Master of Magic/YMMV: Difference between revisions

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** Life magic has a spell that doubles the income of a city and another spell that makes citizens euphoric, thereby canceling all rebellion within a city. Combining these two spells on all your cities and jacking up taxes to three gold per turn will essentially give you an unlimited amount of gold, to the point where you can build a city or massive army from the ground up in just a few turns. Then again, gold is rarely in short supply late game<ref>Late game? You can ''begin'' the game with Stream of Life, and get it cast on your first city. Taxes through the roof, and you can burn gold for mana to maintain your enchantment, with interest, and your population is booming. Rinse and repeat as you build or capture cities. It's a completely degenerate strategy, worth playing once just for the lulz</ref>, and food is more of a limiting factor on armies<ref>Big cities can make you lots of food anyway</ref> than money, which is where Nature magic comes in ...
** Many [[Game Breaker]] strategies are based on investing all starting picks in one spell school, which allows picking some high-level spells from the start. While it takes a lot of time<ref>though, in perspective, it's a lot less time than it would take to get a supply of Pikemen or Longbowmen on-line, let alone Paladins</ref> to actually cast this high level spell, once it's done you get unstoppable warrior (or some other overpowered thing).
* [[Hilarious in Hindsight]]: Tlaloc is an anagram of [[LO LcatsLOLcats|Lolcat]].
** I can haz Spell of Masturi?