group 10 of 13 is also essential, as it is Lyude's Level IV special move and by the time it appears as a [[Random Drops|random drop]], it's probably no stronger than your ''regular'' attack magnus.) Just don't shoot down ''everything'', because you won't run into those enemies again and you need to add their photographs to the list.
* Perhaps because Eternal Wings was so horrible with this trope, ''[[Baten Kaitos]] Origins'' seemingly goes out of its way to avert it...though it isn't perfect. The "Tub-Time Greythorne" and "Warm Cheers" magnus (and by extension "Icy Jeers" which it ages into, and also by extension the sidequest that uses it) are missable after a certain plot event that occurs very late in the game. There are also four enemies that can be missed for your enemy list; one is the Ballet Dancer, the only random encounter in a one-time area that doesn't show up later in the Coliseum, but the really nasty ones are {{spoiler|Valara, Nasca, and Heughes}} - the player is offered an option for whether to fight them. Saying "no" robs you of a perfect enemy list, saying "yes" robs you of the best ending. Thankfully, the player's magnus and enemy listings can be carried over to a [[New Game Plus+]], so even these things aren't ''strictly'' [[Lost Forever]], and considering that there are only around 650 magnus to collect and about 130 enemies, it certainly did a better job than its predecessor.
* ''[[Star Ocean the Second Story (Video Game)|Star Ocean the Second Story]]'' seems to have a large Lost Forever when the player loses access to {{spoiler|the world of the entire first half of the game}}... but thorough investigation will reveal it is possible to return at the very end. Indeed, there is a [[Bonus Dungeon]] there.
** Both ''[[Star Ocean 1]]'' and ''Star Ocean: The Second Story'' ''do'' contain plenty of Lost Forevers, mostly in the form of optional characters. Both games only allow certain characters to join the party if other characters are not present - enforced either through specific scripted events, or through the party size limit of eight characters (opportunities to remove characters from the party are very limited). Additionally, ''Star Ocean'' has a specific point where you can permanently lose the chance to gain a specific party member by ''leaving the room'' - without any indication, before or after, that this has any significant side effects.
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** Also, upon completion of the game, {{spoiler|all of the random Oblivion gates in the world disappear, forever.}} To be fair, this makes perfect sense, but since the items you receive from in game drops and the enchantments you get from the Sigil Stones are based on player level, anyone who runs through the main quest quickly before doing any side quests will lose the best enchantments in the game.
** The player can invoke this trope deliberately with the Dark Brotherhood initiation quest. If you murder someone ingame (whether deliberately or not), the next time you sleep you'll be visited by Lucien Lachance of the game's assassins guild. He'll give you a dagger called the Blade of Woe and instruct you to kill a man named Rufio to be welcomed to the Dark Brotherhood. You don't have to do it, but the dagger he gives you counts as a quest item - meaning it's stuck in your inventory - until the end of the Dark Brotherhood questline. If you have no intention of joining the Brotherhood, and you don't want to carry the Blade of Woe around indefinitely, you can kill Lucien as soon as he gives you the quest. On the plus side, you can now drop the Blade. On the negative side, you can NEVER join the Dark Brotherhood at any point in the game, making the guild and all its related quests lost forever.
** Trope invoked in another offshoot Daedric prince quest where, in a realized case of having one's cake or eating it, [[Consummate Liar|Clavicus Vile]] offers to give you his amazing [[Vendor Trash|Masque of Clavicus Vile]] -- headgear that increases social prowess (very) slightly -- in exchange for the Umbra Sword, one of the game's (two?) optional [[Infinity+1 Sword|Infinity Plus One Swords]], which you must retrieve from a woman (named [[Generation Xerox|Umbra]]) whom is under the direct influence of the sword's former wielder... Umbra (a difficult fight, unless you're a [[The Archmage|powerful Mage]]). Incidentally, Clavicus Vile gives you an artifact (actually, it just sort of appears in your inventory), styled after his faithful, demonic companion, [[Living Lie Detector|that advises you to abscond with the sword]], both because he's clearly ripping you off, and because the sword may tip the [[Story -Breaker Power|overall greater balance of power]] (in both Oblivion and the Aedric Realms) in his favor, which would naturally result in a war that would [[The End of the World As We Know It|destroy the world]]. In combination with Azura's Star, it is unarguably one of the most useful items ingame, as the sword -- in addition to high attack power -- is enchanted with a potent [[Your Soul Is Mine|60-second Soul Trap]] that will trap the soul of anything previously struck by the sword itself that is either felled or dies. Taking the sword effectively leaves the quest open indefinitely, and the demon-dog-statue-thing will remain in your inventory and can't be removed. Arbitrarily, if the player chooses to take the Masque, the sword is, of course, [[Tears of Remorse|Lost Forever]]. This quest [[You Can't Fight Fate|entirely subverts]] the concept of absolute, [[Hundred -Percent Completion]] for the entire game.
** Most of the better quest rewards are levelled to your character (as well as gold rewards, but [[Money for Nothing|this isn't much of a problem]]), unfortunately these reward items ''do not scale'' with you as you level; the item you get is the one you're stuck with throughout the game. Higher-level versions of these items are completely unobtainable if you complete them at lower levels.
* In ''[[The Elder Scrolls]] III: [[Morrowind]]'', the unique artifact Spell Breaker can ''only'' be obtained if the player is a vampire, meaning that if the player was a vampire but has been cured OR has become immune to disease via the Main Quest, and has not yet obtained Spell Breaker, it's gone. You don't lose it just by getting cured of corprus in the main quest and being therefore immune to common disease, because you can make a custom spell with "weakness to common disease on self" effect and cast it.
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*** Take the Swallow. Completing a side quest allows you to buy Safe Helms.
*** Actually, you can Charm a Safe Helm from the Lavos Spawn's shell aboard the Black Omen, and later on that same dungeon, you can grab one each of both Prism items by Charming {{spoiler|Queen Zeal's}} hands. As a bonus, if you do things right, you can fight the latter boss up to 3 times in the same file, meaning you can potentially have an almost-full set of Prism gear (you'll be short a Prism Helm if you got a certain optional character, but said character can get a slightly better helm anyway).
** You can get Magus to join your party, ONLY if you refuse to fight him at a certain point. If the question presented didn't already seem like a "[[But Thou Must!]]", his ''boss theme'' plays while you make the choice, basically telling any [[Genre Savvy]] player that there is no point in saying no... except that there ''is''. And in the DS version, you can only get his Bestiary entry for this fight if you ''do'' kill him... which, of course, means he can't join your party unless you do another NG+.
* This happens in ''[[Chrono Cross (Video Game)|Chrono Cross]]'', too. There's many a time when making a choice that enables you to get one character will result in you losing another: for example, opting not to save Kid at Guldove will let you recruit Glenn, but any chance of recruiting Razzly is -- you guessed it -- lost forever. There's a New Game + option that seemingly makes up for this, but it only becomes available about halfway through the game.
** It's VERY easy for Razzly's Level 7 ability to be [[Lost Forever]] too. Fight an adjacent boss with her in the party? Fail to witness tragedy? Good bye Raz-Flower. And the [http://www.youtube.com/watch?v=8IviX4H9Mug most powerful combo attack] (Infinity plus one spell?) in the game.
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** The {{spoiler|Feros colony}} also offers several sidequests which can be [[Lost Forever]] if the hero ends up killing the characters associated with them - [[Nice Job Breaking It, Hero|nice job, Shepard.]]
** Several side quests and subplots are potentially continued on in the next two games. Lost Forever times three. Oh, and the skip dialogue button can also choose dialogue, so it's possible to accidentally choose something you didn't want by accident.
** In ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'', most weapon and armor upgrades can only be found during missions. Thanks to the game's rigid mission structure, there's no way to revisit the locations of missions you've already completed. Complete the mission without getting the upgrade, and you're outta luck. [[New Game Plus+]] mitigates this somewhat.
*** Additionally, there are three separate mini fetch quests you can perform on Illium where you can find an item or information significant to a separate NPC. These can only be found during Miranda's loyalty mission, Samara's recruitment mission, and Thane's recruitment mission. if you don't find these items during their respective missions, you can't complete the fetch quests.
** In ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'', once you complete Priority: Tuchanka, several side quests on the Citadel will become locked out if uncompleted. Additionally, if you wait too long to complete two side missions ( {{spoiler|evacuating Grissom Academy}} and {{spoiler|disarming the bomb on Tuchanka}}) after they become available, they will be considered failed, locking you out of the relevant upgrades and war assets.
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** Near the end of the Awakening expansion, the Darkspawn lead two seperate attacks against the player, one on the city on Amaranthine and one the Warden's base, Vigil's Keep. The player has to choose which to save, and if you choose Amaranthine any party members currently stationed at Vigil's Keep will die in the attack. It is possible to save both Amaranthine and your soldiers at Vigil's Keep (though the keep itself is still rendered unusable for the rest of the game) but doing so requires the player to complete a lengthy sidequest that involves, among other things, collecting ore deposits. Said deposits happen to be located in places you can't return to after leaving, which means if you don't get them the first time you're there you can't finish the sidequest (and by extension, save your party members).
* ''[[Dragon Age II]]'' is full of this. The game is split into three acts, and any quests, treasures, party members, etc. that you don't get in one act will be unobtainable in the next. It's also possible to miss or lose every party member except {{spoiler|Varric}}, depending on your choices. Finally, certain areas and dungeons are inaccessible as soon as you leave them.
* ''[[Golden Sun Dark Dawn]]'' has this with permanently missable djinn and summons, the former having an incredible ''35'' potential missable spread over three different points of no return, out of 72 total djinn. Particularly irritating in that some of these djinn and summons have ''very'' small windows of opportunity to get them, and there wasn't anything like this in the first two games. The Ninja Sandals equipment is also lost forever [[Guide Dang It|if you don't talk to a certain NPC the first time you're in Kaocho.]] Additionally, some Encyclopedia terms can be lost forever [[Guide Dang It|if you don't talk to random NPCs in the Morgal region,]] frustrating those who consider filling it out as part of [[Hundred -Percent Completion]]. Even more irritating, oftentimes those terms WILL appear in other characters' dialogue, but they're not highlighted in red, so it doesn't count.
* The female protagonist's route in ''[[Persona 3]] Portable'' has two Social Links that are only available for one month each. If you fail to complete the Moon link in September or the Fortune link in November, they (and the powerful Personas that they enable access to) are gone for good.
** Even back in FES, it's easy to forget to confirm that you've taken Elizabeth (or Theodore in Portable) out on a date to obtain key items to fuse certain Personas before the quest's deadline.
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** Another batch of potential things to Lose Forever was introduced in the GBA remake...cards. Some cards are tucked away in inconspicuous places; Anri's is in a bookcase, and most bookcases in the game simply call up useless flavor text when examined. Others, however, are nicknamed "Friendship Cards" in that you have to build rapport with certain party members to get them. How do you build this rapport? Simple: bring the character in question with you into battle ''and make sure they never get KO'd''; this unlocks more and more of their monologues in headquarters between missions, and eventually they say something to the effect of "take this; we're friends" and reward you with their card.
*** In the same vein as the above "Friendship Cards", certain enemies have to be finished off by certain characters. A particularly Egregrious example is Balzack, who has to be defeated by a knight named Earnest (who, it should be noted, you just recieved prior to the Balzack battle. Granted, this makes sense, since Earnest pretty much exists to Wangst over his beef with Balzack; on the other hand, [[Guide Dang It|the mission immediately before that asks you to eliminate a random Hellhound with Guntz.]] <s>God</s> Light help you if you didn't even recruit Guntz...
*** Well, at least you had as many [[New Game Plus+]]-es as you needed and could keep your cards for every playthrough. Only problem is that the difficulty was raised each time.
** Several of the best (or [[Rule of Cool|coolest]]) characters (and one [[Joke Character]]) could be missed without ever being seen if you took the direct route over the [[Sidequest|scenic route]]. These included the [[Ninja]], [[Samurai]], [[Prestige Class|magic-wielding centaur]], [[Bare-Fisted Monk|healer/monk]], [[Easter Egg|mutant egg creature]], and a hamster.
* In ''[[Advance Wars]] 2'' and ''Advance Wars Dual Strike'', certain levels have cities that, when captured, unlock a bonus mission. If you clear said certain levels without capturing said certain cities, the bonus mission - and the prize for completing it - is [[Lost Forever]]...until your next playthrough at least. While the game hints at which levels have these cities, [[Guide Dang It|you don't know which city out of several is the one you need to capture.]] Although...it's up to the player whether or not the prize for completing the bonus missions (The ability to deploy Neotanks) is actually worth the work.
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*** Live Deep One, which should only be researched after you have met the other prerequisites for Ion Armour. Without {{spoiler|Armours you won't get to research advanced subs; without advanced subs you can't reach T'leth and defeat the aliens once and for all.}}
* In ''[[Odium]]'', combats and exploration are done on separate maps. Sometimes, combat maps contain a [[Crate Expectations|crate]] with goodies or two. If you do not open and empty a crate before killing all the enemies, everything you failed to grab will be [[Lost Forever]]. (Though there are never any unique items in there.)
* Cecille from ''[[Luminous Arc]]'' has a particularly plot-relevant Class Change that resets her [[Relationship Values]] and opens up a new set of related conversations. Any items you didn't get from raising her [[Relationship Values]] before her class change are Lost Forever, along with the special CG for maxing them. ''Really'' forever, since her class change is retained going into the [[New Game Plus+]]. The items can be acquired by other means, but the CG can't.
 
 
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== [[Wide Open Sandbox]] ==
* Entire ''missions'' in ''[[Grand Theft Auto]]'' (and its ''GTA: London'' expansion packs) are [[Lost Forever]] if you fail them. When the jobs you're offered start getting... [[Nintendo Hard|challenging]] (think assassination attempts on politicians protected by machinegun-wielding bodyguards), let's just say it's a good thing that level completion is tied to your bank account, not storyline missions.
* In ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]],'' it's incredibly difficult to complete the police vehicle missions once you leave Portland {{spoiler|because all the members of the Mafia that recently betrayed the protagonist shoot at your vehicle, usually destroying it in a matter of seconds.}} Since those missions are required for [[Hundred -Percent Completion]], this screwed many gamers who decided to procrastinate on doing them.
** Additionally, missions where you work for {{spoiler|Kenji}} can be lost forever, if you don't complete them before {{spoiler|doing a mission for Donald Love where you kill Kenji to start a gang war.}} However, players surprised that {{spoiler|killing somebody makes it impossible to get missions from them}} should consider the possibility that they've been playing too much Grand Theft Auto III.
** Same with Salvatore Leone, whose missions that you didn't complete are lost forever after you assassinate him.
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*** "The Lost and Damned" expansion has an even more egregious example. {{spoiler|When Brian betrays you and shacks up in an abandoned house, Jim will suggest that you bring along Terry and Clay to help you kill his faction. If you do so, they will set up behind the house and tell you to throw a grenade through the front window. If you do this, you lose the option to spare Brian and play his later missions. You essentially have to ignore the game's directions in order to see this option.}}
* [[Inverted Trope|Inverted]] in ''[[Bully (Video Game)|Bully]]''. Chapter 1 features "The Big Prank" side mission, available only during Halloween night. Unlike every other mission in the game, this one's gone for good if you don't do it the minute it shows up (ie. sleep during Halloween). Which isn't advisable, if you're looking for [[One Hundred Percent Completion]]. Fortunately, the game literally texts the uniqueness of the mission and [[Notice This|leaves very little margin for the player to miss it]].
* ''[[No More Heroes]]''. The collectible cards scattered around in each of the ranking matches are [[Lost Forever]] once you finish that level. The first time through is not a problem, since they're just trading cards of fake Mexican wrestlers, but in [[New Game Plus+]], {{spoiler|you lose concept art of the assassin from the current stage, so there's no chance for [[Hundred -Percent Completion]]}}. Of course, you could always just start another [[New Game Plus+]].
* In ''[[The Godfather (Video Game)|The Godfather]]: The Game'' there are [[Thief Bag|Thief Bags]] with cash in every mission that will disappear after the mission is over. Fortunately, it's just cash, which you can easily earn elsewhere.
 
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* The Honjo Masamune, probably the most famous sword made by the swordsmith Gorō Nyūdō Masamune, was by and large considered the single finest katana ever made and was a personal treasure of the Tokugawa Shogunate, as well as a Japanese National Treasure. In 1945, Prince Tokugawa Iemasa entrusted the Honjo Masamune and 14 other swords to a Police station in Mejiro, only for them to be given to a sergeant of the 7th Air Cavalry of the United States Military one month later. Since then, however, the whereabouts of the sword are completely unknown.
** 'The Greatest Generation' really got their hands on a lot of cool loot..
* There are 106 [[Missing Episode|missing episodes]] of [[Doctor Who (TV)|Doctor Who]], destroyed to make room in the BBC archives.
** And countless other lost TV series and episodes, as seen on [[Keep Circulating the Tapes]].
* [http://en.[wikipedia.org/wiki/Lost_film:Lost film|Many films]], especially from the silent cinema and early 'talkie' era, were not well archived, and as such they either vanished into the dustbin of history or had missing scenes.
** And the earliest methods of copying the films for distribution actually ''degrades'' the strips that's being copied from.
* In one of the ballsiest moves in the history of modern music (from a band that made their ''entire career'' on being ballsy), anti-establishment electronica duo [[The KLF|KLF]] celebrated their departure from the music industry by deleting their entire back catalogue. If you want to hear their music now, good luck finding old copies of their records on eBay.
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== Web Original ==
* Any website that doesn't allow the Internet Archive to search its old pages.
* In the [[TV Tropes Wiki]], due to [[The Great Crash]], certain examples and [[TV Tropes Made of Win Archive]] articles were Lost... ''Forever''...
* From [[That Guy With the Glasses (Website)|That Guy With the Glasses]]:
** A video by [[That Dude in The Suede]] that ranted against Youtube's takedowns of [[The Nostalgia Critic (Web Video)|The Nostalgia Critic]] episodes which caught the interest of [[Doug Walker]] and in turn was responsible for That Guy With The Glasses/Channel Awesome becoming a showcase for more contributors other than Walker is lost and gone forever. The reason? Suede said he'd delete the video when the dispute between Walker and [[YouTube]] had run its course and Suede had saved the video on a now long-gone college computer.
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[[Category:Video Game Items and Inventory]]
[[Category:Lost Forever]]
[[Category:Trope]]