Mana Khemia: Alchemists of Al-Revis: Difference between revisions

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** There's also the small [[Running Gag]] of Professor Zeppel calling <s>Ms.</s> Isolde. Or <s>Vice-Principal</s> Madame Ernentraud, or Matron for Flay. Or...[[Running Gag|yeah, let's just say that people are fond of this.]]
* [[Instant Expert]]: Subverted in Anna's case. She first is implied to be one of these when she joins the academy and immediately performs high-level synthesis on par with the characters from a grade above hers. It's then revealed in a character quest that she actually has no idea what she's doing and was simply copying her classmates, leading to poor grades when studying on her own. She is thus forced to learn the process of alchemy from square one, learning it the hard way just like everyone else.
* [[In -Universe Game Clock]]: On the upper right of the screen while exploring a dungeon, there's a clock thing, which has a pendulum. Said pendulum goes from one side to the other in roughly... about one and a half seconds? Apparently, each swing of the pendulum is roughly five ingame minutes.
** And running from battle, even if you get the first move and don't take many cards to get there (each card is one minute), costs you one hour.
* [[Invisible to Normals]]: The Mana have this as a trait, which also explains why no one can "accidentally stumble" into the academy (Alchemy is a closely guarded secret from those who may abuse it): the floating school is held up by a Wind Mana.