Lowered Monster Difficulty: Difference between revisions

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== Tabletop Games ==
* ''[[GURPS]]'' has an optional cinematic rule for this.
{{quote| ''If the foe is a super-strong monster that could kill or maim the hero with a single blow, it rarely strikes to inflict damage directly. Instead it slams the hero, or grabs him and tosses him around!''}}
 
 
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== Webcomics ==
* The webcomic ''[[The Noob]]'' hung a lampshade on it in [http://www.thenoobcomic.com/index.php?pos=299 episode 299]: The comic's featured generic fantasy [[Massively Multiplayer Online Role Playing Game|MMORPG]] "Clichequest" suffers not merely from a Lowered Monster Difficulty but from a Lowered ''Dungeon'' Difficulty as Dungeons and quests related to them "decay" over time.
{{quote| '''Emonika''': Why are Uber Guilds so desperate to get into the Lower Mantle before anyone else? After all, there are plenty of other dungeons in game.<br />
'''Sir Bob''': Emonika, you don't understand! ...Ah, to drink the first sip from the sweet chalice of success! To be cross-server famous! Ah, to be inspected by the awestruck crowds as you /dance the night away on the bank roof in your legendary gear! ...Like when I got this splendid hat on the third level of Tedious! It took weeks to plan.<br />
'''Emonika''': Pfft! I'm not even level 20 and I've been there three times already!<br />
'''Sir Bob''': That's because with every patch they make old content easier so that more people can do it. See, when a Dungeon is new it's almost impossible even to get past the entrance. Only the top elite guilds make progress at this state.... Nobody knows what lies ahead... Next, things get easier - And it's the turn of the casual guilds, i.e. people who raid very occasionally, like four times a week or so. Then, in time, the Dungeon is nerfed so much that it's completely abandoned, except for a few stragglers - newbies, gold farmers, people who got lost... }}