Lost Forever: Difference between revisions

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{{trope}}
{{quote|''...[[Averted Trope|we're not]] [[Killed Off for Real|killing off any of the companions]] because [[Player Preferred Pattern|everybody did]]. [[My God, What Have I Done?|And then everybody cried]]... People test as they're playing the system and they go... '[[Tempting Fate|I wonder if they're going to let me do this.]] [[Oh Crap|Oh no]]! My healer is gone forever'!''|[[Word of God|Daniel Erickson]] [http://darthhater.com/2011/09/24/egxp-interview-with-daniel-erickson/page/2 on] why ''[[Star WarstheWars: The Old Republic]]'' is going to [[Averted Trope|Avert]] this.}}
 
Also frequently referred to as being "missable," the dreaded Lost Forever is a game play component (such as an item, weapon, [[Sidequest]], [[Secret Character|character]], or plot event) that can become permanently inaccessible after a certain point in the game, therefore being "lost forever" if you miss them during the period in which they are available. A close relative and often an example of [[Guide Dang It]]. The bane of gamers everywhere, especially those shooting for [[Hundred-Percent Completion]], as it often forces them to start the entire game anew if they're not willing to accept a less-than-perfect run.
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== [[Action Adventure]] ==
* The freeware game ''[[Cave Story (Video Game)|Cave Story]]'' contains numerous easily missable one-shots, many of which are required in order to reach the [[Bonus Level of Hell|secret hell level]], which leads to the game's [[Multiple Endings|best ending]]. The worst of these moments: if you don't {{spoiler|search the corners of a certain room before triggering a cutscene, or search it after the boss fight and before [[Fission Mailed|your air supply runs out]], the tow rope, Curly Brace and}} the ability to obtain the best ending are [[Lost Forever]] in one fell swoop.
** To elaborate on getting the best ending: You'd naturally assume that you would want to {{spoiler|save Professor Booster when he falls to the bottom of a pit in the Labyrinth}}. However, if you do that, two items necessary to get the best ending (and one necessary to {{spoiler|save Curly's life}}) are lost. Also, a little bit after that, there's a rest point that can easily be missed, as you are flying past it in a high-pressure stream of water. Even if you followed all of the other steps, if you don't {{spoiler|go into that room, sleep in the bed, read the computer monitor, read the bookshelf, read the computer monitor again, talk to Curly, then talk to her again ''and'' choose to take her with you, she will die and}} you'll miss out on the best ending.
* Not only can you not revisit the first two continents of ''[[Illusion of Gaia]]'' after you've left them, but you can miss some of the collectible red gems just by mildly progressing through the game a few steps - they just aren't there any more!
** Also, one of the red jewels is accessible only in the first town, which isn't that bad except that it's randomly generated, and even then, still hidden making it a pain to find. ''If you're lucky'', you may only have to enter and leave the seaside cave where you meet your friends a few times. Often, however, you have to do it close to 100 times before the fisherman appears at the other end of the dock with the bottle (containing the Red Jewel). Most people, naturally, never even know it's there.
** And this doesn't even begin to describe the rare and easy-to-miss herbs. There are only a small number of them in the whole game, and you naturally use them when you get low on health. '''Don't'''. You'll need them to fight the [[Bonus Boss]].
* One of the most fun side quests in ''[[Terranigma]]'' is expanding the towns, but watch out! [[Decided Byby One Vote|If you vote for the conservative candidate in Loire]], the town will never progress to the next stage. And if you lie to Bell about his girlfriend, he'll never invent the telephone and Freedom will be left in the dark ages. To make things even worse, not upgrading those towns means that Nirlake and Suncoast will never be able to progress, either!
** In it you can also lose {{spoiler|the town of Neotokio after you revive Beruga,}} potentially costing you... well not much really, just a Majirock and an easter egg.
** Furthermore, there are two islands in the game (Polynesia and Mu), which only appear if you've completed two entirely optional and missable side-areas in the first chapter of the game. If you never completed said area's objectives before the game's first chapter is finished, the islands will never appear on the World Map, and whatever items and treasures were waiting for you on said islands will never be accessible.
* ''[[The Legend of Zelda]]'' games are by and large aversions of this trope -- Miyamoto has actually said in an interview that he always tries to avoid [[Lost Forever]] and Unwinnable scenarios in his games.
** A glitch causes one opportunity to upgrade Deku Nuts in [[Ocarina of Time]]'s Lost Woods to be rendered Lost Forever once the player obtains the Poacher's Saw, an item in the future era's [[Chain of Deals|trading sequence]]. This glitch is removed in the 3DS remake.
** Meanwhile, in [[The Legend of Zelda (Videovideo Gamegame)|the original Legend of Zelda]] a couple of old men would give you your choice of either a Heart Container or a Red Potion. If you choose the Potion, the Heart Container becomes Lost Forever.
*** Similarly, the [[Nintendo Hard]] second quest has rooms in certain dungeons that require you to leave 50 Rupees or one of your Heart Containers to proceed. If you don't have the cash, one of your Hearts is gone for good.
** Although ''[[The Wind Waker]]'' didn't have any permanently missable items that ''mattered'', if you wanted to achieve [[Hundred-Percent Completion]] on your [[First-Person Snapshooter|pictography]] you needed to take a pictograph of everyone alive within the game; enemy, ally, NPC and boss alike. This is alleviated somewhat by the [[New Game+]] and the [[Boss Rush]] near Ganon's Tower near the end of the game, but it's difficult to get a photo op of certain subjects (like a random Rito NPC that [[Guide Dang It|inexplicably disappears after a plot event]]), so they can eventually become Lost Forever anyway.
** ''[[The Minish Cap]]'' features this trope for the Light Arrows, which can only be found if the player "kinfuses" with a [[Guide Dang It|seemingly random, arbitrary person]] to unlock a teleporter that leads to a location later in the game, where they must {{spoiler|save an NPC named Gregal from an evil spirit by using the Gust Jar}}, who gives you the arrows. Otherwise, by the time you can reach said location normally {{spoiler|Gregal is dead}} and the item is lost.
** In ''[[Twilight Princess]]'', you must collect the wooden Ordon Shield before Midna will take you back into the Twilight-covered Faron Woods. Should the shield gets burned up by fire, you can only replace it with the plain Wooden Shield from shops, which is functionally identical but lacks the Ordon Shield's unique goat-horns design.
** Didn't have a [[D Si]] or [[Nintendo 3DS|3DS]] to download ''[[The Legend of Zelda Four Swords (Video Game)|The Legend of Zelda Four Swords]]: Anniversary Edition'' onto before February 20, 2012? The ''entire game'' is Lost Forever to you [[Keep Circulating the Tapes|unless you buy a used handheld with it already downloaded.]]
* ''[[Beyond Good and& Evil (Videovideo Gamegame)|Beyond Good and Evil]]'' has a particularly irritating example - the final animal that you need to photograph is a [[Space Whale]] hidden in an asteroid you need to shoot while on your way from Hillys to the moon. If you get to the moon without destroying the asteroid and photographing the space whale, you lose the photo of the space whale forever, because your space engine stops working once you reach the moon.
** This game actually goes out of its way to ''avert'' [[Lost Forever]], especially with animals--even bosses have second chances to photograph them, usually by going back to their respective arenas. However, there is ''one'' that becomes, if not lost forever, difficult to acquire to the point of being meaningless. The Sarcophagus DomZ are fought exactly four times during the course of the game, and they don't respawn. The first time is in the intro, before you even ''have'' a camera. If you miss them the second and third times they spawn, they still appear once more--but only during the ''final boss battle.'' Which you can't save after (there's no [[Playable Epilogue]]), so the cool prize you get for getting all the animals (a catalogue of all your animal photographs) is totally useless.
** Also, if you don't get Pey'j's boots while in the factory, you have no way of knowing {{spoiler|the code on the boot's underside that gives you access to the secret spaceship Pey'j built with Jade's father. Without it you have no way of getting to the moon, and thus cannot fight the final boss or complete the game }}.
* In ''[[Okami]]'', in order to achieve 100% completion, you must find and feed every animal (or cluster thereof) in Nippon. Of the hundred or so animals that litter the game, one is missable, which is found during a [[Portal to Thethe Past|one-time trip 100 years into the past]]. If you forgot to feed that one dog, you won't get another chance.
** Any clover in the Moon Cave, Oni Island, The Emperor's Palace or through the Spirit Gate, although their only rewards are Praise.
** The unripened fruit on the sapling in North Ryoshima must be gotten with the help of the archer who will permanently leave the area after a certain point. It only contains Praise though, making it effectively just another clover.
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*** There's also the ability to buy items from other players via Wifi. It's telling that you are more likely to find a store selling thick glasses, amanita mushrooms and nun's clothing than a store selling the best weapons and armor in the game.
** And ''[[Order of Ecclesia]]'' maintains the dubious tradition! This time you're collecting glyphs (basically the same as souls), and two of them come from bosses. The Globus glyph can be grabbed from a regular enemy later, but if you fail to grab Acerbatus in the battle with Albus, you'll never get another shot.
** In ''[[Castlevania: Circle of the Moon|Circle of the Moon]]'', there's a secret item crush accessed by using the DSS technique with no subweapon equipped and at least 100 Hearts in reserve. Since you can't unequip subweapons after the first time you pick one up, this technique is easily [[Lost Forever]]. Combined with the other requirements, it's also [[Awesome but Impractical]].
* The PSX version of ''[[Harry Potter]] and the Philosopher's Stone'' is downright brutal to anyone trying to get 100% completion. Certain wizard cards can only be obtained by getting a perfect score on a [[Scrappy Level|certain minigame]]. But you have to try again and again until you get the card, without stopping, or else the door locks itself as you exit. So much for that card, eh? Luckily, the PSX version of ''Chamber of Secrets'' averts this entirely by letting you go back to places once you lose access to them.
** Actually, the Knockback Jinx upgrade in ''Chamber of Secrets'' can only be obtained near the end of the game, but go too far and it's [[Lost Forever]], AND you can't get 100% completion. Ironically, when you get the upgrade, a speech glitch occurs. Perhaps EA planned on removing it?
** This is also true of the PC version of ''Philosopher's Stone''; treasure chests containing certain cards or other items are available only at certain times and cannot be recovered later. ''Chamber of Secrets'' was much more forgiving in this regard.
*** The PC version of ''Philosopher's Stone'' primarily had this as a symptom of its extreme linearity; the game progressed one-way in levels, and you couldn't go back to previous levels (in many cases, you couldn't even go back one room within the same level) leaving absolutely no margin for error regarding things like house points or wizard cards. The cards you care about; the points don't even do anything in-game. Chamber of Secrets allowed you to replay any spell challenges for more house points or to obtain wizard cards, and essentially had much of the game take place in a massive hub, where most wizard cards were in the hub itself; quidditch matches were also replayable to increase house points gained, and any time you went through an area you couldn't go back to, any wizard cards you missed went into shopkeeper circulation, allowing you to purchase them at your leisure. Granted, quidditch matches were more fun in Philosopher's Stone, when you could fly anywhere you wanted to on the pitch; Chamber of Secrets stuck you on a rail where you had to maintain speed while smacking around the opposing Seeker.
* In the NSTC version of ''[[Sphinx and Thethe Cursed Mummy]],'' one of the monsters necessary for the [[Collection Sidequest]], the Smiling Burble, can easily become Lost Forever. It only appears twice: The first time, it's part of a [[Multi Mook Melee]] that you can't replay, although three of them appear at once. The second time, it's in a tiny nook in one portion of a late-game dungeon, and if defeated, the monster that appears there does ''not'' respawn. If you don't catch it during one of these appearances, you won't be able to, and thus can't get [[Hundred-Percent Completion]]. The PAL version, however, has the monster in the late dungeon respawn.
* In ''[[Brave Fencer Musashi]]'', a longevity berry can be missed if you didn't talk to the mayor after saving Steamwood. You won't receive the berry from the mayor after chapter 2 preventing you from getting max hp.
* You are given only one shot at obtaining either of the two whip upgrades in ''[[La-Mulana]]''. The upgrade in the Inferno Cavern can be sealed off by two rising stone pillars, and the entrance to the upgrade in the Tower of the Goddess permanently seals off behind you once you enter it. Additionally, the penultimate area, the Shrine of the Mother, will disappear forever along with any items you missed in there (most notably the final life upgrade) after all eight bosses are defeated.
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== [[Adventure Game]] ==
* Should you find yourself at the very beginning of the old [[Infocom]] ''[[The HitchhikersHitchhiker's Guide to Thethe Galaxy (Videovideo Gamegame)|The Hitchhikers Guide to The Galaxy]]'' game, you will want to get the toothbrush. It's not the only thing you'll need from that first stage, either. Once Earth's destroyed, of course, you're sunk.
** ">get all" is your friend.
** Similarly, when you're in the Vogon ship, if you don't manage to get the Babel Fish before the Guard drags you away, you might as well quit and restart now, all that happens next is a lengthy lead up to Game Over.
*** Sadly, many people don't realize the * reason* you need the Babel Fish is to get the atomic vector plotter. You only have a few turns to grab it, too, and in a particular twist of evil the thing your aunt gave you that you don't know what it is is likely to have reappeared in your inventory, making your load too heavy to pick it up, forcing you to waste a turn dropping the thing.
** Really, every Infocom game ever embodies this trope pretty much.
* ''[[Hotel Dusk Room 215|Hotel Dusk: Room 215]]'' features a sidequest in which you can earn a prize from a vending machine. There is only one very short point in the game in which you can exchange your cash for change; after that, it's lost forever. (There is also no warning, making it a [[Guide Dang It]].)
** There is a kind-of new game plus mode after completing the game with an extra puzzle and ending, but the scavenger hunt item you get out of the machine changes, making the original Lost Forever unless you start a clean game. In addition, the original scavenger hunt vending item can be given to two different characters, but the only way to give it to one of them is to randomly guess the vending machine number, because there is no opportunity to give it to her after legitimately completing the scavenger hunt.
* The text-based game of ''[[Lord of the Rings|The Hobbit]]'' required Bilbo to get assistance frequently from either Gandalf or Thorin--most notably, getting out of the goblins' dungeon (you had to be carried out the window) and getting into Smaug's cave via the side entrance (the key broke if Thorin died). The game also depended on the elves' ''butler'' to periodically open the door to the wood elves' dungeon. If these parties were killed, various areas became unreachable, and randomly spawning enemies like goblins and the vicious warg often killed them while Bilbo was elsewhere.
* ''[[Return to Zork (Video Game)|Return to Zork]]''. Most notoriously, if you cut instead of dig up the bonding plant at the very beginning of the game, killing it, you're [[Failure Is the Only Option|screwed]]. Even worse, it's very late in the game when you find this out. Additionally, there are many ways of killing it by accident if you do dig it up.
** Likewise, the earlier text game ''Spellbreaker'' had a plant that you needed to dig up rather than cut to solve a puzzle. And just to make sure as many people as possible found that out too late, the game placed a [[Red Herring]] pair of shears near the plant.
* In ''[[Maniac Mansion]]'', pouring film developer on the [[Man-Eating Plant]] will kill it, preventing you from climbing into the observatory for the rest of the game. If a character is up there when the plant keels over:
{{quote| "The plant's gone. I'm stuck up here!"}}
* ''[[Gabriel Knight (Video Game)|Gabriel Knight]]: The Beast Within'' is a huge point-and-click game, six discs large. If you forget to pick up a certain item in the chapter on disc two, you will [[Unwinnable|get stuck at the end of the chapter on disc four]].
* In ''[[King's Quest V]]'', there is moment where you MUST throw a boot at a cat chasing a rat, so that when your character is trapped later, the grateful rat will free you. The cat-and-rat chase moment happens quickly, and the game gives no obvious cues that you must throw the boot. If you don't, your character will not be freed, thus culminating in a game over.
** All of the old Sierra adventures had this feature. Forget to get the rabbit before leaving the first scene in ''[[Space Quest|Space Quest IV]]''? It's a shame you won't need it until the end of the game. Didn't notice the oil-eating bacteria at the start of ''[[Eco QuestEcoQuest]]?'' Guess you're plum out of luck. Need one go on?
* ''[[Luigis Mansion (Video Game)|Luigi's Mansion]]'' features both golden mice and blue ghosts. Blue ghosts appear in the blink of an eye in certain dark rooms and vanish just as quickly; if you don't catch them in one go, they'll vanish forever. Golden mice are similar, but instead of just vanishing, they move really quickly, and can be vacuumed up in one hit. Both types will disappear if you turn all the lights in the room on (by defeating all the other ghosts) first. Both of them drop the same thing: Lots and ''lots'' of money, and, in the case of the blue ghosts, gems.
** It also has a plant in the Bone Yard that can be watered after every chapter. Miss it once, and the plant dies, meaning you lose the chance to get one of the giant diamonds worth a lot of money, and a huge amount of assorted coins and bank notes.
* [[Myst]] and [[Riven]] are very hard to make [[Unwinnable]]. But ''Myst 3: Exile" has a snag quite late in the game: if you get the sequence of actions wrong when you confront Saavedro, he'll toss the [[MacGuffin|Releeshan book]] off a cliff... and you'll never get it back.
 
== [[Card Battle Game]] ==
* ''[[Yu-Gi-Oh!|Nightmare Troubadour]]'' for the DS features an accidental example due to a glitch in some versions of the game: after beating Marik, the chance to duel Pegasus is lost forever, along with the chance to trade with him for the one-of-a-kind Imperial Order card. At one point there was a giveaway that would put the card on your game, but that is most likely over now.
* In ''[[Digimon World|Digimon: Digital Card Battle]]'' for the PSX, you get to choose a partner Digimon at the very start of the game, and you get two more later in the story. What nobody told you is that you have to choose them from a pool of 6, and that the decisions are permanent; the three partners you didn't choose are lost forever unless you cheat. That means that if you chose V-mon, Patamon and Tailmon/Gatomon (depending on the localization) and you were later aiming to get Wormmon, well, sucks to be you. At least the programmers had the courtesy of letting the player use "Borrowed decks" from people to get a chance of getting the card data of the partner Digimon you didn't choose, and their respective Armor Evolution data. [[Guide Dang It|Not that it's explicitly stated by anybody on the game, though]]...
 
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== [[First-Person Shooter]] ==
* ''[[Borderlands (Video Game)|Borderlands]]'' has the Rider, a fairly standard scopeless sniper rifle. The gun itself is a reference to ''[[A Christmas Story]]'', both in its similarity in appearance to the BB gun Ralphie wanted for Christmas, and to the spoiler text -- "Careful... you might put someone's eye out" -- [[Shout-Out|which is a quote from the movie]]. It can be found in a hidden basement in New Haven, the entrance to which is only unlocked while a single mission -- {{spoiler|Another Piece of the Puzzle}} -- is active. Once the Vault Key piece is picked up, the door to the hidden basement locks again, and the Rider is lost {{spoiler|until you get back to New Haven in Playthrough 2}}.
** An interesting point of note is that the flavor text of the gun is a subtle hint regarding the giant Rakk Hive you have to kill in order to pick up the Vault Key piece. {{spoiler|Shoot it in the eyes for a critical hit.}}
* In ''[[Metroid Prime]]'', many of the scans become unavailable after a certain point. The two most notable examples are anything on the wrecked ship at the game's beginning, and the Ice Shriekbats ([[Regional Bonus|fixed in the PAL version]]), the one type of enemy that doesn't respawn (and that has the tendency to kamikaze into you, just to raise the frustration factor). In addition, all bosses must be scanned during the fight -- you won't get the chance again. That said, the Hard level allows some missable enemies to be found in other places other than their original rooms (from which they vanish after a certain point).
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** All three games feature the ability to keep your logs with the [[New Game+]] in the ''Metroid Prime Trilogy'' pack.
** In ''[[Metroid Prime]]: Hunters'' there is a type of voldrun that is missable. It only shows up in one room, and is the only type of voldrun that does ''not'' respawn when you reenter the room. There's also the fact that it looks almost exactly the same as every other voldrun in the game.
* In ''[[Half-Life 2 (Video Game)|Half-Life 2]]: Episode 2'', in the beginning of the game, Gordon and Alyx are stopped in a communications shack talking to the headquarters of the resistance. Underneath a shelf next to the locked exit door is a gnome. If you pick up the gnome and take it with you, all through the game, at the end, if you place it into the rocket, you get an achievement unlock. The Gnome never appears any other place in the entire game, and if you don't get it in that shack, you can never get it again.
** The gnome later appeared in the Dark Carnival campaign for ''[[Left 4 Dead 2]]''. You also got an achievement when you brought it to the end. [[Running Gag|Noticing a pattern here...]] It also leads to some funny moments, as you have to win a shooting gallery while being attacked by hordes of zombies to get it, and whoever's carrying it is mostly defenseless. It leads to some funny voice-chat comms, too. "Protect the holy gnomecarrier!"
*** Brought up again in two mutation modes, Last Gnome on Earth and Healing Gnome. Both modes require you to carry the gnome from start to finish (on any map, not just Dark Carnival this time) and you can't advance to the next level without the gnome in your hands. If the gnome gets tossed over a fence or left behind a [[Point of No Return]], the game is then [[Unwinnable]]
** This might be a shout out to ''[[System Shock 2]]''. In the training mission (before you pick your class etc.) you can find a basketball. If you pick it up, it will stay with in your inventory to the actual game (in between of which there is a three year training period, mind you :)). If you keep it with you all the way up to the recreational sector of the ship (very far into the game), you can throw it into a hoop. You then recieve a secret prize.
* There are five audio diaries in ''[[Bio ShockBioshock]]'' in two areas that you cannot backtrack to.
** ''Bioshock 2'' has you collecting research information on enemies in exchange for unique character abilities. The early [[Mook]] enemies [[Sorting Algorithm of Evil|stop spawning once you're strong enough]], so if you haven't maxed out their Research Track, say goodbye to their bonus and the [[One Hundred Percent Completion]] achievement for Research.
** Given the finite amount of ADAM one can receive in any given playthrough, certain Plasmids, Gene Tonics and Upgrades can be Lost Forever if you did not purchase them before your ADAM ran out. Likewise, there are only a limited number of Power to the People Vending Machines in the game, which is less than how many times you can upgrade each weapon in total (each Power to the People will be permanently deactivated when you use them). On top of that, if you Kill Sander Cohen, one of these limited machines will also be Lost Forever, further limiting your upgrades.
** Considering you can't backtrack between levels at all in ''[[Bio ShockBioshock]] 2'', any audio diaries you haven't collected when you advance to the next level become this.
* In [[Quake]], it's a given that you can't backtrack to previous levels. However, maps E4M4 and E4M5 have a message saying you forgot something important if you didn't pickup a certain weapon on that level. This would imply that it would be lost forever, but the following levels contains the weapons you skipped past. To trigger those message, you're likely going out of your way to skip them.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' gave users the ability to permanently delete unlocked weapons. For a brief period, players were panicking over the prospects of not being able to re-unlock these weapons, because they were tied to achievements whose records were stored on Valve's servers--in other words, those achievements could not be manually cleared. Then Valve introduced their new [[Randomly Drops]] system of attaining unlockables, and not only could players breathe easily, but suddenly being able to delete duplicate items became VERY important.
** A give-away for unique medals for the Soldier class was held on a first-come first-serve basis. If you missed the giveaway there is no other way to get a medal for your Soldier.
** Valve rewarded all player who didn't use external idling programmes to gain unlockables with a halo that no one who used an idling progamme or didn't already have the game when this was given out can get.
** Somewhat subverted with the Mildly Disturbing Halloween Mask and the Ghastly Gibus. The former was only attainable during the Halloween event by picking up 20 treat drops from dead players, but there is a high chance that said event will be an annual event, making the hat attainable once again next year. The Ghastly Gibus on the other hand was attainable the same way as the Gentle Manne's Service Medal, through a secret page. However, it can be attained by gaining an achievement which involved dominating a player that has said hat equipped at the domination. Unlike the Mildly Disturbing Halloween Mask, it can also be attained even when the Halloween event is not active.
*** The Gibus has become a weird moving-target example of this; it can still be obtained in its basic form at any time by dominating a player who's wearing it, but each Halloween, the existing Gibuses get "upgraded" in name and appearance. Currently there are 3 levels of Gibus: Ghastly (1), Ghastlier (2), and the highly confusing "Ghastlierest" (3). Newborn Gibuses start at the first level and will reach the third level two Halloweens later, but by then the level 3 ones will be level 5; the highest-level Gibuses, whatever they are currently called, will always be [[Lost Forever]].
** Valve also likes to give away items based on when you buy OTHER games. For example, the only way to get Bill's Hat was to pre-order ''[[Left 4 Dead 2 (Video Game)|Left 4 Dead 2]]'' and the only way to get the Big Kill, the Lugermorph, and Max's Severed Head was to pre-order ''The Devil's Playhouse'' or buy it the first week it came out. ''[[Poker Night At the Inventory (Video Game)|Poker Night At the Inventory]]'' gives you a second chance to get The Lugermorph.
** Introduced in the lead-up to the Engineer Update was the Golden Wrench. Basically, in order to get it, you had to [[Timed Mission|wait for a specific time for the opportunity to open]], and then [[Luck-Based Mission|you have a one out of a hundred chance to get it]]... by crafting. There are only 100 Golden Wrenches in total. However, for each 25 Golden Wrenches, part of the Engineer update was revealed.
* ''[[Doom]] II'' has a level (''[[MAP 27]]: Monster Condo'') with an area which sneakily seals itself off 30 seconds after the level starts, and is thereafter totally inaccessible (it can be opened only from the inside). It's not too far away from the start point, but unless you know about this sector beforehand there's absolutely no way you'd find it in a normal play through the level. What's worse is that it's a marked Secret Area, so it affects the score on the intermission screen; if you get to the area too slow, you're not getting 100% secrets.
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* In ''[[Call of Cthulhu]]: [[Dark Corners of the Earth]]'', the refinery contains a sniper rifle, but it's hidden behind a door in an office you pass through. If you do not close the door behind yourself and take the rifle when you first enter the room, it will be [[Lost Forever]], as you cannot return to the office once you leave it. What's worse, getting this rifle is necessary for a [[Hundred-Percent Completion]]... which is the only way to see the proper ending and make sense of the plot.
* In ''[[Red Faction]]: Guerrilla'', the most useful vehicles are the Walker mechs. Because they're so perfect for destroying things, you will almost never see them outside of the specific missions where you use one. There are a few places where you can find a Walker, unless you destroyed the building that was there. In the unlikely event that you either just happened not to destroy the building where one of the Walkers might spawn, or you knew beforehand not to destroy that building, you could very well see a Walker there. Most of these buildings are EDF property which you are encouraged to demolish, and if the building is gone, you can't get a Walker from there anymore.
* ''[[Killing Floor (Video Game)|Killing Floor]]'' has added a few promotional playermodels, only obtainable by preordering another game (such as the protagonist of ''The Ball'') or unlocking a specific number of achievements during an event (10 of 13 summer achievements to unlock a [[Steampunk]] version of [[Ensemble Darkhorse|Mr. Foster]]); when the game is released or the event ends, you can no longer get the models.
* In ''[[Strangers Wrath|Oddworld: Stranger's Wrath]]'', we have the Binoculars, which are ''only'' available at the General Store in Gizzard's Gulch (right at the ''start of the game''), and said General Store gets destroyed in the battle with Boilz Booty. Didn't buy the Binoculars? Well then, you won't be able to use the game's [[Sniper Rifle]] equivalent, the [[One-Hit Kill|Sniper Wasps]], as they can only be accessed/used through the Binoculars. [[Guide Dang It|This is mentioned nowhere.]]
 
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== [[MMORP Gs]] ==
* Many [[Free to Play]] [[MMORPG|MMORPGs]] give exclusive items to participants in each of the game's beta stages [[Perpetual Beta|(pre-release beta stages, that is, usually Closed, Open and/or Invitation Only stages)]] to honor their participation and as a partial compensation for the necessity of wiping their hard-built characters before opening day. Those joining after the official release naturally can't ever obtain them unless the service provider distributes them for new channel or expansion betas.
* A ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'' example: There are actually quite a few items you can only get once, and worse, they can't be sold or traded to other players, so you can save space on your character-that-can-do-anything. Most of these aren't exactly that good, but then you have examples like the Bibiki Seashell, a very decent tanking item... that once could be ''accidentally thrown'', before a patch fixed it.
** ''[[Final Fantasy XI (Video Game)|Final Fantasy XI]]'''s [[Game Master|Game Masters]] will generally restore ''one'' item you accidentally lose. Needless to say, this ability is [[Too Awesome to Use]] for most people.
* The MMORPG ''[[City of Heroes]]'' has the anniversary badges. If the character wasn't around for the anniversaries, there's no possible way to get the badge.
** There is also the "Efficiency Expert" badge in ''[[City of Villains]]''. To get it you must successfully complete all but one of Pither's [[Timed Mission|timed missions]], if you fail more than one then you'll never get the badge. Not even if you have a friend get the missions and do them with him. None of the missions are available via the flashback system either.
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** Then there're the lost riches of the duping scandal. In 2007, a bunch of players figured out how to manipulate a new mechanic in order to dupe items. Naturally, they started producing mass quantities of Armbraces of Truth (a high-end item that could be traded in to collector NPCs for rare items, which were commonly used as high-denomination currency. [[Arena Net]] shut them down, but not before they were able to buy pretty much everything they wanted. The community is still trying to figure out how many ultrarare, limited-edition minipets were lost when the dupers' accounts were deleted. (The wave of bot-related account bannings in 2010 probably didn't help either, judging by the wails of some of the banned).
*** Most [[MMORPG]] service providers will conduct massive wipe-a-thons and server rollbacks when they confirm that a wave of duping has occurred. Items that were unique or virtually impossible to get before the dupes will naturally fall under this trope afterwards. Occasionally any in-game items that were used to trigger the duping will be removed outright rather than being fixed.
* [[MMORPG]] ''[[Mabinogi (Videovideo Gamegame)|Mabinogi]]'' has many of these associated with limited-time events. Not really important, since the vast majority of these items are purely cosmetic, none of them are [[Game Breaker|Game Breakers]] or even particularly high-powered, and most of them [[Breakable Weapons|don't last very long anyway]].
** Some of the main story quests have the option to skip them. Doing so loses a few good items or titles forever, or eliminates the ability to convert from [[An Adventurer Is You|Paladin to Dark Knight]]. It also makes some of the later story quests more difficult; though they're still available.
** Special titles are available to players who "break the seal" on newly-released zones and dungeons by matching a particular set of conditions. Since each seal can only be broken once per server, they are unique, and unavailable to other players once the seal is broken. If the player character is deleted (by the player, or by the [[Game Master|Game Masters]] for rules violations), the seal remains broken, and the title is lost forever.
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== [[Platform Game]] ==
* ''[[Metroid Other M (Video Game)|Metroid: Other M]]'' keeps this trope running in the [[Metroid]] franchise. At one point in Sector 2, there is an area with a Missile Tank, which is behind a pillar. Unless you [[Guide Dang It|have a guide]], chances are you'll miss it. Wouldn't be so bad except that the area suddenly succumbs to an avalanche after you solve the puzzle. This avalanche covers the entire area and you can never go back and get the items you missed, even after you beat the game.
* ''[[Metroid Fusion]]'' has a couple of upgrades that become inaccessible after you get the Screw Attack. Most of them are in the section where you get the Morph Ball, which is sealed off during the fight with {{spoiler|the SA-X}}. There's a total of four power ups here that you can't get to.
* In ''[[Mega Man X]] 6'', Zero is [[Lost Forever]] (well... until X7, anyways) if X doesn't fight Nightmare Zero before exposing Gate.
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* In ''[[Mega Man Zero]] 2'', you collect Forms by performing certain tasks during missions. However, the game only gives you one Form per mission, and there are a limited number of missions, so it's possible to miss some Forms. Fortunately, there are more missions than Forms, and the [[New Game+]] lets you try again to collect anything you missed.
** In ''[[Mega Man Zero]] 2'' and ''3'', collecting EX Skills requires maintaining an "A" rank or higher on almost every mission. Each EX Skill is specific to a boss, so you get precisely one chance to get each one per playthrough. And using Cyber-Elves gets points deducted from your score on every mission afterwards, ''even into a [[New Game+]]'', so using too many Cyber-Elves makes A-ranking impossible and thus renders all unobtained EX Skills truly [[Lost Forever]]. True, there are Cyber-Elves that got you a temporary A-rank, but there aren't enough of those to get you every EX Skill.
** ''[[Mega Man Zero]] 3'' had a a special feature where you could activate Ciel's supercomputer and link up to another Gameboy Advance with a ''[[MegamanMega Man Battle Network]] 4'': ''Red Sun'' or ''Blue Moon'' cartridge and initiate a very special, one-time-only trade to get the exclusive Z-Saber chip. Unfortunately, it ''won't'' work for multiple games- just ''[[Department of Redundancy Department|one.]]'' And guess what? The chip's ''not'' available on Higsby's ordering service! Buy another game copy, mooch off a friend's game, or dust off the Gameshark!
** In ''[[Mega Man Zero]] 4'', you could [[Item Crafting|make items]] out of parts obtained from defeated enemies. Some items require parts from Moloids, an enemy that only appears during one mission that can't be repeated. If you didn't stock up on their parts during that one mission, you'll just have to wait until the [[New Game+]].
** Also, in the original ''[[Mega Man Zero]]'', entire missions are lost forever if you get a game over and choose to continue instead of restart. And did we mention the game has barely any 1-Ups?
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*** Lastly, the first game has a door to Ciel's room that will only open if your rank is A or S. Inside is a Cyber-Elf. Screwed up the ranking to the point of no return- well, then- that Elf's LOST FOREVER!!
* A glitch in the first few copies of ''[[Spyro the Dragon]]: Year of the Dragon'' makes the second egg for the first world's speedway level [[Lost Forever]] if you leave the level the first time you visit it without winning the event for it; afterwards, even if you ''do'' win the event, you won't get credited with the egg.
* By definition, any game with a [[Point of No Return]] is going to have some items end up being [[Lost Forever]], but ''[[Psychonauts (Video Game)|Psychonauts]]'' is especially irritating. Once you {{spoiler|defeat Coach Oleander's psychic tank and end up in the [[Circus of Fear|Meat Circus]]}}, you can't return to the camp or Cruller's lab. You can still collect anything left in the mental worlds and redeem stuff in the final level, but if you missed any Psi-Cards, Scavenger Hunt items, or other collectibles found in the real world, too bad! You're prevented from getting to [[Hundred-Percent Completion|Rank 100]] and getting the [[Multiple Endings|secret ending movie]].
** You are however warned explicitly when you reach the point of no return and given the option to turn back.
** You also face this problem in Basic Braining. If you don't complete all six rounds of the punch game the first time you meet the level the game will disappear and you'll never get that PSI Cadet Rank, which makes it impossible to make the [[Hundred-Percent Completion]].
*** 100% yes, but Level 100 no. It's worth pointing out that the game's bonus level is actually the secret 101st level. There's no reward for getting to level 101, as opposed to 100, so the only real payoff beyond completionism is an early start.
** Actually, there is a Steam achievement for reaching level 101. There's also an achievement for several other things that can be missed. For example, immediately after completing Sasha's Shooting Gallery, you ''can'' go to the parking lot and look in the corners for Maloof, to have a conversation that results in an achievement. Or you could do what the story tells you to do, which is go back to the Brain Tumbler, not leaving Sasha's room. This is one of many conversations that ''can'' be had after receiving each badge, but require you to track down everyone else.
* One of the secret items in ''[[Braid (Video Game)|Braid]]'' cannot be acquired once you clear a particular world, forcing you to restart and solve ''every puzzle'' again in order to see the [[Multiple Endings|Best Ending]] ({{spoiler|which is just a few more screens of text}}).
** [[Fridge Brilliance]], actually. It was intended that players would miss the item on the first playthrough. Once they found out, only restarting the game would let them get it. The developers ''make the Player use the game's time rewinding mechanic in real life.''
*** More [[Fridge Brilliance]]: the game's theme is about obsession and the dangers therein [[Mind Screw|(maybe)]]. The only way to recover that secret item? [[Completely Missing the Point|Start a completely new game to satisfy your obsession with]] [[One Hundred Percent Completion]]. Not only that, but the reward for [[One Hundred Percent Completion]] is the {{spoiler|[[Bad Ending]]}} [[Mind Screw|(probably)]].
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* In ''[[Prince of Persia]]: Warrior Within'' there are nine secret life upgrades. You must find all to get the [[Infinity+1 Sword|Water Sword]], which enables you to fight the [[Recurring Boss|Dahaka]] and get the [[Multiple Endings|alternate canon ending]]. Fortunately, the game allows for plenty of [[Door to Before|backtracking]] from the Central Hall, so most of the upgrades can be picked just before the [[True Final Boss]]. However, two of them are located in a [[One-Time Dungeon]]. Miss either and kiss the good ending goodbye.
** All Sands ot Time trilogy games contain missable life upgrades; however, you're only penalized with a different kind of ending in ''Warrior Within'' for missing any. The upgrades have no bearing on the plot of the preceding ''Sands of time'', nor in the third instalment, ''The Two Thrones''. This last game also packs missable Sand Credits. Miss enough and you won't be able to pay for all the unlockable artwork. Not a big deal, unless you're after [[Hundred-Percent Completion]].
* In ''[[Iji (Video Game)|Iji]]'', if you miss one ribbon, the following ones will disappear. But the sector 7 ribbon fits the trope more: After the ship, there is a teleporter accessible by using the Nuke weapon's recoil. It's actually a shortcut, and using it causes the sector's ribbon to be [[Lost Forever]].
* Due to [[Real Life]] getting in the way, World ''e'' in the GBA ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'', IN AMERICA! Due to the e-Reader being discontinued before the release of all the cards, only 10 of the World-e levels can be accessed, and only then if you can find the appropriate cards (tough enough as it is). [http://www.mariowiki.com/Super_Mario_Advance_4_e-Cards The Super Mario Wiki] has details. <ref>This would be a great release for the [[D Si]] shop; a mini Super Mario 3 that consists of all the World e levels!</ref>
* The ''[[Tomb Raider]]'' series, of course, has countless missable secrets. Taking the wrong path in a level will bypass certain secrets, and you can't go back for them. In the Lud's Gate level, you must kill a guard without being seen to access an underwater room, if he sees you, it closes up for good. In the High Security Compound, there are two switches that each open a secret room much earlier in the level. If you hit both switches, it closes again, forever. [[Guide Dang It]]...
* ''[[Jak and Daxter|Jak 2]]'' has a few one-time-only Precursor Orbs, most notably in the Strip Mine and Construction Site.
** Actually, only the seven orbs in the Metal Head Nest are lost forever if you miss them. All other locations can still be reached after beating the game. Some are just trickier to reach than others, which is probably why some people think they're lost forever if they miss them (the Strip Mine, for example, can still be accessed via the warp portal in the prison cells where you rescue Jak's friends at the beginning of the third act).
* In ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]'', you get save file stars for accomplishing certain tasks. If you never make the Super Guide box appear, the stars will sparkle. However, if the Super Guide box appears on any level, ''even if you don't use it'', you can never make the stars sparkle on that save file. This is also a rare example of a retroactive Lost Forever, because you ''can'' lose the sparkling stars, even if you already have them, if you trigger the box.
** ''[[Super Mario 3D Land (Video Game)|Super Mario 3D Land]]'' does something similar. Die five times in the same level, and you get a special powerup that makes you invincible. But then, even if you don't use it, the save file stars don't sparkle.
* ''[[Super Star Wars]]: The Empire Strikes Back'' has Force power ups for Luke to collect as part of his training with the Force. Most are in plain slight but others are somewhat hidden in the level. If the player beats the level boss and misses on a few Force powers, they are gone for good the player can be at a handicap later when they use Luke later on. The sequel adverts this by giving Luke all of his powers in the start and doesn't need to find them again.
* In [[Space Station Silicon Valley]] there is a trophy on one of the levels that you cannot pick up (you will only walk through it), and as such the bonus level is only accessible through cheats.
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== [[Puzzle Game]] ==
* In ''[[Puzzle Quest]]: Challenge Of The Warlords'', every enemy (and learnable spell) can be attained at leisure... except for the Imp spells (Burn, Taunt, and Zap). The Imps only appear on one spot of the map, which only unlocks after you've completed "The Marriage" subquest in Enmouth, and will disappear the moment you return to report to the Queen. You have to stay there and defeat three Imps in a row before capturing one, and the aforementioned spells turn them into [[Demonic Spiders]] if you're playing as a Fighter or Wizard.
* ''[[World of Goo (Video Game)|World of Goo]]'' has this in a much smaller degree in the form of a [[Bragging Rights Reward]] known as an "OCD". There's a glitch in the game preventing the gamer from getting the OCD Achievement in the level "MOM's Computer" after completing that level once.
 
 
== [[Real Time Strategy]] ==
* In ''[[Total War|Medieval 2]]'', generals can sometimes gain Ancillaries, technically characters following them around but essentially a stat boost. Most of them are gained through specific but generic actions like winning battles or being in a town/castle when a given building is completed. However, some of the most powerful ancillaries are historical ones like William Wallace or Machiavelli, and those can only be gained in very specific circumstances, not known to the player unless he has peered through the game files. Joan of Arc, for example, can only be gained during a 20ish year span (1 turn being 6 months in the game), only for French players, only if France and England are at war late in the game (which is unlikely, since both countries are in each other's way, and one usually destroys the other in the early game) and only if the given general wins a battle against the English ''in which the odds were against him, but not too much''.
* [[Enemy Exchange Program|Salvaging]] in ''[[Homeworld (Video Game)|Homeworld]]'' is [[Game Breaker|tremendously powerful]] because it allows you to exceed the arbitrary build limits for your fleet. For example, you can build only four heavy cruisers, so any that you fail to capture in the missions they appear are [[Lost Forever]]. Due to [[Cosmetically Different Sides]], heavy cruisers are arguably not a true example because you only miss out on ''extras''. A purer example occurs with the Gardens of Kadesh missions, where the enemy units are unique. [[Beam Spam|Multi-Beam Frigates]] pack a meaner punch and a [[Everything's Better Withwith Spinning|much cooler attack]] than your ion beam frigates. You can nab at least 18 of them, which in a wall formation will make short work of any ship.
* The first [[Pikmin]] game had Libra, a piece of the Dolphin found in the Forest Navel that hangs on a high platform separated from the rest of a map on a cliff. Although it is possible to get Libra down off the very top of the cliff without problem, the cliff is narrow and there's very little room to meneuver, which makes it possible that your pikmin will miss-step coming down, [[Bottomless Pit|falling down the bottomless pit around them and taking Libra down with the troop]]. Once lost, it is lost for good and won't respawn unless you restart the game, and because Libra is one of the Dolphin's 25 vital parts, [[Unwinnable By Mistake|you shot down any chance of winning the game if you lose it]].
* Quite a few in either ''[[Tomba]]'' game, but the most unpleasant is in the sequel. To complete "Hide and Seek", you have to get a girl out of a hole in a wall. To do this, you throw a snowball into the hole under her, which slingshots it into her and knocks her to you. Capture the Ice Evil Pig before you do this? The snow melts... and you can never get her out. Doing this prevents you from doing "Who's the Liar?", which prevents you from entering one of the Secret Towers, which keeps you from getting one of the best weapons in the game. A hat-trick of Lost Forevers from ''one'' misstep!
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== [[Rhythm Game]] ==
* ''[[DJMAX]] Technika'''s Weekly courses. [[Exactly What It Says Onon the Tin|Each one is available for one week]], then is gone permanently, replaced by the next Weekly course.
** And for that matter, ''Technika'''s Platinum Crew Service. In mid-July 2010, the Korean servers for Platinum Crew went offline, forcing arcades to upgrade to ''DJMAX Techinka 2'' if their customers wish to continue playing online content.
* ''[[Rock Band]]'':
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== [[Roguelike]] ==
* In [[Roguelikes]] (''[[Angband]]'', for example), items are usually unidentified when you first find them, and they can always be generated again later. This includes unique "artifact" items, but only if you ''don't identify them'', since artifacts are only generated once ''per game''. If you ID an item and it turns out to be an artifact, it is [[Lost Forever]] when you leave the level and you're not carrying it.
** ''[[To MeTOME]]'' has a few dungeons with special named levels, which are different in that they aren't randomly generated, and thus the same in every game. They also have the same unique monsters and artifacts in every game. They ''also'' disappear if you leave (for example via the down staircase) and if you attempt to go back to it, you'll just get a randomly generated level instead. So, you only get one shot at grabbing those artifacts (whether found on the floor or dropped from a unique) before leaving the level, or they're [[Lost Forever]]. Make sure to have some free inventory space when you get there.
* In ''[[Ancient Domains of Mystery|ADOM]]'', the Pyramid (which holds two awesome artifacts) is a prime example of this trope. It closes as soon as you reach level 17. Besides, it is a rather difficult place, which means that you want all the skill you can. So...
 
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** In the PSP version, there's an Amano art gallery you can unlock as you play through that requires, among other things, 100% bestiary completion. Unfortunately for you, partway through the game all encounters on the overworld become harder--[[Guide Dang It|with absolutely no warning beforehand, incidentally]]--meaning that if you failed to hunt down and kill those monsters before breaking the seal on Ultima...well, sucks to be you.
** Similarly, if you want more than one character to learn Osmose, you're going to have to grind either the Coliseum, Fynn Castle, the Cyclone, or Castle Palamecia while they're available--those are the only places to find Wizards, a rare (and in early areas, horrifyingly fast and powerful) random encounter that will even more rarely drop the tome needed to learn Osmose, and once you complete them, you can't go back. As wise use of Osmose can make characters effectively immortal, you have good incentive to do this. Have fun grinding!
* ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' is generally in love with this trope. 90% of the cast will enter the party for just a single dungeon, and then leave forever based upon the random swings of the plot. Unless you've played the game before, you'll never guess when your little mages that are holding an ultra-rare staff are just going to run off without a moment's notice. There are a few areas where the game is twice as hard as it should be ''only'' because you're stuck with a weak party because your entire A-team was taken away by a shipwreck. Or where you're just stuck with pathetic semi-useless characters (Tellah, Edward). The DS remake expands this to the one-use skill teaching items called Augments, and combines it with a little [[Guide Dang It]]. If you give Augments to non-permanent characters, you're never going to be able to use that skill again. Also, if you don't give the ''exact'' number of Augments to the right people before the plot takes them away, you can never get some other skills. Example: If you didn't give three Augments to Porom and Palom before they leave, you're never going to get Doublecast. This is doubly cruel for those who have played the game before, since it just goes against common sense to give skills to characters that aren't going to be around in the end game.
** Of course, considering that there are some Augments that aren't all that good and are re-obtainable throughout the story, this just becomes a slightly tedious exercise.
* ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'' has quite a number of these, {{spoiler|especially since you'll be switching worlds, and some areas are thus [[Lost Forever]]}}. Although some spells can be bought at the Phantom Village, summons like Shiva are just some of the things that can be [[Lost Forever]].
* In ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'', the Atma Weapon sword can be found in the cave leading to the Sealed Gate. This cave is gone forever when the entire continent suddenly [[Floating Continent|takes to the air]].
** The GBA version gives you a second chance to get this item.
** One of the characters in your party, the moogle Mog, can dance to change the terrain and cause various other effects in battle. At one point in the game (in the World of Balance section, before {{spoiler|Kefka tears the world apart}}), you have the choice to save Mog from falling off a cliff, causing him to join your party at that time, or getting an accessory that will halve the MP cost of spells. If you choose not to get Mog at that time, you can still get him to join again later in the game. However, one of his dances, the Water Rondo, can only be obtained when he's fighting in water. Since there is no area where you fight in water in the World of Ruin, if you choose to get the accessory, Mog's Water Rondo will be [[Lost Forever]].
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** The Bahamut Esper can be missed entirely if you manage to use X-Zone on the boss Doomgaze. This can be achieved by using the Vanish spell on him first. The other "Instant death" combo, Vanish and Doom will work, but using X-Zone removes Bahamut from the game.
*** Actually, its not permanently missable in the original game. Vanish + X-zone just, for some really weird programming quirk, does the opposite and fully heals him, letting you still have a chance to refight him. Many just assume he's dead and figure they missed it for logical reasons. The GBA version, however, has it permenantly missable provided you have not defeated him on the Overworld but defeat him for the first time in the Soul Shrine.
* In ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'', the Wutai [[Sidequest]] must be started before disc three, as it suddenly becomes inaccessible after disc two [[Guide Dang It|due to a sudden plot development]]. Many types of materia, including Ifrit, Ramuh, W-Item, Phoenix, and Neo Bahamut, are one-shots (it might be possible to dig up some or all of these materia at Bone Village). You only have one chance to acquire Barret's [[Infinity+1 Sword|ultimate weapon]], and it doesn't appear unless [[Guide Dang It|he is in your party at the time]]. All items located at Shinra Headquaters, including Cait Sith's [[Infinity+1 Sword|ultimate weapon]], are missable because you only get to visit there twice. These are just a few examples, in fact the game is so rife with [[Lost Forever|Lost Forevers]] that there is a guide on [[Game FAQs]] with the sole purpose of listing them all.
** Aeris's Level 4 [[Limit Break]] as well, to an extent. You can get it at any time, but after she [[It Was His Sled|dies]], what's the point of it?
** Ghost Hands, which drains MP from the enemy, are only obtainable before Shinra levels Sector 7.
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** As far as i can tell Vincent's Level 4 Limit Break and [[Infinity+1 Sword|ultimate weapon]] is unaccessable if you dont go to Lucrecia's cave early enough and enough times.
** While the Gelnika can be visited any time, the Turks are unavailable during disc three so the fight with them can potentially be missed. And speaking of the Turks, all of them carry unique pieces of equipment that must be stolen during the fights against them on disc two. Furthermore, if the player completed Wutai, they have the option of skipping the final showdown with them at Midgar, thus losing the aforementioned equipment.
* Many of the Guardian Forces in ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' can only be drawn from bosses and secret bosses, which are by definition a one-shot deal. You get a second shot at many of these with a ''different'' batch of bosses, except in the Japanese version, for some reason.
** In addition, upon arrival to the 4th disc, [[Point of No Return|all of the towns in the game are locked off]], which also seals off quite a few sidequests and, by extension, unique rewards.
** The rare cards you can win by playing the in-game cardgame can also fall victim to this, since the rare cards are only held by one person, and you might very well lose the chance to speak to these people later.
*** Actually that isn't necessarily true. Whilst it's possible that Ellone is one of the cases where it can happen there is nevertheless hope for players that might have missed it. As long as the player completes the Card Quest then all of the Group Members will be available on the Ragnarok during Disc 4. One of the players actually plays virtually all the rare cards in the game meaning if the player missed out on any then it could be gotten there. The only card that is extremely rare and really fits this trope is the [[Pu Pu]] card.
* ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' has the Excalibur 2, Steiner's [[Infinity+1 Sword]], which is only attainable in the game's final dungeon...and vanishes if it takes more than twelve hours, from the start of the game, to get there. Perhaps less obnoxious than most examples of the trope in that it is meant to be an award for speed running through the game, rather than an arbitrarily unobtainable item.
** This game has more [[Lost Forever]] stuff than most of the rest of ''[[Final Fantasy]]'' combined, and that's saying something. Anyone who wants to get all of the little flavor awards has to completely re-explore each city at every plot point, including so many [[Guide Dang It]] moments that the official guide doesn't cover them all, instead referring to a website accompaniment that no longer exists.
*** Japanese players didn't even get the luxury of having a strategy guide at game launch to find all of said crap, due to Square's marketing approach ('hardcore' gamers who would find and reveal the secrets through word of mouth wouldn't need a jump start, apparently.)
** One particular big Lost Forever in ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' example is the end of Disc 3/start of Disc 4, where a good deal of the towns, such as Conde Petie, on the map become unaccessible because of the plot.
*** Disc 3-4 transition closes up Esto Gaza, the only place you get Scissor Fangs. The other one is synthetized with a one-shot (but thankfully unmissable) weapon, the Dragon's Claws, and the Tiger Claws, which can only be bought on Daguerreo, during the events of disc three. If you get to disc four without either Scissor Fangs or Tiger Claws, bye-bye Aura flair.
*** Scissor Fangs be damned, Esto Gaza is also the only place in the game that sells the Octagon Rod, which is the only item that teaches Vivi all 3 of his -aga spells, making him a lot less useful if you miss it since without them, he has no way to hit multple enemies late in the game without either wasting a ton of MP to do it, having a chance to miss enemies entirely or damaging the party members that don't have armor that absord Shadow-elemental attacks in the process.
* Perhaps because ''IX'' was so hellish, ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' averts this almost entirely. The game mostly goes out of its way to avoid this trope, allowing virtually every item to be available in infinite supply by killing, stealing, or bribing from enemies, mainly from those found in the [[Bonus Dungeon]] and [[Monster Arena]]. The only exceptions are a few Al Bhed primers, which translate bonus dialogue. And, no, despite what you may have been told, it's impossible to miss out on the summon Anima.
** Of course if you're playing the International/PAL version after a certain point in the game certain areas can become blocked off by the insanely difficult if not nigh impossible (for the average player) dark aeons.
** A pair of oddball items that are a result of a programming mistake are missable; namely, the weapon with No Encounters (dropped by Geosgaeno) and the shield with Magic Counter (sold by the hovercraft on your first visit to the Calm Lands). However, these aren't exactly crucial to the game and merely serve as collector's items.
** A better example of this trope is the Master Sphere item. In the NA and original versions, you're limited to 10 (which can't be missed). In the International release, they are rare drops from the dark aeons and Penance (and his arms). This lets you get 99 (by killing Penance's arms and then running away), but once you kill Penance for good, this opportunity is gone.
* ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X-2]]'' ups the ante and features numerous examples of one-time [[Guide Dang It]] [[Lost Forever|Lost Forevers]] - especially completion percentage points, which can be [[Lost Forever]] if you ''ever use the scene skip feature during a plot scene''. All the more frustrating, they are required in order to achieve [[Hundred-Percent Completion|100% completion]], which has a reward beyond [[Bragging Rights Reward|bragging rights]].
* ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' has the Zodiac Spear, which, unless you ''avoid'' [[Guide Dang It|opening four arbitrary chests]] earlier in the game, can only be acquired from a chest that's only there 10% of the time and only has the dang spear 1% of the time. (That's nearly 700 reloads, on average.) Also, some items, such as Slime Oil, are only available en mass from spam-stealing from a certain gone-after-you-defeat-it-once enemy (Though you can obtain the only one that is actually required by completing 90 tiers of racing, much later in the game).
** The chest holding the Demonsbane sword, obtained from the Tomb of Raithwall, will only appear if you defeat the ''first'' Demon Wall, --[[Guide Dang It|the one you're]] ''[[Guide Dang It|supposed]]'' [[Guide Dang It|to run away from]], since its stats and abilities are far beyond what [[Level Grinding|normal progression]] would allow your party. Even if you do defeat it, prepare to run back and forth from the entrance to the chamber where the chest appears, as there's a random chance of the chest containing Knots of Rust instead... and that's if the chest even ''appears at all''.
** It is possible to miss the Omega Badge and therefore screw yourself out of the [[Infinity+1 Sword|Wyrmhero Blade]]. Granted, you pretty much have to be doing it on purpose, because no gamer in his/her right mind wouldn't pick up loot dropped by a [[Bonus Boss]].
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* While very hard, it's possible to make any and all digimon become [[Lost Forever]] in ''[[Digimon World 3]]'' or the PAL release ''Digimon World 2003''. Digimon have a "requirement" to be met before you can actually recruit them, the requirement is always a minimum and maximum level. In short, if ALL of your current digimon are above that level you just can't get that other digimon.
** The easiest to lose like this is Veemon, the only digimon which you cannot get in any of the starter packs and also arguably the best rookie in the game. The max level for recruiting him is freaking 30. And you only get Mega-Level Digimon on level 40. Fortunately, the fight for recruiting him is fairly easy.
* In ''[[Dragon Quest VI (Video Game)|Dragon Quest VI]]'', you can lose a ''[[Optional Party Member|character]]'' if you tell him the wrong thing at the wrong time. To be specific, if you tell {{spoiler|Amos}} the truth {{spoiler|about him being the monster that menaces the town every night}} before giving him the {{spoiler|Seeds of Reasoning that allow him to control the transformation}}, he'll leave the town never to return. To be fair, at least in the DS version, a lot of the NPCs in the town tell you that doing so is a bad idea since they hail him as the town's saviour and {{spoiler|he never causes any major damage during his rampages}}, and the game itself gives you multiple prompts on whether you want to do it.
* ''[[Dragon Quest VII (Video Game)|Dragon Quest VII]]'' for the Playstation does not allow you to collect certain NPC's for your island after the first or second disk, which means a certain amount of Tinymedals will always be out of your grasp.
** Hell, you can lose an entire ''town''! If you don't resolve one of the towns' problems properly (which takes ''3'' times), the town's still ruined in the present.
* In ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'', the items in the town of Neos are [[Lost Forever]] after a certain major plot event occurs. The game also doesn't prevent you from selling items with finite availability. Shopkeepers are nice enough to warn you when something you're about to sell is one-of-a-kind, but they usually fail to warn you against selling items that are relatively common, but have limited availability (Rare Drops, Casino wins). Such items are often required to [[Item Crafting|craft]] the best weapons in the game. Of course, there's seldom if ever [[Guide Dang It|any indication of this in-game]]. Therefore, most knowledgeable players follow this mantra: don't sell anything that can be used in the Pot, since it'll show you which items you can and can't use in Alchemy.
* ''[[Eternal Sonata]]'' has an old lady that can be spoken to in Chapter 4. Doing so will allow you to access a Score Piece later on. However, if you don't speak to her in Chapter 4, she will be sleeping for the rest of the game, making that particular Score Piece [[Lost Forever]].
* In the main series of ''[[Pokémon]]'' games, you have only one chance at capturing certain incredibly rare Legendary Pokémon (although you can trade for them with other cartridges). Of course, the fact that ''you'' usually challenge these Pokémon to battles, and can fight them at any time in the games, makes it unlikely that anyone actually will miss them, because most players just [[Save Scumming|save before the fight and reload until they capture them]].
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** In another sense of the trope, if you're raising a certain Pokémon, it can lose certain attacks forever if you evolve it too early (or too late in the games without the Move Tutor).
** Get the event Celebi in HG/SS? Better make sure you play the Giovanni sidequest before you transfer your 'mon over to Black and White.
* ''[[Dark Cloud (Video Game)|Dark Cloud]] 2'' has you [[First-Person Snapshooter|taking pictures]] of various enemies and items, many of which are [[Lost Forever]], including one-shot bosses.
** In addition, a glitch in Chapter 3 can cause chests that contain Fruits of Eden, a valuable item that [[Rare Candy|increases your characters' maximum HP]], to be [[Lost Forever]]. One set of chests will disappear if you fail to open them immediately after they appear; if you open another (specific) chest before a later chapter, a chest that should appear in that later chapter will never appear at all. Thankfully, the rest of the chests in the game appear to be free of glitches.
** The {{spoiler|Moon Flower Palace}}, the Chapter 7 dungeon, goes away at the end of said chapter, taking its Medals and Invention Ideas with it if the player doesn't complete it by that deadline. You also lose {{spoiler|the ability to use time travel, so any missed treasures and photos from the future sections are gone for good}}.
** A way to get around the [[Lost Forever]] photographs without sacrificing progress is to keep a second save file not too far past your current one: if you realize too late that you've saved over a [[Lost Forever]] and are reluctant to repeat a difficult boss or level, you can use the other file to snap that shot, save it to the Album, and retrieve the same photograph using the latest save file. The only thing lost will be the Photography Score points.
* ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'' has quite a few treasure chests that can only be accessed once. As there is a reward for getting them all, this is extremely frustrating. However, this game is basically designed to be played more than once, using the [[New Game+]] feature to carry over your rewards from previous playthroughs; it's literally impossible to get everything in the game in one run, even if you know how.
** That's not all in ''Tales of Symphonia''. Several sidequests become lost later in the game... That is, until you see the very last cutscene before the final boss, in which not only will the lost sidequests re-open, but at least two new sidequests will open. Thanks a lot for freaking me out with Yuan's ring, ToS...
** Those looking to achieve [[One Hundred Percent Completion]] also need to use a Magic Lens once on each and every type of enemy in the game to complete the Monster List and get a reward. This includes bosses, whose Monster List entries are [[Lost Forever]] if you don't use a Magic Lens on them before you beat them. However, the Monster List can be carried over to a new playthrough in the [[New Game+]] feature, allowing for another chance.
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**** You do not need to have Raine or anyone else scan the monsters to get credit for them in Symphonia. If you fight them, they go in your book, and it counts. The only difference is that not all the info will be in your book if you don't have Raine Magic Lens them. You can still "complete" the book and get the title even when it's full of question marks.
** Another ToS sidequest this trope applies to is one involving a set of three optional bosses, the "Sword Dancers." If you haven't beat one by a certain point in the story it disappears forever. Also they have to be beaten in order - if you miss one the ones after it won't ever appear... which screws you out of the prize for beating all three - the Kusanagi Blades, Lloyd's [[Penultimate Weapon]].
* Another ''[[Tales Series(series)]]'' example, ''[[Tales of Vesperia (Video Game)|Tales of Vesperia]]'' is especially bad about this. Most sidequests (and the items, outfits and ''cities'' unlocked by completing them) have a very specific time frame in which you can complete them. Once that time's up, it's [[Lost Forever]]. And it doesn't help that there's usually absolutely no indication that a sidequest is even there. So, there are two strategies: Talk to everyone in the town you're in before moving on and hope you'll stumble across something, or just [[Guide Dang It|buy the strategy guide.]] It wouldn't be so bad if ''every single sidequest in the game was missable''.
** Along with this, an entire dungeon can be missed if you don't go to a certain random location before a key story event. At no other point can you go to this location and get the quest that opens the dungeon. What makes this especially bad is the fact that you have to go to this specific location, at a specific time, twice!
** Don't forget the Secret Missions: bonuses awarded for carrying out certain (unhinted) actions during certain (unhinted) boss battles. You have to complete them all for one of Yuri's Titles.
** Another fun example: the first two steps of a subquest that awards Judith's second-best weapon starts hours before you've even met her. Both steps involve immediately retracing your steps after you've been implictedly told to move forward, and ''must'' be done before entering Capua Nor. <ref>Step 1) After Rita joins your party the second time, go back into her hut and examine the tiny blastia in a corner of her room. Step 2) Immediately after completing and leaving Ehmead Hill (to the overworld), go back in and go straight back down the path so Rita can examine the broken barrier blastia. If you try examining the blastia ''before'' leaving Ehmead Hill, you won't get the correct cutscene.</ref>
* In yet another ''[[Tales Series(series)]]'' example, ''[[Tales of the Abyss (Video Game)|Tales of the Abyss]]'' is prone to a great deal of [[Sequence Breaking]] that will render many skits, titles, costumes, items, weapons and sidequests utterly [[Lost Forever]]. Events need to be triggered during a very small window and chained with secondary and tertiary events that happen well into the game. Miss one step or take the wrong one and it's goodbye [[Infinity+1 Sword]]. This is particularly frustrating because 1) events are activated and deactivated seemingly at random, [[Guide Dang It|providing no heads-up whatsoever]] as to their importance, and 2) you're stuck for the most part in a linear quest that allows for very little roaming.
* ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' averts this for every collectible... except treasure chests. And finding all of them is part of getting Vyse's [[Infinity+1 Sword|Infinity Plus One Title]].
* The king of this trope, however, is likely the first ''[[Baten Kaitos]]'' game. As if getting [[Hundred-Percent Completion]] wasn't hard enough (there are 1,000 distinct items to collect), many of the items are one-shots, and some can only be acquired by letting other items age, in real time, over days or weeks, and you have to [[First-Person Snapshooter|take a picture]] of every single enemy in the game, including one-shot bosses.
** Here's just one heinous example. To explain: in order to get 100% completion, you must take pictures of every character in your party. Every time you do so, there is a small chance that said character's photo will have a particular feature; this is called a rare shot, and naturally, you must also take rare shots of every character in your party. It so happens that in ONE particular boss battle, one character's appearance will notably change. Not only must you take a picture of that character in that state, but you must ALSO get the rare shot, and the only chance you have to get both of these pictures is in that one boss battle!
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** On your first trip to Mira, you have to go through a portal, keeping up with a character who will later become a party member while enemies try to assault you. You can shoot them down to keep from getting into battles with them, and shooting down an entire formation will net you a reward. If you miss a reward you want early, you can just intentionally fall too far behind to start over, but the reward for the ''very final group'' is Secret Recipe 4, which can't be obtained anywhere else. (The reward for group 10 of 13 is also essential, as it is Lyude's Level IV special move and by the time it appears as a [[Random Drops|random drop]], it's probably no stronger than your ''regular'' attack magnus.) Just don't shoot down ''everything'', because you won't run into those enemies again and you need to add their photographs to the list.
* Perhaps because Eternal Wings was so horrible with this trope, ''[[Baten Kaitos]] Origins'' seemingly goes out of its way to avert it...though it isn't perfect. The "Tub-Time Greythorne" and "Warm Cheers" magnus (and by extension "Icy Jeers" which it ages into, and also by extension the sidequest that uses it) are missable after a certain plot event that occurs very late in the game. There are also four enemies that can be missed for your enemy list; one is the Ballet Dancer, the only random encounter in a one-time area that doesn't show up later in the Coliseum, but the really nasty ones are {{spoiler|Valara, Nasca, and Heughes}} - the player is offered an option for whether to fight them. Saying "no" robs you of a perfect enemy list, saying "yes" robs you of the best ending. Thankfully, the player's magnus and enemy listings can be carried over to a [[New Game+]], so even these things aren't ''strictly'' [[Lost Forever]], and considering that there are only around 650 magnus to collect and about 130 enemies, it certainly did a better job than its predecessor.
* ''[[Star Ocean the Second Story (Video Game)|Star Ocean the Second Story]]'' seems to have a large Lost Forever when the player loses access to {{spoiler|the world of the entire first half of the game}}... but thorough investigation will reveal it is possible to return at the very end. Indeed, there is a [[Bonus Dungeon]] there.
** Both ''[[Star Ocean 1]]'' and ''Star Ocean: The Second Story'' ''do'' contain plenty of Lost Forevers, mostly in the form of optional characters. Both games only allow certain characters to join the party if other characters are not present - enforced either through specific scripted events, or through the party size limit of eight characters (opportunities to remove characters from the party are very limited). Additionally, ''Star Ocean'' has a specific point where you can permanently lose the chance to gain a specific party member by ''leaving the room'' - without any indication, before or after, that this has any significant side effects.
** Another big one in ''Star Ocean: The Second Story'' is the Sharp Edge. It's a rather weak weapon for Claude that you can only get if you take second place in the fighting tournament, then speak to a specific NPC. Oh, wait, after the tournament was over, you left town BEFORE you spoke to that NPC? Guess what, the sword's [[Lost Forever]]. And did you know that Claude can customize it a few times and end up creating his [[Infinity+1 Sword]]? Guess you shouldn't have forgotten to get it!
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** Also, upon completion of the game, {{spoiler|all of the random Oblivion gates in the world disappear, forever.}} To be fair, this makes perfect sense, but since the items you receive from in game drops and the enchantments you get from the Sigil Stones are based on player level, anyone who runs through the main quest quickly before doing any side quests will lose the best enchantments in the game.
** The player can invoke this trope deliberately with the Dark Brotherhood initiation quest. If you murder someone ingame (whether deliberately or not), the next time you sleep you'll be visited by Lucien Lachance of the game's assassins guild. He'll give you a dagger called the Blade of Woe and instruct you to kill a man named Rufio to be welcomed to the Dark Brotherhood. You don't have to do it, but the dagger he gives you counts as a quest item - meaning it's stuck in your inventory - until the end of the Dark Brotherhood questline. If you have no intention of joining the Brotherhood, and you don't want to carry the Blade of Woe around indefinitely, you can kill Lucien as soon as he gives you the quest. On the plus side, you can now drop the Blade. On the negative side, you can NEVER join the Dark Brotherhood at any point in the game, making the guild and all its related quests lost forever.
** Trope invoked in another offshoot Daedric prince quest where, in a realized case of having one's cake or eating it, [[Consummate Liar|Clavicus Vile]] offers to give you his amazing [[Vendor Trash|Masque of Clavicus Vile]] -- headgear that increases social prowess (very) slightly -- in exchange for the Umbra Sword, one of the game's (two?) optional [[Infinity+1 Sword|Infinity Plus One Swords]], which you must retrieve from a woman (named [[Generation Xerox|Umbra]]) whom is under the direct influence of the sword's former wielder... Umbra (a difficult fight, unless you're a [[The Archmage|powerful Mage]]). Incidentally, Clavicus Vile gives you an artifact (actually, it just sort of appears in your inventory), styled after his faithful, demonic companion, [[Living Lie Detector|that advises you to abscond with the sword]], both because he's clearly ripping you off, and because the sword may tip the [[Story-Breaker Power|overall greater balance of power]] (in both Oblivion and the Aedric Realms) in his favor, which would naturally result in a war that would [[The End of the World Asas We Know It|destroy the world]]. In combination with Azura's Star, it is unarguably one of the most useful items ingame, as the sword -- in addition to high attack power -- is enchanted with a potent [[Your Soul Is Mine|60-second Soul Trap]] that will trap the soul of anything previously struck by the sword itself that is either felled or dies. Taking the sword effectively leaves the quest open indefinitely, and the demon-dog-statue-thing will remain in your inventory and can't be removed. Arbitrarily, if the player chooses to take the Masque, the sword is, of course, [[Tears of Remorse|Lost Forever]]. This quest [[You Can't Fight Fate|entirely subverts]] the concept of absolute, [[Hundred-Percent Completion]] for the entire game.
** Most of the better quest rewards are levelled to your character (as well as gold rewards, but [[Money for Nothing|this isn't much of a problem]]), unfortunately these reward items ''do not scale'' with you as you level; the item you get is the one you're stuck with throughout the game. Higher-level versions of these items are completely unobtainable if you complete them at lower levels.
* In ''[[The Elder Scrolls]] III: [[Morrowind]]'', the unique artifact Spell Breaker can ''only'' be obtained if the player is a vampire, meaning that if the player was a vampire but has been cured OR has become immune to disease via the Main Quest, and has not yet obtained Spell Breaker, it's gone. You don't lose it just by getting cured of corprus in the main quest and being therefore immune to common disease, because you can make a custom spell with "weakness to common disease on self" effect and cast it.
** The [[Expansion Pack|expansion]] ''Tribunal'' forces the player to do this for the main quest. You see, the head of the museum has part of an [[Infinity+1 Sword]] and she won't give it to you until you donate two artifacts. They can be any artifact (like ones not suited for your character), but they are still lost forever. Unless, of course, you're sneaky enough to swipe them off the museum's displays (and smart enough to not try to sell them back!)...
* ''[[The Elder Scrolls]] [[The Elder Scrolls V Skyrim (Video Game)|V: Skyrim]]''
** Prior to the 1.4 patch, the Thalmor embassy was home to a rare gemstone called a Stone of Barenziah, and visiting the embassy without claiming the stone prevented you from completing a quest which required you to find all 24 of them. The 1.4 patch remedied this by moving the stone into the cave you use to escape the embassy, which can be revisited.
** Skuldafn Temple, a dungeon visited during the main questline, contains a word wall and a unque Dragon Priest mask, both of which can be lost since Skuldafn can only be visited once.
** The quest involving Potema the Wolf Queen is split into two parts; first you interrupt the ceremony where a gathering of necromancers attempt to resurrect her, then you have to kill her for good. The second part will only trigger when your character levels up, so its possible to lock yourself out of this quest if you hit max level (81) before finishing the first part.
* In ''[[Neverwinter Nights 2 (Video Game)|Neverwinter Nights 2]]'', most locations and related sidequests become inaccessible in Act III; even the titular city of Neverwinter effectively shrinks from three districts to one. Some [[NPC|NPCs]], however, are relocated to different areas, mostly plot-critical ones.
* The ''[[Xenosaga (Video Game)|Xenosaga]]'' series mostly avoided this in full; despite that you couldn't actually return to most areas after having visited them, there was an Environmental Simulator where you could pick up things. However, this only worked (for the most part) with combat areas; in the third game, for example, there's a small sidequest that can be missed. In addition, the first two games have extremely useful items that either have an extremely low drop rate or have to be stolen from bosses.
** ''Xenosaga Episode I'' also had the e-mails, some of which were very unlikely to be found by playing the game normally, [[Guide Dang It]]!. Not only were many of them Lost Forever once you'd gone past them, but missing one would often make it impossible to get later e-mails, as well.
* In ''[[Earthbound (Video Game)|Earthbound]]'', an enemy in the Stonehenge base [[Randomly Drops]] a character's [[Infinity+1 Sword]] (and his only weapon, actually). When the base boss is defeated, all enemies in the base disappear and the sword is [[Lost Forever]].
** Likewise, Ness's [[Infinity+1 Sword]] (at least the one of the two that actually works), can only be found on one enemy. In one area. This enemy only appears in the immediate area before the final boss, making it almost useless, especially since you are past the [[Point of No Return]].
* ''[[Star Wars]]: [[Knights of the Old Republic (Videovideo Gamegame)|Knights of the Old Republic]]'' contains a fairly egregious example: as you progress through the game, {{spoiler|two visitable planets/cities are destroyed by the Sith}} with [[Guide Dang It|little to no forewarning]], and all items and sidequests therein are rendered [[Lost Forever]].
** There are also smaller and more numerous examples such as a runaway girl found on your ship, that will eventually run away again and be left to her own fate if you don't finish the 'side-quest' within the time limit.
* Averted in ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario: The Thousand-Year Door]]''. The game records every time you "tattle" on an enemy (a turn-costing move that lets you see its HP and other characteristics). As some enemies (most notably bosses, but there are others) can't be fought after a certain point, this would normally be a [[Lost Forever]] if you didn't tattle on them... except getting those that are [[Lost Forever]] is as simple as checking a particular trash can in the [[Hub Level]] / [[First Town]].
** Except for the Mini-Z-Yux, Mini-X-Yux, and at least two other entries forever, as they never appeared in battle due to the enemies being beaten too quickly.
** Played straight with the Whacka Bumps.
** Also played straight in the first game. There are a few Badges found in Peach's Castle. You can either collect these with Mario at the very end of the game, or nab them with Peach during her mid-chapter segments and place them in a treasure chest so that Mario can obtain them at a different location. However, if Peach grabs these Badges, but doesn't place them in the chest by the time her Chapter 6 segment is over, they are, of course, [[Lost Forever]].
** It's played straight with a few items in the Palace Of Shadow. If you defeat Gloomtail and then set off the next event without going behind him and blowing open the crack in the wall, the stuff in that secret chamber will be inaccessible due to the floor to his room dropping way to low to reach the door. Thankfully the only items that can be [[Lost Forever]] this way are an Ultra Shroom and Jammin' Jelly, which are generic albeit powerful healing items that are infinitely purchaseable from a store for an expensive price. Your inventory is also likely filled with many of both items or their superior combined form, anyway, so it isn't a huge loss even utilitarianly, in addition to completionary.
* In ''[[Mario and Luigi Superstar Saga (Video Game)|Mario & Luigi: Superstar Saga]]'', the Piranha Bean and Piranha Suit are mutually exclusive, making it impossible to get all of the equipment in the game.
* ''[[Shadow Hearts (Video Game)|Shadow Hearts]]'' switches the entire map from China to Europe around the halfway point. Everything in China? Gone for good, because you never go back. Oh, and you can't go back to places you leave while you're ''in'' China, either. {{spoiler|And you need to answer the first response all three times while Alice is being interrogated by Dehuai, [[Guide Dang It|with no indication the chosen response matters before, during, or after]], to unlock an extra dungeon and sidequest that is otherwise -- you guessed it -- Lost Forever.}}
** ''[[Shadow Hearts (Video Game)|Shadow Hearts]]'' also had the Amon fusion. This fusion is obtained from a boss and requires finding a certain item (in the same dungeon, but not located in a chest) before reaching him. If you kill the boss first, you lose access to it. Moreover, the Seraphic Radiance fusion requires Amon ''and'' an item from China that is also not located in a chest.
** Thankfully averted in ''[[Shadow Hearts (Video Game)|Shadow Hearts]]: Covenant'', where only two areas are removed from the map after completion - everywhere else can be returned to, and those two areas have a grand total of one irreplaceable item between them.
** In ''Shadow Hearts: From the New World'', no area ever vanishes, preventing you from losing access to the items within. However, there are Snaps - using Johnny's "Snap" ability on enemies to get their picture. For the most part, you can either trade for Snaps you miss or take their pictures in Lovecraft's Pit Fights. But if you fail to snap {{spoiler|Malice Killer, Malice Gilbert, Tirawa, Mudopkan, or a Malice Soaker}}, you'll never have the chance again.
* In ''[[Mega Man Battle Network (Video Game)|Rockman.EXE Transmission / Megaman Network Transmission]]'', if you didn't get the golden Mystery Data from the data graveyard before defeating Zero, the Zero chip is [[Lost Forever]].
** While the main series normally averts it, there is one instance in the second game. If you don't buy gifts for your friends while you are overseas (easy to miss) you can't return and buy them (even though you can return to the location) but none of the thanks yous are unreplacable if you look enough.
** Other than the above, the main series itself goes out of its way to avert this. Every boss has a stronger version which you can rematch an unlimited number of times and can drop any Battle Chips its weaker versions can. From the 4th game onwards, weaker enemies in earlier areas are replaced with their stronger counterparts once you get far enough, but [[The Dev Team Thinks of Everything|a few select areas will retain the weaker enemies so that all variants of all enemies can still be found]].
** In Battle Network 4, the mystery data contain different items depending on what playthrough the player is on. Moving on to the next playthrough without picking up all the blue and purple mystery data can cause the player to miss a HP memory or Navi Customizer part forever. This also applied to green mystery data, which made certain chips such as Wideblade S and Longblade S more easily gettable on certain playthroughs, but virtually impossible on others.
* ''[[Mega Man Legends (Video Game)|Mega Man Legends]]'' has the Bomb and Plastique, which are hidden in the city as part of a sidequest. If they explode, you lose them forever - although the Buster parts made out of them are easily outclassed.
* In ''[[Phantasy Star III]]'', there are stores in Cille and Shushoran that sell Star Mist and Moon Dew. But the player can only access the stores in the first generation. These stores are destroyed at the start of the second generation.
* This is averted in ''[[Neverwinter Nights (Video Game)|Neverwinter Nights]]''. At the Temples of Tyr, there is a summoning pool, where any unique or quest-specific item can be found for a small fee. Which only makes the trope's presence in the sequel all the more unforgivable...
** ''[[Neverwinter Nights (Video Game)|Neverwinter Nights]]'' also had companions who would tell you their life stories as they adventured with you (read: once you reached a certain level), and eventually would give you a special item in exchange for something related to their backstories. However, you could only find these special items in the first chapter, and they vanished once you moved to the second chapter. If you didn't adventure with every single companion in the first chapter enough to make the trade, their items were lost forever. Chapter two has them reveal a second part of their backstory and give an upgrade to their item, but only if you received it in chapter 1. You can get another upgrade in chapter 3 - ''but you can be below the level required by the end of the chapter''.
* ''[[Valkyrie Profile 2]]'' has an interesting variation of this that also combines it with [[Level Grinding]] and [[Guest Star Party Member]]: several characters leave the party as the game progresses, but you also get various items when they do depending on their level, with the best rewards if you grind them to level 40 or 45 depending on the character, while you'd normally be around level 20 or so at that point of the story. Most of these items are unique and generally very powerful, effectively making the transition from [[Level Grinding]] to [[Disc One Nuke]].
* Anything in Zeal in ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''.
** Not to mention opening the sealed chests in the Middle Ages before opening them in the Present. {{spoiler|You also miss the opportunity to upgrade certain weapons and armor if you don't allow the pendant to react to the chests.}}
** You can take the Swallow or the Safe Helm, but not both. Same with the Prism Dress and Prism Helms.
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*** Actually, you can Charm a Safe Helm from the Lavos Spawn's shell aboard the Black Omen, and later on that same dungeon, you can grab one each of both Prism items by Charming {{spoiler|Queen Zeal's}} hands. As a bonus, if you do things right, you can fight the latter boss up to 3 times in the same file, meaning you can potentially have an almost-full set of Prism gear (you'll be short a Prism Helm if you got a certain optional character, but said character can get a slightly better helm anyway).
** You can get Magus to join your party, ONLY if you refuse to fight him at a certain point. If the question presented didn't already seem like a "[[But Thou Must!]]", his ''boss theme'' plays while you make the choice, basically telling any [[Genre Savvy]] player that there is no point in saying no... except that there ''is''. And in the DS version, you can only get his Bestiary entry for this fight if you ''do'' kill him... which, of course, means he can't join your party unless you do another NG+.
* This happens in ''[[Chrono Cross (Video Game)|Chrono Cross]]'', too. There's many a time when making a choice that enables you to get one character will result in you losing another: for example, opting not to save Kid at Guldove will let you recruit Glenn, but any chance of recruiting Razzly is -- you guessed it -- lost forever. There's a New Game + option that seemingly makes up for this, but it only becomes available about halfway through the game.
** It's VERY easy for Razzly's Level 7 ability to be [[Lost Forever]] too. Fight an adjacent boss with her in the party? Fail to witness tragedy? Good bye Raz-Flower. And the [http://www.youtube.com/watch?v=8IviX4H9Mug most powerful combo attack] (Infinity plus one spell?) in the game.
** Say yes to Kid when she first offers to join? Well you just lost Leena. Answer one or both of the questions she asked earlier wrong? Well, you just lost her best tech.
* In ''[[Fable I (Videovideo Gamegame)|Fable I]]'', there's a very special weapon in a key chest in the Heroes Guild. However, if you do not obtain all the necessary keys or just procrastinate in opening the chest before Jack of Blades attacks the Heroes Guild, the weapon is, you guessed it...
** This gets fixed in the expansion pack, as you can revisit the (rebuilt) Guild after the attack. Later in the game, you may encounter a demon door that demands all your keys to open, which would make all the contents of the chests you haven't opened yet [[Lost Forever]]... but you're given ample warning, and it's optional.
** Another demon door requires you to find three suits of armor, the first one being bright plate mail. Unfortunately, it's only sold in the Arena; and you can only visit the Arena once, at a specific point of the main quest. So if you didn't buy all its parts, at the one and only possible time, you can never open the demon door. (This is also fixed in the expansion, where you can buy the armor in one of the added locations.)
** Yet another door can only be opened if you had married the villainous Lady Grey. If you choose to expose her evil deeds instead (only possible in the expansion), you're out of luck.
*** Or if you become Mayor in the Fable: The Lost Chapters, by turning her in. Ideally though, one should court her, fight Thunder (it is an area off limits and only accessible if you fight Thunder for Lady Grey's favour), then turn her in (find her dead sister).
* ''[[Fable II (Video Game)|Fable II]]'' only has one (potentially avertable) instance of this. If you {{spoiler|1=don't choose the Love/The Needs of the Few ending, you can't resurrect your dog, who dies during the end of the main quest. Because of this, any dig spots you missed can't be dug up.}} However, if you have the Knothole Island DLC, then {{spoiler|you can get your dog back by sacrificing a villager at Cheet-Ur's Crypt}}.
* It's fortunately only a small item that is perfectly fine to miss, but in near the beginning of ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'' there's a part where Toad is walking into the castle. In order to get a certain hidden block, you need to jump onto his head at ''just'' the right moment and use the additional height to jump and hit the hidden block. You only get one chance at this, and the only way to know it's there (other than using a guide) is to have an item that you get significantly later in the game.
** Which in itself is kind of sadistic because the item only lets you know a hidden chest is in the room, it does nothing to help pinpoint the location. The room is rather large too so without using a guide, you'll be left jumping in every inch of that room looking for a hidden chest that is in a place you not only can't possibly reach any longer, but is in a place you have no idea you even CAN reach because you never do anything like that ever before or ever again.
** The game also features {{spoiler|[[Crossover]] [[Easter Egg|Easter Eggs]] in which [[The Legend of Zelda|Link]] and [[Metroid Prime|Samus]] can be found sleeping in two out-of-the-way beds through out the game. However, Samus can only be found at certain points during the storyline (Samus even notes she's resting so she can fight Mother Brain), and afterwards she's gone. However, Link appears in Rose Town's inn after the town is saved and stays there for the rest of the game.}}
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** Given that to get the 'all items' achievement requires nearly 700 items, literally hundreds of which are in items almost indistinguishable from mundane items and are usually overlooked, dozens hidden in inexplicable places or that require incredibly hard puzzles to get to, about 50 from sidequests ranging from easy to merciless, 24 from following vague clues to hidden items and 11 that are literally invisible with no indication that they're there, and something like 70 of these items can be missed, being able to buy what you miss is only fair.
** There are two spells which can only be purchased from two different vendors. One is in an area at the end of the second disc, the other is in an area near the beginning of the third disc. Each of these vendors are in areas that once you progress far enough, can NEVER be visited ever again. Granted, you get more powerful versions of these spells later (and they aren't permanently missable) but you could still miss out on an achievement this way.
* Once the four primary planets in ''[[Mass Effect 1 (Videovideo Gamegame)|Mass Effect 1]]'' have been finished, you automatically return to the Citadel, where several new sidequests become available....and then you hightail it out of Dodge and cannot return to the Citadel {{spoiler|in its current, un-invaded by the geth state}} for the rest of the game. Fortunately, there's only the final planet left to complete after this point anyway.
** Also in ''[[Mass Effect 1 (Videovideo Gamegame)|Mass Effect 1]]'', there are Achievements you gain from having certain party members in your party for a certain percentage of the game. However, since you only get Liara once you leave the Citadel for the first time, and the planet she's on is only one of many you can visit, it's possible for there to not be enough game left to complete once you get her, locking you out of the achievement until the next playthrough.
*** Liara's Achivement is nearly a ''[[Guide Dang It]]'' in the way you're better off beelining to recruit her, avoiding any optional quests until she's part of your team. The precise amount of main and side quests completions required for the achievement is different for each party member, depending on which point of the game you can recruit them, but the margin of error is less for later characters.
** The {{spoiler|Feros colony}} also offers several sidequests which can be [[Lost Forever]] if the hero ends up killing the characters associated with them - [[Nice Job Breaking It, Hero|nice job, Shepard.]]
** Several side quests and subplots are potentially continued on in the next two games. Lost Forever times three. Oh, and the skip dialogue button can also choose dialogue, so it's possible to accidentally choose something you didn't want by accident.
** In ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'', most weapon and armor upgrades can only be found during missions. Thanks to the game's rigid mission structure, there's no way to revisit the locations of missions you've already completed. Complete the mission without getting the upgrade, and you're outta luck. [[New Game+]] mitigates this somewhat.
*** Additionally, there are three separate mini fetch quests you can perform on Illium where you can find an item or information significant to a separate NPC. These can only be found during Miranda's loyalty mission, Samara's recruitment mission, and Thane's recruitment mission. if you don't find these items during their respective missions, you can't complete the fetch quests.
** In ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'', once you complete Priority: Tuchanka, several side quests on the Citadel will become locked out if uncompleted. Additionally, if you wait too long to complete two side missions ( {{spoiler|evacuating Grissom Academy}} and {{spoiler|disarming the bomb on Tuchanka}}) after they become available, they will be considered failed, locking you out of the relevant upgrades and war assets.
*** Also in ''3'', you regularly find new weapons during missions. Most of them can be purchased at the Citadel if you miss them, but two weapons, the M-358 Talon and the M-99 Saber, have to be found during missions or else they become unobtainable. While none of them are mandatory to complete the game, it's always nice to add a new gun to your arsenal.
* In ''[[Kings Field]] II'', a certain merchant ({{spoiler|Lyn}}), sells a number of dead useful items, but at the time, they seem rather expensive. It's only until later one realized that a) many of her wares are otherwise unattainable, and b) her prices are actually quite low. Of course, by then {{spoiler|she's been killed}}.
* ''[[Marvel Ultimate Alliance|Marvel: Ultimate Alliance]]'' allows you to return to almost any area you've already completed, but there are a few exceptions, such as the SHIELD base in Atlantis or the fake Dr. Doom's castle in Murderworld. Any items missed there are gone until your next playthrough.
* ''[[Breath of Fire 3]]'' has the Beast Spear, a weapon for Garr. It has far more attack power than any of his other weapons (his next closest weapon is a good 40 points weaker than the Beast Spear), though it also weighs a lot and drains a bit of his HP every turn, which for some makes it [[Awesome but Impractical]]. Anyway, it can only be obtained by examining the ashes of a [[Duel Boss]] before leaving the room where you fought him. Take one step outside, and the weapon is gone for good.
* ''[[Soul Blazer]]'' wants you to [[Gotta Catch Em All|find these 8 Emblems]]. If a Dolphin who would've cheerfully given you an Emblem when he was ''asleep'' had, regrettably, woken up, then good-bye, Magic Bell.
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* Obscure Game Boy Color RPG ''[[Lil Monster]]'' has the Dowser and Dragonscale ability gems, and their associated monsters, Gyro and Argon. These two monsters are fought as bosses. However, the bosses will only appear once, and if you lose to them, they'll vanish. You'll never be able to get their ability gems. Frustratingly, missing Gyro/Dowser ''also'' means you miss the [[Disc One Nuke]], Minhand, which doubles your attack power, as the monster that holds that particular gem only appears when you use the Dowser gem to summon a monster to fight.
* Near the beginning of ''[[Infinite Undiscovery]]'', Sigmund gives you his sword. It's nothing special and the [[Sorting Algorithm of Weapon Effectiveness]] makes it useless fast. As a further temptation, it does sell for a pretty high price for such an early item. If you sold it, say goodbye to the [[Infinity+1 Sword]].
* In ''[[Wizardry (Video Game)|Wizardry]] Tale of the Forsaken Land'' there is an NPC on level 1 of the dungeon who you can play various minigames with, most of which give you very rare and useful items upon completion. Each game is harder and more rewarding than the last and you can replay them as often as you want... until you beat the main quest, at which point the NPC, and for that matter any uncompleted quests in the game become completely inaccessible. However you can now access the secret bonus dungeon, which was right behind the minigame NPC all this time.
* Averted in ''[[Phantasy Star II]]'', if you accidently put the visiphone in{{spoiler|Nei's inventory when she dies}}, you can simply have Shir steal another one.
* The Flail of Many Heads from ''[[BaldursBaldur's Gate|Baldur's Gate II]]'' was available as a sequence of components early in the game, which weren't too difficult to find. However they could only be assembled in that one location, which upon completion was locked off forever unless you had chosen the right character class at the beginning of the game (the beginning of the previous game, if you'd continued with the same character!) Particularly galling since there was a shop specifically for the purpose of assembling such items, but the shopkeeper ignored the Flail components, so it would be entirely possible to lose the item while trying to get it assembled.
** In the expansion pack your butler could put the Flail together for you, but since that required you to carry around three useless but valuable items (which took up three times as much space as a weapon which actually worked) for the entirety of the game- when you weren't even aware the possibility existed- not many players took advantage of this.
** Also, certain dungeons (The Planar Prison, the Sahaugin City, etc.) cannot be returned to once you leave them, and any items contained therein... well, you know.
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*** Also averted for the {{spoiler|Wasteland Survival Guide}} quest; if you {{spoiler|nuke Megaton, Moira Brown}} will survive, though {{spoiler|she's}} now a Ghoul.
*** Potential party members can be killed before you have the chance to let them join you. You can murder Butch within five minutes of getting a pistol, for instance.
** When it comes to the 4 major DLC in ''[[Fallout: New Vegas]]'' (''Dead Money'', ''Honest Hearts'', ''Old World Blues'', ''Lonesome Road''), you can return to any of their areas as often as you like upon their completion, with the exception of ''Dead Money's'' Sierra Madre. Once you leave, you can't return, unless you use console commands in the PC version.
** As in Fallout 3, potential companions can be killed in New Vegas. Unlike Fallout 3, though, some companions are found outside, where they're at the mercy of whatever may wander in. A particulary bad spot is Jacobstown, where you meet Lily, which happens to have a [[Demonic Spider|Cazadore]] spawn point near the front gate.
* Thankfully averted in ''[[Wild Arms 3 (Video Game)|Wild Arms 3]]'', where a [[Bonus Boss]] needs to have every chest in the world open to fight him. Luckily, no chests were placed in any one-time dungeons. Unfortunately for ''[[Wild Arms 4 (Video Game)|Wild Arms 4]]'', which has the same boss, that's not the case.
** In ''[[Wild Arms 2 (Video Game)|Wild Arms 2]]'', Marivel is needed to find the Fab Science Lab, while inside, you battle {{spoiler|Bulkogidon}} and afterwards, you'll see an hourglass-esque object appear, {{spoiler|it has Lucifer and Lucifer 2 inside}}, you'll have to switch to Marivel and check it to get it, people are known to exit the dungeon without doing this and so the hourglass vanishs preventing you from a 100% game.
* In ''[[Sword of Mana]]'', several [[Lost Forever|Lost Forevers]] include an item only acquired with certain skill sets, characters who when killed while holding your gear, or just leaving you to return later loseing your items (bad if the above skill item) and not going back after most sections of the game, remedied after Dark Lord's castle, but then getting a lost forever on all quests and new items after entering Dime Tower.
* In ''[[Dragon Age]]'' pretty much all of your party members except Alistair and Morrigan can be lost to the ravages of this trope if you are not prepared to do the new character quests at the earliest opportunity.
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** There ''are'' still some items that can be [[Lost Forever]], particularly optional items, if they are not picked up as soon as they are available. Examples include the torch from ''MGS3'' (find in the cave before The Pain boss battle or never again) and AKS-74u silencer in MGS2. Neither are overly necessary and both actually require more effort than just leaving them, but for 100% completion...
** ''The Twin Snakes'' has a silenced, tranquilizer-shooting M9. On nearly all difficulty levels, it's hidden somewhere in the Cave area. The cargo elevator at the back of the Cave is a one-way trip.
** In ''Metal Gear Solid: VR Missions'', if the player completes all the training missions, the game will show a concept artwork of Metal Gear RAY from the then-upcoming ''[[Metal Gear Solid 2 Sons of Liberty]]''. However, there's no way to view picture again once the data has been saved.
 
 
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** ''[[Resident Evil 4]]'' features missable treasures in various parts of the game. While any treasure becomes lost forever if you move on to the next section of the game, the combine-able treasures (beer stein, crown, and golden lynx) in particular are likely to be missed as well as their smaller parts. While this doesn't make the game [[Unwinnable]] it does prevent you from making lots of money and thus delaying your weapons progression.
** ''[[Resident Evil Outbreak]]'' had an online mode hosted on Capcom servers. Because the game was a commercial flop, Capcom closed the servers and much of the game's features are [[Lost Forever]].
** In ''[[Resident Evil 2 (Video Game)|RE 2]]'', any optional item before the Laboratory is missable, such as the Sparkshot(Claire) and Shotgun Parts (Leon), which are found on a corpse in an easily-missed dead end, the Weapon Box Key found by lighting an easily-ignored flare gun (with the Lighter that Claire doesn't automatically carry), and finally, the Sidepack and Submachine Gun(which you either find in the Weapons Room, or the Culture Experiment Room that you have to unlock with both characters).
* ''[[Eternal Darkness]]'' had runes et cetera that would not be necessary in one level, but would be needed in another, the [[Lost Forever]] rune made the game [[Unwinnable]]. Most notably, the game has three different colors of magick - red, green and blue, which beat each other in a [[Rock-Paper-Scissors]] cycle. There actually is a purple magick color, the rune of which can very easily be [[Lost Forever]], and any purple magick defeats any other color.
* ''[[Deadly Premonition]]'' has sidequests and collectible items that appear and disappear throughout the game, sometimes for what seems to be very little reason. It's extremely easy to check too early or late and thus miss out on a sidequest, which then never shows up again.
 
 
== [[Turn -Based Strategy]] ==
* In ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'' the morpher class requires captured monsters to learn skills from. The goblin and thunder drake monsters become [[Lost Forever]] if not captured early on as they only appear in non-random storyline missions and so become "extinct" after those missions are completed.
** Doesn't help that they're two Lost Forevers in one - not only do they need to be captured so that Morphers can become them, but they also teach Blue Mage abilities - and they can't be learned from Morphers.
** Thanks to the limit of holding only 64 mission items, it is possible to keep throwing away extra mission items when you are full (most of them you can get again and again) and wind up accidentally tossing away an item that cannot be obtained again. What's that? Two missions need Black Thread and you tossed one of the two away? Can't complete all 300 missions and can't recruit Cid. Oops!
** Thanks to enemy thieves, mog knights, and snipers, you could potentially lose some of your exclusive equipment forever due to it being broken or stolen. The purple turtle enemies also had the ability to break your equipment by ''eating it''.
* ''[[Final Fantasy Tactics (Video Game)|Final Fantasy Tactics]]'' generally averts this trope, since many unique weapons and items that appear early on in the game can be acquired later through poaching, or by catching thrown items. However, there are items that can only be obtained by having a character with the Move-Find item skill land on a certain space. Depending on your character's Bravery level you may either find a rare item or a common item. Since an item can only be searched for once, finding the wrong item in battle may result in the item becoming lost forever. Also, since some maps can not be revisited, you may have the chance to miss the item altogether.
* One of the most insidious [[Lost Forever]] items is the Snakish sword in ''[[Phantom Brave]]''. It can only be accessed once: during the tutorial. And, thanks to the game system, you can't just pick it up and leave with it. You have to confine a spirit to it and wait until the spirit is removed from the board, and even then you're not guaranteed to get it. There is a more sure-fire way to get it, but it's by getting a hidden character, and the opportunity to get that character is all but impossible after that section, making ''that'' a [[Lost Forever]] too.
* In every game of the ''[[Suikoden]]'' series, while most of the [[108]] recruitable characters either join automatically over the course of the story or can be recruited at any time, some have limited windows of opportunity, after which they're [[Lost Forever]]. Since recruiting all of them is required to get the [[Multiple Endings|best ending]], and on top of that these characters tend to be very ''easy'' to miss, the result is the definition of a [[Guide Dang It]] situation.
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** To top it off certain items can only be acquired through various means. Many items require you to have fought and killed them with higher luck, others require you to steal it (your luck should not be high enough to force a drop), others still require you to have done something in previous maps and the oh so impossible to find Fanelia weapon which requires you to have acquired the Hyper drill by collecting 7 hard to find duds (and in the process missing out on certain equipment in the old game unless you saved and reloaded) and stepped on a space 3 times to having to kill an enemy with a specific card ability.
*** To make things even worse, in order to even equip Hyper drill(a requirement to get fanelia), Durant must be at the max level in the game(not an easy thing to do)
* ''[[Star Control]] 2'' is full of these. One of the most effective ships in the game is piloted by a race of abject cowards and if you fail to get a supply of them immediately when able, they all disappear under [[Sealed Good in Aa Can|a force shield]]. Unfortunate and irreversible stuff keeps happening as time goes by and ultimately, if you don't get things done, {{spoiler|the Kohr-Ah will genocide every sentient race in the game one by one.}}
* Some of the dungeons in ''[[Eternal Eyes]]'' cannot be accessed after you defeat their respective bosses. While in some cases this doesn't seem so bad, some of those dungeons contain [[Randomly Drops|randomly dropped]] equipment that you might want. In particular, Villee Fort (which gets replaced in the tenth and final chapter) has the excellent Ninja Suit in it, which is one of the few equipment that can increase your Movement Points and let you travel farther.
* ''[[Super Robot Wars]]'' loves this trope. Every secret in the game is missable, and you aren't ever really told about them... however, most of them are logical and there aren't a lot of variations on how to get secrets, so it usually becomes a matter of trial and error. Also, in the games with Skill Points, it generally becomes a matter of having really high or really low Skill Points.
** Shin Getter Robo's probably the best example of this. In ''Alpha'' and ''Alpha Gaiden'', fans had to choose between keeping Getter Robo G or Shin Getter Robo once Shin Getter appeared (it was the same for Mazinger-Z and Mazinkaiser, but only in ''Alpha''), ''Impact'' forced you to choose between Shin Getter Robo and normal Weissritter or Getter Robo G and Rein Weissritter and choosing a certain path in ''Compact 3'' would either net you an unupgraded Shin Getter Robo or an upgraded Getter Robo G.
* The Linear plotline of all [[Fire Emblem]] games tends to make this fairly common. The enemy killed off the only person capable of recruiting some powerful enemy to your side? TOO BAD! You missed out on the [[Guide Dang It|secret shop]]? No going back to it! Sometimes an enemy will drop a unique item. You know where this is going.
* In ''[[Warhammer 40 K40000|Warhammer 40,000: Rites of War]]'', it is possible to find valuable artifacts or other war-gear on the various scenario maps of the campaign. But if you complete a scenario without first finding all the available wargear (and there are scenarios where, given the limited number of turns you have to finish, you simply will not be able to look everywhere), that artifact or piece of gear is [[Lost Forever]].
 
 
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== Visual Novels ==
* In ''[[Fate Hollow Ataraxia (Visual Novel)|Fate/hollow ataraxia]]'' if you don't see some of the filler scenes before moving to the plot scenes, they're no longer available. And if you don't get 100% completion you can't unlock a bonus scene.
 
 
== [[Wide Open Sandbox]] ==
* Entire ''missions'' in ''[[Grand Theft Auto]]'' (and its ''GTA: London'' expansion packs) are [[Lost Forever]] if you fail them. When the jobs you're offered start getting... [[Nintendo Hard|challenging]] (think assassination attempts on politicians protected by machinegun-wielding bodyguards), let's just say it's a good thing that level completion is tied to your bank account, not storyline missions.
* In ''[[Grand Theft Auto III (Video Game)|Grand Theft Auto III]],'' it's incredibly difficult to complete the police vehicle missions once you leave Portland {{spoiler|because all the members of the Mafia that recently betrayed the protagonist shoot at your vehicle, usually destroying it in a matter of seconds.}} Since those missions are required for [[Hundred-Percent Completion]], this screwed many gamers who decided to procrastinate on doing them.
** Additionally, missions where you work for {{spoiler|Kenji}} can be lost forever, if you don't complete them before {{spoiler|doing a mission for Donald Love where you kill Kenji to start a gang war.}} However, players surprised that {{spoiler|killing somebody makes it impossible to get missions from them}} should consider the possibility that they've been playing too much Grand Theft Auto III.
** Same with Salvatore Leone, whose missions that you didn't complete are lost forever after you assassinate him.
*** On top of that, there was a bug in the PC version that made 100% completion impossible forever on any new games you save. There is a mission on Shoreside Vale where you have to do a drive by on X amount of enemies. If you had completed all the missions for the guy at the phone and attempt to do this particular mission in a new game after saving, the enemies NEVER spawn!
** ''[[Grand Theft Auto IV (Video Game)|Grand Theft Auto IV]]'' has what can only be a very intentional variation of the above and for once an interesting twist: there are certain missions where you are presented a choice of whether or not to kill someone. The game is even nice enough to tell you that "your choice has consequences for the future." What it doesn't tell you is that the person whose life you're playing with also has missions for you to do should you choose to spare them; if you choose to kill them, well, that means no extra side-mission for you (and that you're a cold, cold bastard).
*** "The Lost and Damned" expansion has an even more egregious example. {{spoiler|When Brian betrays you and shacks up in an abandoned house, Jim will suggest that you bring along Terry and Clay to help you kill his faction. If you do so, they will set up behind the house and tell you to throw a grenade through the front window. If you do this, you lose the option to spare Brian and play his later missions. You essentially have to ignore the game's directions in order to see this option.}}
* [[Inverted Trope|Inverted]] in ''[[Bully (Videovideo Gamegame)|Bully]]''. Chapter 1 features "The Big Prank" side mission, available only during Halloween night. Unlike every other mission in the game, this one's gone for good if you don't do it the minute it shows up (ie. sleep during Halloween). Which isn't advisable, if you're looking for [[One Hundred Percent Completion]]. Fortunately, the game literally texts the uniqueness of the mission and [[Notice This|leaves very little margin for the player to miss it]].
* ''[[No More Heroes]]''. The collectible cards scattered around in each of the ranking matches are [[Lost Forever]] once you finish that level. The first time through is not a problem, since they're just trading cards of fake Mexican wrestlers, but in [[New Game+]], {{spoiler|you lose concept art of the assassin from the current stage, so there's no chance for [[Hundred-Percent Completion]]}}. Of course, you could always just start another [[New Game+]].
* In ''[[The Godfather (Videovideo Gamegame)|The Godfather]]: The Game'' there are [[Thief Bag|Thief Bags]] with cash in every mission that will disappear after the mission is over. Fortunately, it's just cash, which you can easily earn elsewhere.
 
 
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== Card Games ==
* Not exactly [[Lost Forever]], but if you didn't get the [[Magic: theThe Gathering|Power Nine]] when ''Beta'' came out, you'd better be a professional gamer, or you'll never see the point. Same with dual lands.
 
 
== Comic Books ==
* ''[[Y: theThe Last Man (Comic Book)|Y the Last Man]]'': Done via [[Continuity Nod]]. During the ''One Small Step'' arc, [[Escape Artist]] main character Yorick is stuck in unpickable handcuffs designed by Mossad of Israel's Secret Service. A couple of arcs later, we see a flashback of a magic store owner offering him the only skeleton key that works on those cuffs. Yorick must have been kicking himself.
 
== [[Real Life]] ==
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== Web Original ==
* Any website that doesn't allow the Internet Archive to search its old pages.
* In the [[TV Tropes (Wiki)]], due to [[The Great Crash]], certain examples and [[TV Tropes Made of Win Archive]] articles were Lost... ''Forever''...
* From [[That Guy With the Glasses (Website)|That Guy With theThe Glasses]]:
** A video by [[That Dude in Thethe Suede]] that ranted against Youtube's takedowns of [[The Nostalgia Critic (Web Video)|The Nostalgia Critic]] episodes which caught the interest of [[Doug Walker]] and in turn was responsible for That Guy With The Glasses/Channel Awesome becoming a showcase for more contributors other than Walker is lost and gone forever. The reason? Suede said he'd delete the video when the dispute between Walker and [[YouTube]] had run its course and Suede had saved the video on a now long-gone college computer.
** Every single video that [[Unperson|Daniel "That Aussie Guy" Rizzo]] made for the site.
** [[The Nostalgia Chick]]'s controversial ''[[Film/Dune|Dune]]'' review.
* In the same vein as the above, many a [[YouTube]] video has become [[Lost Forever]] due to the creator deleting their account, or, more often, the video being taken down due to copyright infringement.
** Thankfully, this is becoming far less common with the increasing accessibility of software and browser plug-ins that allow fans to download videos. Any single video (or even a channel's entire video library) with even a modest amount of popularity will likely be downloaded by somebody somewhere along the way. And more often than not, when a popular channel ends up biting the dust, at least one fan will step up and repost one, some, or all of that dead channel's video library.
* Several writers of the ''original'' [[DarwinsDarwin's Soldiers]] RP on Furtopia played out scenes via private messaging. Those scenes were never released... not even to the GM.
* Fanfiction.net never lets any [[Fan Fiction]] remain on the site forever. Which is sad, since the Wayback Machine can't archive anything there...
* Public user photo site Fotopic went into administration in 2011, taking with it 8 years worth of images, websites, galleries... the lot. And with the Wayback Machine unable to save anything from it, it's all gone for good.