Magic: The Gathering/Gameplay Tropes: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 22:
** The word ''Magic'' itself; on the back of the card, the word 'Magic' is (and always will be) blue, despite the fact that the official logo has been yellow for years.
** Many card abilities. When the game was new, colors were very ill-defined. Many cards were placed in colors based only on where the creature in question lives or what it does, even if its abilities as a card are completely different from most cards of that color, but cards like that remain in that color now just because of the earlier ones. Look at a list of cards from most sets and compare it to descriptions of the colors and you'll always find a few cards that don't fit the description, but they're there because they are similar or identical to really common or famous or powerful cards that were printed back when the company was still figuring this stuff out.
** The Gatherer text for [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Winter%20Orb Winter Orb] returned to it an old, old rule; in old editions of ''Magic'', any Artifact could be tapped to "switch off" its effects, a rule intended to emphasise their status as sorcerous machines.<ref>Or at least it did, until, in true Wizards fashion, the Oracle wording was changed to reflect more recent behavior for artifacts. Now WnterWinter Orb no longer shuts off when tapped.</ref>
** [http://magiccards.info/query?q=!Braid+of+Fire Braid of Fire] was introduced when mana burn was a thing, giving it a flavor of an ever expanding fire that you will eventually lose control of and get hurt by. Now that mana burn is gone (as it only mattered in decks that were designed to focus on it), it's just mana acceleration.
* [[Artifact of Death]]: [http://magiccards.info/m11/en/208.html Jinxed Idol] is a good example. There are others.
* [[Asteroids Monster]]: [http://magiccards.info/m11/en/185.html Mitotic Slime]