Mazes and Monsters: Difference between revisions

update links
m (Mass update links)
(update links)
 
(2 intermediate revisions by 2 users not shown)
Line 1:
{{work}}
{{quote|''"Mazes & Monsters is a far-out game. Swords, poison, spells, battles, [[Bread, Eggs, Milk, Squick|maiming, killing--!]]"''<br />
''"Hey, it's all imagination."''<br />
''"[[Serious Business|Is it?]]"'' |'''Lieutenant Martini''' and '''Daniel'''}}
 
A [[Made for TV Movie]] from 1982, ''Mazes and Monsters'' is the story of four college students who are heavily involved in the titular fantasy role playing game. All four students play the game as an escape from their own various personal problems. Jay Jay's mother redecorates his room at the drop of a hat and tends to ignore him. Kate is still reeling from her father walking out on the family and her struggles as a woman and a writer. Daniel's parents repeatedly pressure him to switch schools to MIT and become a programmer despite his yearnings to be a game designer. Finally, Robbie flunked out of his last college and still can't cope with his feuding, alcoholic parents nor the disappearance of his older brother Hall. At first the four bond over their shared experiences within Mazes and Monsters, and Robbie and Kate begin to go out. However, when Jay Jay manipulates the group into a [[LARP]] in a local cavern, Robbie's mental state shatters and he believes himself to actually be his priest, Pardieu. Eventually, he runs off to New York seeking The Great Hall, forcing his friends to try and track him down when the [[Police Are Useless|police prove useless]]. While they get him home safely and the three other students abandon ''Mazes and Monsters'' in favor of true adulthood, they learn that Robbie's delusions have yet to vanish and they end up indulging him in one last game of ''Mazes and Monsters''.
 
If the above description doesn't make it clear, the film was an attempt to play up to the anti-''[[Dungeons and& Dragons]]'' [[The New Rock and Roll|moral panic]] still gripping the nation at the time of the film's release. It was adapted from a novel by the same name written by Rona Jaffe, who ''very'' loosely based it on the story of James Dallas Egbert III, a college student who disappeared in 1979 amidst media rumors of a ''Dungeons and Dragons'' role-playing game driving him into insanity. [[wikipedia:Steam tunnel incident|The truth of the incident]] had nothing to do with the game, but both the book and film were rushed out to capitalize on the media frenzy from the news reports. The film tries to portray the game as negatively as possible, suggesting that people that played had severe psychological problems. That three of the characters stop playing the game as a symbol of maturity says much about the film's pejorative view. On the other hand, the movie oddly dodges the Satanism conspiracies that were also popular at the time, instead focusing on the psychological effects the game supposedly has.
 
The other notable element to the film, besides its place in gaming history, is that Robbie was played by a 26-year-old [[Tom Hanks]], still in his early television days before he'd truly broken out as a major star.
Line 12:
 
* [[Ascetic Aesthetic]]: Jay Jay's mother turns his room into an example of this. Jay Jay compares it to a hospital room.
* [[Broken Aesop]]: The film tries to portray role-playing games as the cause of psychological problems and shows that the three students who stopped playing are completely happy now that they refuse to play anymore. This is ruined both by the evidence at the start of the film that they were already having problems at home that had nothing to do with their choice of entertainment. On top of that, inspite of their home problems, all of them had large, supportive networks of friends if Jay Jay's social circle is anything to go by. Finally, Robbie is still suffering from mental problems at the end of the film despite not playing the game anymore.
** One has to wonder if this was done intentionally by whoever wrote the movie. Think about: one of the main fundamentals for writing is being creative so being commisioned to make an anti-D&D movie would be enough to cause some messing about.
** It's also strange that a film so vehemently against the idea of using one's imagination had a sequence early in the film where the struggling Kate's mother actually ''encourages'' her to use her imagination in her writing.
Line 19:
* [[Covers Always Lie]]: The image on the DVD release of the film depicts a dark castle surrounded by a hedgemaze, with a dragon flying overhead and a ''significantly'' older Tom Hanks.
** The VHS release shows the actual characters in the film, dressed as their game characters, implying a fun sword-and-sorcery picture.
* [[Demonization]]: To ''[[Dungeons and& Dragons]]''
* [[Disappeared Dad]]: Kate's father walked out on her family, now having remarried. Kate is still bitter. Meanwhile, Jay Jay's father is never seen or referenced, leaving a strange unexplained absence when the other three kids have the whereabouts of their parents accounted for.
* [[Driven to Suicide]]: Jay Jay, feeling left out of the group when Robbie and Kate start dating and spending more time together, plans on a suicide in a local cavern, expecting it to make him famous. When he actually goes to the cavern, however, he stops his suicide attempt when he realizes it would be the perfect place for a ''Mazes and Monsters'' [[LARP]]. He's not even truly suicidal, he's ''bored''.
Line 49:
 
----
{{quote| ''[[Narm|Beware the sacrilege!]]''
}}
 
{{reflist}}
[[Category:Films of the 1980s]]
[[Category:Mazes and Monsters]]
[[Category:Film]]
[[Category:Mazes and Monsters{{PAGENAME}}]]