Display title | M.U.L.E. |
Default sort key | M.U.L.E. |
Page length (in bytes) | 5,444 |
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Page ID | 126014 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 15:45, 24 September 2017 |
Total number of edits | 8 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | M.U.L.E. is a classic turn-based multi-player computer game created by Dan (later Danielle) Bunten and published in 1983 by Electronic Arts. Or rather, it's a simulation of basic economics, disguised as a game: each player controls a settler (chosen from a variety of races) attempting to get rich developing the newly colonized planet of Irata. This is done by choosing plots of lands off a grid, stocking said plots with robotic Multi-Use Labor Elements, which can be equipped to mine, farm, or gather energy, and then swapping the results with the other players at auction. Assuming you can do all of this before your allotted time runs out. Players quickly learn about supply and demand, economies of scale, the organization of cartels, and the effect of monopoly control of resources. (But not about casinos -- every time a player ends his turn by gambling, he earns money.) |