Mass Effect: Infiltrator: Difference between revisions

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'''''Mass Effect: Infiltrator''''' is an iOS-exclusive [[Third -Person Shooter]] with [[RPG Elements]] released as a tie-in game to ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''. It was made by the authors of ''[[Dead Space (Video Game)|Dead Space]] Mobile'' and uses the same engine, albeit with a redesigned combat system to incorporate [[Take Cover|cover-based]] mechanics.
 
The players take control of Randall Ezno, a [[Punch Clock Villain|Cerberus Operative]] that ends up at odds with Cerberus's plans for himself and his coworkers. Much shooting and backstabbery ensues.
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* [[Save Scumming]]: The game doesn't really track those Intel Points outside of itself. Amass a lot, back up your saves through whatever means you can think of, spend them on Galactic Readiness, restore the backup. Voila, that intel is back while your Readiness is now higher! Rinse, lather, repeat.
* [[Scenery Porn]]: It may not be based on the Unreal engine, but some of those locations are downright spectacularly gorgeous, especially on the iPad.
* [[Scoring Points]]: You gain money based on how much "combo points" you earned and how swiftly you completed a section. You gain points for chain-killing enemies, making each next kill with a different weapon than the previous one and extra points for [[One -Hit Kill|One Hit Kills]].
* [[Shout Out]]
** After Randall leaves the Cerberus base, his first stop is a planet known only as [[Alien (Film)|LV426]].