Magic Tool: Difference between revisions

Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9)
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* ''[[Homeworld]]'': The mysterious green beam, which fixes ships, is apparently the reverse operation of the mysterious ''red'' beam which gathers resources. In the sequel, harvesting is done by mechanical arms on the harvester, an apparent step back in technology. Probably taken from/inspired by ''Total Annihilation'' (see above), which predates ''Homeworld'' by a couple of years.
* ''[[Dark Cloud]]'': "Repair Powder," which takes this to a whole new level: merely sprinkling this miraculous powder on a weapon will instantaneously repair it.
* ''Savage'': There's no problem that can't be solved by [https://web.archive.org/web/20091001062528/http://www.ctrlaltdel-online.com/comic.php?d=20031015 hitting it with a sword].
* ''[[Deus Ex]]'' is a rare first-person shooter that almost completely averts the trope. You have nano-lockpicks, which can reform themselves to, well, pick locks. But for electronic security, such as keypads or security cameras, you need to use a different device, called a multi-tool. The function of these tools is more magical than the lockpicks. Finally, to break things such as crates open, you need an object such as a crowbar, police baton, or sword, all of which are themselves usable as weapons. The sequel plays it straight, abolishing lockpicks, as all traditional locks have vanished and replaced with keypads.
* In ''[[Sins of a Solar Empire]]'', the construction ships can build any structure. ''With a blowtorch''
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== Web Comics ==
* The proposed [https://web.archive.org/web/20100325235416/http://www.kurzweilai.net/articles/art0220.html?printable=1 Utility Fog] {{spoiler|Hob is [[All There in the Manual|made from]] }}in ''[[Dresden Codak]]''.
 
== Web Original ==