Majesty: Difference between revisions

28 bytes removed ,  10 years ago
m
Mass update links
(Import from TV Tropes TVT:VideoGame.Majesty 2012-07-01, editor history TVTH:VideoGame.Majesty, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 15:
 
Both the main games and the spinoffs can be bought at [[Steam]].
{{tropelist}}
----
=== This game provides examples of: ===
* [[Absurdly Spacious Sewer]]: Judging by what crawls out, at least. Or rolls out. "Ratapults"?
* [[Action Girl]]: Approximately a sixth of the heroes -- the priestesses, the solarii, and the paladins.
** [[Elfeminate|And possibly the elves, but it's hard to tell]]. According to the flavor text of the [[They Changed It, Now It Sucks|"re-imagining"]] Majesty ones Elfs were all Male, and serve the human world in gender shifts.
*** In the sequel (which has better 3D graphics), the elves are clearly female, with large assets. The other heroes are also changed a little: all rogues are now female (however, you can upgrade them to assassins which look male, but [[The Voiceless|don't speak]], so it's hard to tell), and the clerics are female too (upgradable to the priestesses for Krypta and Agrela), while paladins now upgrade from fighters, and thus will always be male.
* [[Added Alliterative Appeal]]: "Rise of the Ratmen". "Hold Off the Goblin Hordes" has Added Assonative Appeal.
Line 37 ⟶ 36:
* [[Awesome but Impractical]]: Direct damage spells, for the most part. Being able to deal damage to ''any'' monster on the map is always nice... but they have to be spammed like crazy to have any real effect, which will eat through even a 10000+ gold reserve like popcorn. And if you try using them on a monster with magic resistance, about half of those will be negated anyway. Wizard guild spells particularly so, since they have a limited range to begin with.
** Earthquake too. It's the only way to deal direct damage to buildings other than Lightning Bolt (which suffers from all the problems of wizard guild spells), and deals a rather large amount of damage at that. However, while the cost is manageable, it has an incredibly long cooldown before it or ''any'' sorcerer spells are available again. Since Change of Heart is a vital spell for getting [[Too Dumb to Live|your]] [[Suicidal Overconfidence|heroes]] out of trouble, it's generally a bad idea to incapacitate yourself for such a long period of time. Plus it runs the risk of damaging your ''own'' buildings if you place the earthquake too close to your kingdom...
** Temples to Krolm. Barbarians are one of the best melee fighters in the game, with damage exceeding that of ''[[Lightning Bruiser|paladins]]'', and the ability to go into a [[Non -Lethal KO]] instead of dying. Rage of Krolm is a very potent spell, too. However, if you build it, you can't build ''any other temple'', meaning you give up almost all the spells in the game and a ton of heroes that mostly fulfill unique roles. Most of the time, that's simply too steep of a price. In the times when multiplayer was played though, most players banned use of Krolm though, despite how big of a crutch Krolm is.
** Adepts, usually. They constantly use speed charms on themselves, making them the fastest characters in the game, and have incredibly good stats to boot. Unfortunately, they spend most of the time patrolling your palace, so they rarely put their skills to good use by, say, exploring or fighting monsters. And even when they do get into a fight, they're extremely cowardly, usually fleeing after a single hit. Once they get a few levels under their belts they shape up, especially in the Northern Expansion, which gives them the ability to teleport anywhere on the map, turning them into something of a magical SWAT team.
* [[Ax Crazy]]: Warriors of discord are insane to the point of stupidity and are quite bloodthirsty. They wear leather "armor" and use a [[Blade On a Stick]]
Line 43 ⟶ 42:
** The sequel shifts the ressurection function to a graveyard building, eliminating the need to invest heavily into high level temples to access that ability. However, graveyards are placed automatically the first time a hero dies, and [[Blessed With Suck|periodically spawn animated skeletons and zombies]].
** Healers do this when killed. Once per gained level.
** One of the perks of Barbarians is their ability to turn death into a [[Non -Lethal KO]].
* [[Bald Women]]: Healers of Agrela.
* [[Barbarian Hero]]: Barbarians, Warriors of Discord
* [[Bare -Fisted Monk]]: The monks of Dauros.
* [[The Beast Master]]: Higher level cultists can charm most animal and animal-like [[Mook|mooks]]. Priestesses can do similar with undead, as well as often creating their own skeleton mooks.
* [[The Berserker]]: As explained in [[Too Dumb to Live]], below, all the heroes can be this, but some more than others. Barbarians and warriors of discord are infamous for doing ''nothing but'' -- they're strong, but they'll die the moment they hit something they can't take because they never back down.
Line 67 ⟶ 66:
** He also has practically infinite amounts of money unless you make an effort to destroy said caravans. Furthermore, he starts with a fully-developed kingdom and fully-upgraded temples; you do not.
** Your wizards also join him (presumably because they're snobbish upper class [[Insufferable Genius|Insufferable Geniuses]]), so he has access to both wizards and their spells, which you cannot get during the quest, ever.
* [[ClicheCliché Storm]]: [[In-Universe|Intentional]].
** [[Troperiffic]]
* [[Cloudcuckoolander]]: Cultists and [[Psychopathic Manchild|warriors of discord]] can be rather crazy at times. Fitting, since their patron god is the god of chaos.
Line 84 ⟶ 83:
* [[Drop the Hammer]]: Dwarves.
* [[Easter Egg]]: {{spoiler|Most of your units and buildings and a few enemy ones have a verbal Easter egg that can be accessed by selecting them by holding down shift and hitting the quotation mark key. This will cause the unit to spout an amusing line such as the Guardhouse's "ey, whose turn for the donut run?". You can also tap the enter key to bring the in-game chat box up and type in the words "planet fargo" (without the quotation marks) for another Easter egg in the form of a piece of techno music sung by Venn Fairweather.}}
* [[Eldritch Abomination]]: The rather appropriately named "Abomination" from the expansion's "Vigil For a Fallen Hero" quest. {{spoiler|Not only does this thing [http://pcmedia.ign.com/media/previews/image/majestyNEab.gif very much fit the visual bill], but its in-game spells revolve around [[Mind Rape|messing with your hero's heads]], being capable of sending them fleeing for their lives or even briefly [[Mind Control|turning against their fellow heroes]]. Also, after you kill the thing, your advisor (who refers to the Abomination as an "indescribable evil") reveals in the closing monolouge for the quest that the surviving heroes ("even the most stoic of these veterans" according to the advisor) are "forever changed", [[Shell -Shocked Veteran|suffering from what a modern observer might recognize as post-traumatic stress disorder]], reporting reccuring nightmares or hallucinating the sound of its call.}}
* [[Elemental Powers]]:
** [[Playing With Fire]] - Solarii, Wizards
Line 91 ⟶ 90:
** [[Dark Is Edgy]] - Priestesses, the Witch King, the Liche Queen
** [[Dishing Out Dirt]] - Dauros
** [[Light 'Em Up]] - Paladins
** [[Poisonous Person]] - Ratmen, users of poison plants, Cultists
** [[Pure Energy]] - Wizards
Line 99 ⟶ 98:
* [[Enemy Mine]]: In the sequel, the priesthood of Ardania launches a coup via the "Spirit of Kings" and kicks you and your adviser out. There's only one organization left to turn to: the monsters you spent the main campaign killing off. Awkward, yes, and you [[Continuity Nod|have to resolve the new problems you gave each monster group not too long ago.]]
* [[Everyone Join the Party]]: In the final quest of the original game, you can't recruit any non-humans or build any temples. However, your single exploring guild can uncover every single kind of hero hiding in your kingdom, who all band together to take on every single kind of evil the game has to offer.
* [[EverythingsEverything's Worse With Bears]]: Hellbears are easily capable of killing low-level heroes. Inverted for the cultists of Fervus, though; at higher levels, they gain the ability to transform into hellbears, greatly increasing their health, attack speed, and damage.
* [[Evil Tower of Ominousness]]: The witch king's.
* [[The Fair Folk]]: Dryads are implacably hostile to humans, and no one really knows why.
Line 145 ⟶ 144:
*** After awhile, the missions become essentially luck based. Monster Kingdom is damnright impossible after a few levels in due to the rampant cheating the AI puts your through
*** YMMV, and then some. Actually, one of the biggest complaints about this game is that once you get past the minute 10 mark on (MOST) maps, if you're still alive, you've won. The dragon level would probably qualify as more of a [[Wake Up Call Boss|Wakeup level]]
* [[Non -Lethal KO]]: Barbarians have a chance of going into one of these instead of dying.
* [[Only in It For The Money]]: Rogues, represented in-game by their being the class most susceptible to rewards. "[[Famous Last Words|Leave... my gold... ]]''[[Famous Last Words|alone]]''..."
* [[Perspective Flip]]: Each scenario is essentially a whole load of [[RPG]] [[The Quest|Quests]] from the point of view of the king setting them. The heroes join a guild, upgrade their equipment, learn spells, and either chase bounties or engage in [[Random Encounters]].