Magic: The Gathering/Gameplay Tropes: Difference between revisions

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** Gerrard is the hero of the ''Weatherlight'' saga, which spanned across years of the storyline. When he was eventually printed as a card, it was laughably underpowered.
** Karona, who emerges in Onslaught block as a [[Physical God|physical manifestation of Dominaria's mana]] formed from the [[Fusion Dance|fusion]] of the powerful and iconic legends Phage the Untouchable and Akroma, Angel of Wrath, is far less useful than she has any right to be as well--so much so that head designer Mark Rosewater [http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr232 publicly apologized] for how lame she was:
{{quote| That card is an embarrassment to card design. I actually had zero to do with the card and I'm still embarrassed. We took two iconic beloved cool legends and combined them into a pile of, well a word I'm not allowed to use on this site. Of all the balls dropped with the design of legendary characters, this is one near the top of the list. My humblest apologies.}}
* [[Chekhov's Gun]]:
** You know those useless snow-covered lands from ''Ice Age''? Not so useless as of ''Coldsnap'' -- 11 years later!
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** From the ''Fifth Dawn'' set comes the four Stations (Blasting Station, Grinding Station, Salvaging Station, and Welding Station), which can deal infinite damage when you have them all in play. According to Magic's R&D, it was the first "I win" combo they ever made intentionally.
* [[Gambit Pileup]]: Due to the nature of the stack, players can find themselves fighting a mini battle in which they're undoing each other's move, for example:
{{quote| '''Player 1:''' Shock on Player 2's Merfolk Looter.<br />
'''Player 2:''' Unsummon on Player 2's Merfolk Looter.<br />
'''Player 1:''' Counterspell on Player 2's Unsummon.<br />
'''Player 2:''' Counterspell on Player 1's Shock.<br />
'''Player 1:''' Counterspell on Player 2's Counterspell. }}
:: And so on. If they do this by piling the cards onto each other (or playing online), then the trope is being played literally.
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** A less "meta" example is the Orzhov guild from ''Ravnica'' block, whose primary strategy is to gradually "bleed" the opponent by combining lifegain effects with repeatable incremental damage.
* [[Griefer]]: The ''New Phyrexia'' expansion was [[Intentional Trope|intentionally designed with Griefing in mind]], and contains many cards that are intended to make your opponent feel bad. For example, [http://magiccards.info/nph/en/23.html Shattered Angel] takes something they normally feel happy about (getting more mana) and makes them feel bad about it (by making you gain life every time they play a land); there's a similar dynamic with cards like [http://magiccards.info/mbs/en/21.html Consecrated Sphinx], [http://magiccards.info/nph/en/25.html Suture Priest], [http://magiccards.info/nph/en/87.html Invader Parasite], and so on.<br /><br />And while most sets have spells that kill or disable your opponent's stuff, in ''New Phyrexia'' they have added effects that rub your victory in their face, as with [http://magiccards.info/nph/en/40.html Numbing Dose], [http://magiccards.info/nph/en/99.html Victorious Destruction], [http://magiccards.info/nph/en/43.html Psychic Barrier], [http://magiccards.info/nph/en/110.html Glissa's Scorn], [http://magiccards.info/nph/en/58.html Enslave], [http://magiccards.info/nph/en/41.html Phyrexian Ingester], etc.<br /><br />Or, as development team member Tom LaPille [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/140 puts it]:
{{quote| Our vision of ''New Phyrexia'' -- as created by Aaron Forsythe and Ken Nagle, the two players in R&D with the strongest griefing tendencies -- is one of all-upside [[Griefer|griefing]] that leaves your opponent not knowing what they're supposed to do and feeling a little bit violated. Phyrexia doesn't destroy all the creatures on the battlefield; it destroys all the creatures on the battlefield and [http://gatherer.wizards.com/Pages/Card/Details.aspx?name{{=}}Life%27s%20Finale rips some out of your library to boot]. Phyrexia doesn't just exile a permanent. It [http://gatherer.wizards.com/Pages/Card/Details.aspx?name{{=}}Exclusion%20Ritual disallows the opponent from casting every other copy].}}
* [[History Repeats]]: Literal example in the ''Time Spiral'' block, which brought back lots of old cards and themes as part of its "time" gimmick.
* [[Hit Points]]: 20 for each player to start, though it can get very low, very high, and some cards even let the player [[Determinator|keep going]] [[Only Mostly Dead|with 0 or less]]. Creatures also have these (in the form of toughness), but theirs reset each turn as long as they take less-than-fatal damage. Planeswalkers have Loyalty points which work a lot like the player's hit points.
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** Also sometimes used to justify breaking the rules of card design. [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Form%20of%20the%20Dragon Form of the Dragon] does a lot of things that, in terms of game mechanics, red spells don't normally do. It's okay, though, because the card TURNS YOU INTO A DRAGON!
** [http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/jm38 This quote] regarding [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=143024 Dragon Roost] sums things up:
{{quote| "Is there a downside?" <br />
"It's pretty expensive." <br />
"Who cares? You're making DRAGONS!" }}
* [[Sadistic Choice]]:
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* [[Transformation Is a Free Action]]: The Morph capacity. Free in term of timing as it don't use the stack so one can't do anything to respond its use.
* [[The Un-Reveal]]: Mark Rosewater loves to do this. For example, he once replaced most of the words in a spoiler laden paragraph with [[SMURFING|the word "goblin"]].
{{quote| ''Goblin of the Goblins'' is going to be a goblin built around the Goblin goblins, all of which have no goblin and are goblin. For example, there are two Goblins at goblin, the goblin of which is 7/7. All of the Goblins have a new goblin called goblin. Goblins with goblin have a goblin; whenever a goblin with goblin goblins, the goblin goblin must goblin that many goblins. The Goblins are very goblin but there are goblins that can create 0/1 goblins called Goblin Goblin that can be goblin to goblin one goblin goblin to your goblin goblin and will help you be able to goblin the Goblins. In addition, the goblin has a new goblin called goblin goblin. You may spend goblin on goblin with goblin goblin to improve their goblins and goblins. This Limited goblin is much goblin than the one in ''Goblin''.}}
** This is what it actually says:
{{quote| ''Rise of the Eldrazi'' is going to be a set built around the Eldrazi creatures, all of which have no color and are giant. For example, there are two Eldrazi at common, the smaller of which is 7/7. All of the Eldrazi have a new keyword called annihilator. Creatures with annihilator have a number; whenever a creature with annihilator attacks, the defending player must sacrifice that many permanents. The Eldrazi are very expensive but there are cards that can create 0/1 tokens called Eldrazi Spawn that can be sacrificed to add one colorless mana to your mana pool and will help you be able to cast the Eldrazi. In addition, the set has a new ability called level up. You may spend mana on creatures with level up to improve their stats and abilities. This Limited environment is much slower than the one in ''Zendikar''.}}
* [[Urban Legend of Zelda]]:
** Throat Wolf, a creature that supposedly had "firstest strike". This was before cardlists were available...