Mass Effect 2/Tropes G-M: Difference between revisions

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{{quote| '''[[Memetic Badass|Niftu Cal]]:''' I am a great biotic wind who will sweep all before me like a...[[Shaped Like Itself|a great biotic wind!]]}}
* [[Go for The Eye]]: {{spoiler|How you defeat the [[Eldritch Abomination|Reaper]] fetus at the end of the game.}}
** This is also what Tali tells her pet combat drone to do (go for the optics)! This is part of a complex series of [[Shout -Out]] to [[Baldurs Gate]] 2: Tali's drone (Chiktikka Vas Paus) is named after Chiktikka Fastpaws, the raccoon familiar of the Gnomish god Aerie of Baldurs Gate worships (and whom she often mentions when given orders). From the same game, Minsc has a hamster named Boo, and one of his warcry is screaming to Boo to "Go For the Eyes".
* [[Golden Ending]]: {{spoiler|Saving your entire crew}} and having your whole squad survive the [[Suicide Mission]]. To get it, you must walk the...
* [[Golden Path]]: {{spoiler|Complete all loyalty missions for all squadmates to where they're loyal. Leave for the suicide mission immediately after your crew gets abducted. On the suicide mission, assign Tali, Legion, or Kasumi to be in the duct, Garrus, Miranda, or Jacob to lead fire teams, Samara/Morinth or Jack for the "Biotic Shield", send Mordin or Thane back with any rescued crew, and leave Grunt, Garrus, and Zaeed behind on the "hold the line" segment for they have the biggest "strength factor" in favor of your team for whatever calculation determines if people die there.}}
** {{spoiler|Note that it is possible to save everyone even if not all of them are loyal. It's never a good idea to have non-loyal squadmates in 'specialist' roles like fire team leader or biotic shield, or as party members for the final boss fight. On the other hand, it's entirely possible for characters to survive holding the line near the end whether or not they're loyal, especially if you have DLC characters for additional defensive strength.}}
* [[Gone Horribly Right]] / [[Gone Horribly Wrong]]: As a rule of thumb, Cerberus experiments never end well.
* [[Good Cop, Bad Cop]]: When you and Thane are about to interrogate Elias Kelham in Thane's loyalty mission, you get the option of telling Thane which of these he should be (or just playing it by ear). Presumably, Shepard will then be the other, but you can jump off the rails, naturally, and have them ''both'' be "bad cop" or "good cop".
* [[Good Smoking, Evil Smoking]]: The Illusive Man smokes at least four a day. A batarian merc repairing a gunship lights up when spoken to. The smoke bothers Shepard, who can electrocute him and make the boss fight easier.
* [[Gray and Grey Morality]]: The decision to either {{spoiler|brainwash or kill the "heretic" geth}} at the end of {{spoiler|Legion's}} loyalty mission.
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* [[Heroic Fire Rescue]]: In Zaeed's loyalty mission, Shepard has to choose between running into a burning refinery in order to turn on the fire suppression systems and rescue the workers, or pursue the man Zaeed has wanted revenge on for twenty years and ignore the workers.
* [[Heroes Unlimited]]: The entire point.
* [[Hero -Killer]]: The Collectors take this quite literally. There's a ''reason'' the final battle against them is a [[Suicide Mission]].
* [[Hidden Depths]]: The dossiers in ''Lair of the Shadow Broker'' have a variety of insights into your [[Mass Effect 2 (Video Game)/Characters|crew (and a few NPCs)]].
* [[Hide Your Lesbians]]: Unfortunately, despite an already-present [[Discount Lesbians|sort-of]] [[Gay Option]] in the first game, and an initial promise from [[Bio Ware]] of additional options in the sequel, ''Mass Effect 2'' manages to obscure the possibility of homosexuality quite completely. Even though your relationship with Liara from the first game carries over (provided you romanced her), the closest the sequel comes to actually having a [[Gay Option]] is some light flirting with yeoman Kelly Chambers.
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* [[Instant Win Condition]]: Some battles simply require you to kill one enemy. None of the others matter, and since you don't get exp for killing things this time around, there's no reason to.
* [[Insult Friendly Fire]]
* [[Insurmountable Waist -Height Fence]]: On Haestrom, surmounting a fallen pillar a little taller than Shepard him/herself requires gathering and applying demolition charges from behind an enemy swarm. Apparently giving a leg up is lost technology by the 22nd century. Shows up in other places, too.
* [[Interface Screw]]: Enemy flashbang grenades cause a temporary afterimage to overlap the screen. Also, getting drunk causes the screen to go blurry and wobble randomly.
** When a rocket or other concussive blast goes off near Shepherd, the sound becomes muted for several seconds while your ears recover.
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* [[Kill Him Already]]: Shepard and various party members can skip the angst and just get on with at several points. Or they can play the angst straight too.
* [[Kill It With Fire]]: Incendiary ammo is useful for taking down armor and enemies that regenerate health, mainly krogan. Incendiary grenades and the Incinerate power are also available.
** Zaeed's DLC adds the M451 Firestorm, a nasty flamethrower. A situational weapon for most characters, unless you're a Vanguard: in that case, it can be the perfect complement for the Vanguard's [[Ax Crazy|peculiar way]] [[Short -Range Shotgun|to deal with hostiles]].
* [[Kill It With Ice]]: Similarly, Cryo Ammo, Cryo Blast, and the M622 Avalanche heavy weapon are good for getting enemies to hold still for a few second while you finish pumping rounds into them.
* [[Klingon Promotion]]: {{spoiler|The current Shadow Broker is actually a yahg that the previous Shadow Broker had captured first as a curiosity, and then an agent before it killed him to take his place. Liara upholds the tradition, although her goal was originally to rescue Feron.}}
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** There's also [[Affably Evil|the]] [[No Name Given|Illusive]] [[Humanity Is Superior|Man.]]
** {{spoiler|Warden Kuril claims to be one, with his extortive methods being needed to maintain the ship while keeping the scum of the galaxy locked up for a cost, but considering how he ends up showing he wants to imprison Shepard and sell him/her, it ''really'' comes across as rather half-hearted.}}
* [[Knuckle -Cracking]]: Invoked by Shepard to extract information from a volus on Illium. To the surprise of no one, he quickly gives up the info once Shepard made it clear how much s/he wanted it. The same thing happens to a elcor on Omega.
* [[Lampshade Hanging]]: Despite being a starship flying through space, the ''Normandy'' is seen [[Old School Dogfighting|maneuvering as if it were an atmospheric fighter jet]]. This is [[Lampshade Hanging|lampshaded]] when Joker says, "It takes skill to bank like that in a vacuum... don't think that it doesn't!"
** In one of the [[DLC|DLCs]], you visit the final resting place of {{spoiler|the first Normandy.}} Among the wreckage, you find... the Mako rover, pretty much intact - and stuck in the level geometry, of course.
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* [[Leave the Two Lovebirds Alone]]: At the end of the Shadow Broker DLC, Feron will volunteer to check the base's systems and excuse himself, along with your other party member (despite the fact that he only just got out of the torture chair).
* [[Leeroy Jenkins]]: {{spoiler|Prazza's}} squad during the Freedom's Progress mission. {{spoiler|They completely ignore orders and charge into the middle of the colony, only to get massacred by a [[Mecha Mooks|big honkin' YMIR mech]] for their troubles.}}
** There's also the young merc wannabe on Omega who tries to join the group taking on Archangel - he even [[Call Back|looks and sounds quite similar to Jenkins]]. Unless Shepard prevents him from signing up, he vaults over the wall and [[Improbable Aiming Skills|instantly]] gets [[Boom! Headshot!|one between the eyes]].
** What about [[One-Scene Wonder|Niftu Cal]], '''[[Memetic Badass|the Biotic God]]''', provided you don't take him out gently?
{{quote| '''Shepard:''' (dully) Charge.}}
* [[Lethally Expensive]]: Shepard recruits Tali after rescuing her from an important surveying mission gone south. Tali's entire squad (aside from herself and possibly one other soldier) is lost getting the data, which concerns a star destabilizing much faster than it ought to be.
{{quote| '''Tali:''' That damn data had better be worth it. }}
* [[Let's Split Up, Gang!|Let's Split Up, Gang]]: Part of the final mission. Whether the "goes horribly wrong" part gets played straight is entirely up to you.
* [[Light and Mirrors Puzzle]]: Present at one point.
* [[Lightning Gun]]: The Arc Projector [[BFG|heavy weapon]]. Like most other things, much work was put into making such a gun actually work and not just [[Handwaved]].
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* [[Missing Trailer Scene]]: The page quote. Despite most of the advertising focusing on them as such, Shepard never actually refers to the colonists (or anyone else) as "the lost" in the game.
* [[Money for Nothing]]: Inverted; there are more things to buy than there are credits to buy them with. Played straight again in subsequent playthroughs or with ''[[Mass Effect 1]]'' characters who had several million credits when imported into the second game. Also played straight with minerals: by the time you get enough Element Zero or platinum for all the upgrades, you will likely also have big piles of palladium and iridium, and nothing to do with them.
* [[Mood Whiplash]]: The part when {{spoiler|the Collectors kidnap the Normandy's crew and Joker is temporarily playable}} is a [[Player Punch]], but it also contains [[Shout -Out|shout outs]] to [[The Matrix]] and [[Futurama]], and one of the most hilarious jokes in the game, all in the space of four seconds.
** There's also {{spoiler|Tali}}'s trial, which is all very dramatic and serious... until one of the admirals drops those ''[[Incredibly Lame Pun|atrocious]]'' penis puns.
* [[Mook Horror Show]]: Korlus turns into this thanks to the Blue Suns' radio chatter. It quickly becomes apparent that Shepard's team of three is a bigger threat than all of Okeer's rejected krogan, their boss is no help whatsoever, and all they can really do is panic.