Lowered Monster Difficulty: Difference between revisions

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* Igor, the second boss in ''[[Cave Story]]'' reappears right before the final boss. The interesting part is that he has the same amount of health and does the same amount of damage, and is indeed exactly the same as when you met him earlier. The only difference is that you have [[More Dakka|bigger guns.]]
* ''[[Chrono Trigger]]'' has an interesting example. The plot requires you to fight the [[Final Boss]] at one point before the end, and he's even more difficult than he is then, not just because you haven't had time to [[Level Grinding|grind levels]] or find the [[Infinity+1 Sword]], but because he has many more HP and uses his ultimate attack almost immediately. Beating him then is one of two ways to get [[Multiple Endings|the developer's room ending]], but it isn't practical unless you're using a [[New Game+]]. (The other way to get the ending is to choose to fight him as soon as the game starts, an option only available in a [[New Game+]]; if you do so, he's only as strong as he is at the end of the game, so beating him in the [[Hopeless Boss Fight]] is definitely worth some [[Bragging Rights Reward|bragging rights]].)
* Mendoza in ''[[Command and& Conquer]]: Renegade''. He appears twice in the game before a climactic battle, only to be hurt a little and escape (even saying "I'll finish you later!" before flying off in a helicopter). He's invincible while escaping, and each time he returns, he's back to full health. When he finally fights a pitched battle against Havoc, he's at full health again, but as easily hurt as before.
* ''[[Crysis (series)|Crysis]]'' has a fairly glaring example in the large alien robots called Scouts. Throughout the early part of the game they're shown as exceedingly deadly with ''one'' of them effectively killing off the players entire team (who all have his weapons and powers) with barely any chance for them to fight back. However when they eventually come after the player all three parts of the trope come into play they attack from plain sight forgoing the previous brutal ambushes they used, they don't simply grab and maul him in seconds like they did all his teammates, and simple machine gun bullets can suddenly kill them rather easily. By the end of the game the player is battling them in packs of up to a dozen with no real explanation for their sudden decrease in deadliness.
** Also, in ''[[Crysis (series)|Crysis]]'' it's a major plot point that the largest alien war-machines (referred to as Exosuits in-game and as Hunters in the game files) have an energy shield that makes them indestructible and thus capable of single-handedly wiping out a few platoons of U.S. troops. However, in ''Crysis: Warhead'', those same Exosuits somehow lack their signature energy shields, and you fight and destroy a few of them as "boss battles" throughout the game. Even the North Korean nanosuit soldiers are seen destroying an alien Exosuit.