Mario & Sonic at the Olympic Games: Difference between revisions

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A crossover was the next logical step. Then Sega got the license for the [[Olympic Games]], and that was where they decided the first crossover would be.
 
This is basically the [[Loads and Loads of Characters]] of the respective series competing in the events of the [[Olympic Games]]. Now being in what amounts to a minigame compilation is a disappointment for some, since the most logical crossover would be a [[Platform Game]]<ref>[https://web.archive.org/web/20130109103139/http://www.tssznews.com/2011/05/17/why-we-may-never-see-a-proper-mario-sonic-platformer/ According to this interview], Sega and Nintendo discussed the possibility of such a game, but the inability to come up with a "neutral" play style to balance Mario and Sonic prevented it from being made</ref>. Regardless, this series has been a major success.
 
The games in the series:
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** The game reminds you to take a break, but the reminders happen more often than the breaks they recommend.
* [[The Cameo]]: Various characters appear as Mii costumes.
** Speaking of the costumes, special note goes to [https://web.archive.org/web/20140710132039/http://www.mariowiki.com/File:MiiBDLarry.jpg the] [https://web.archive.org/web/20140710132039/http://www.mariowiki.com/File:MiiBIMorton.jpg Koopalings] [https://web.archive.org/web/20140710132032/http://www.mariowiki.com/File:MiiBGWendy.jpg in] [https://web.archive.org/web/20140710132035/http://www.mariowiki.com/File:MiiBHIggy.jpg the] [https://web.archive.org/web/20140710132025/http://www.mariowiki.com/File:MiiBERoy.jpg London] [https://web.archive.org/web/20140710132016/http://www.mariowiki.com/File:MiiBFLemmy.jpg 2012] [https://web.archive.org/web/20140710132028/http://www.mariowiki.com/File:MiiBJLudwig.jpg iteration]. Yes, it's their first "appearance" since ''[[New Super Mario Bros. Wii]]''.
* [[Cash Cow Franchise]]: Considering what both Mario and Sonic are on their own.
* [[Character Customization]]: The Mii's stats can be altered with different costumes in ''Winter Games'' and ''London 2012''.
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* [[Crossover]]
* [[Did Not Do the Research]]: Fans complaining Sonic should always win the racing events. This is wrong for multiple reasons.
** Sonic's standard running speed was not particularly fast, at least not until ''[[Sonic Unleashed]]'', which came out over a year after the first ''Mario & Sonic at the Olympic Games'' game. Any hyper speed before that was due to spin dashes or speed boosters. That being said, cutscenes in ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]'' [[Cutscene Power to the Max|did show Sonic going at incredibly fast speeds]].
** Sonic wouldn't use his super speed, nor any of the boosts or spins, because in-universe, Sonic's good sportsman-like nature means he wouldn't flaunt his talents and would instead give the others a fair chance at winning, as we've seen in other racing games with Sonic.
** Mario's running speed was not particularly slow. In-universe, he's been seen to [[Super Paper Mario|outrun soundwaves]] and [[Super Mario World (video game)|run u]][[Super Mario 64|p walls]]. Mario is [[Humble Hero|known to be humble]], and not flaunt his talents too much.
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* [[Heel Face Revolving Door]]: The bosses start off friendly before the fight, and then they go back, with the exceptions of Eggman Nega and Dry Bowser, who simply vanish.
* [[It Will Never Catch On]]: Sega hoped both versions of the first game would sell 4 million copies combined. They got laughed at by the gaming press and on [[Message Board|Message Boards]]. To date, both versions of the first game have sold more than that each. In fact, the Wii version is currently the ''highest selling Sonic game of all time'' (second best if you count ''[[Super Smash Bros.]]. Brawl''), and the second game is also a hit, with the Wii version selling just over 4 million, and the DS version selling over 3 million, as of early September 2011.
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* [[Licensed Game]]
* [[Shout-Out]]:
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* [[The Unexpected]]: Even if people were expecting a Mario and Sonic crossover, ''nobody'' would have expected it to be a ''Track And Field''-esque minigame collection.
* [[What Could Have Been]]: Silver the Hedgehog and [[Donkey Kong]], who are playable characters in the second game, were planned to appear in the first one in the same capacity. Birdo and Jet the Hawk were to appear in the first game as playable characters too, but they ended up in the second game as a VIP audience member and a Festival Mode rival character, respectively.
** The Olympic Games games also caused a What Could Have Been on an '''unrelated''' game: Sumo Digital thought up of the possibility of having Mario as a [[Guest Fighter|guest character]] for the Wii version of ''[[Sega Superstars|Sonic & Sega All-Stars Racing]]'' ([[Mario Kart|for reasons that should be obvious]]) but didn't go ahead [https://web.archive.org/web/20150919154205/http://seganerds.thekartel.com/blog/2010/02/22/exclusive_qa_with_sonic_and_sega_all-star_racings_producers because of the mere existence of these games], feeling that Sega would be cash-cowing both Mario and Sonic too much otherwise. (This also had the side effect of letting Microsoft go unopposed with [[Banjo-Kazooie|their own guest racer]] for the Xbox 360 version.)
* [[What Happened to the Mouse?]]: The rivals disappear without explanation on the Wii. The DS version has most of them become friendly NPCs.
 
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[[Category:Mario and Sonic At The Olympic Games{{PAGENAME}}]]
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