Marathon Trilogy/YMMV: Difference between revisions

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** It's occasionally hard to tell whether the dark rooms, claustrophobic hallways, and stealthy enemies are ''meant'' to be scary, but boy howdy, they ''are''.
** The "dream" levels in Infinity, especially the messages you find in them.
** The [[http://marathon.bungie.org/story/arrival.html#Never<!-- 20Burn20Money%20Burn%20Money story of Gheritt White.]] (Third terminal in that level.) It's found at the top of a nigh-inescapable prison cell. -->
* [[Older Than They Think]]: These games helped pioneer the idea of story-driven first-person shooters before [[Half Life]] (the game most often credited with this innovation) was even a gleam in anyone's eye. Marathon is also credited with being the first computer-based shooter to use the mouselook control scheme, and was at least ''one of'' the first shooters to feature secondary ammo and allied NPCs (the automated defense drones in the first game, then the BOBs in the sequels).
* [[Paranoia Fuel]]: The Lookers in Colony Ship for Sale, Cheap. Lookers explode on you, similar to simulacrums, but they are very hard to punch without getting yourself hurt, they can fly, and some are camouflaged (they look like shadows). Still, not too much of a problem, since one bullet kills them. However, on Colony Ship for Sale, Cheap, they are in nearly every dark corner and every other corner in a hallway.
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{{reflist}}
[[Category:Marathon]]
[[Category:YMMV]][[Category:Pages with comment tags]]