Masamune Shirow: Difference between revisions

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One of the mangaka most responsible for the prevalence of [[Cyberpunk]] themes in anime and manga since the early 1980's, [[Shirow Masamune]] specializes in stories about technology-gone-berserk and [[After the End|post-apocalyptic madness]].
 
Beginning his career with such works as ''Intron Depot'' and ''[[Black Magic M-66]]'', Shirow struck gold with ''Dominion'', one of the funniest [[Dystopia|dystopian fantasies]] ever written -- which was later turned into the successful [[OAV]] series ''[[Dominion Tank Police|Dominion: Tank Police]]''. The more serious ''[[Appleseed]]'' manga was also successful.
 
However, he is currently best known for his hard-SF saga ''Koukaku Kidoutai'', known overseas as ''[[Ghost in Thethe Shell]]''; not only did ''GITS'' have an extremely successful [[Ghost in Thethe Shell (Mangamanga)|print run]], but it was turned into a [[Ghost in The Shell (Animefilm)|film]] by [[Mamoru Oshii]] and adapted -- with help from Shirow himself -- into a TV series (''[[Ghost in Thethe Shell: Stand Alone Complex (Anime)|GITS: Stand-Alone Complex]]'') that has run for two seasons.
 
In 2008 he worked on ''[[Real Drive (Anime)|Real Drive]]'' with [[Production IGI.G]]., which have been responsible for the GitS series ''[[Stand Alone Complex]]''. An other [[Production IGI.G]] work he participated in was ''[[Sampaguita (Visual Novel)|Sampaguita]]'', the 3rd game of the interactive anime [[Visual Novel]] series ''[[Yarudora (Visual Novel)|Yarudora]]'', providing character design. He was also involved with character design for ''[[Fire Emblem]]: [[Fire Emblem Akaneia|Shadow Dragon]]''; the true extent of his involvement beyond drawing official artwork ([[Off-Model|below his normal skill level in places]]) for the game is unknown, but the in-game character designs do suggest he did have quite the influence on the general style direction.
 
Shirow's art style is characterized by an obsessive attention to technical detail (rivaling that of his contemporary [[Katsuhiro Otomo]]), and a similarly detailed -- if unrealistic -- approach to character design.