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prefix>Import Bot (Import from TV Tropes TVT:VideoGame.MechAssault 2012-07-01, editor history TVTH:VideoGame.MechAssault, CC-BY-SA 3.0 Unported license) |
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''MechAssault'' was a [[Third
The game is set in the late 31st Century of the [[Battle Tech]] universe, sometime after the Word of Blake occupation of Earth in 3058. The [[Player Character]] is an unnamed Mechwarrior of the elite [[Names to Run Away From Really Fast|Wolf's Dragoons]] [[Private Military Contractors|mercenary company.]] Together with [[Majorly Awesome|Major Natalia Kerensky]] and [[The Engineer|Lieutenant Foster,]] the Mechwarrior [[Send in The Search Team|has been sent to investigate]] the [[Distress Call|cessation of communication]] on the Periphery world of Helios. When they get there, their [[Drop Ship]] is shot down and they discover that the planet has been occupied by [[Knight Templar|the militant fanatics of the Word of Blake jihad.]] The team must salvage new gear, fight off the Blakeists and find out why they're on Helios in the first place.
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Both games featured online multiplayer over [[X Box Live]] in the form of modes like Deathmatch and [[Capture the Flag]]. The second game also had a persistent "Conquest" mode in which players battled for control of territories over the course of many matches.
There was also an installment on the [[Nintendo DS]], ''MechAssault: Phantom War.'' It is unrelated story-wise to the Xbox games, instead set many years later after the collapse of the HPG Network and staring a named protagonist, Mechwarrior Vallen Price. [[So Okay
{{tropelist}}
* [[Action Girl]]: Major Natalia Kerensky, your commanding officer, at least, [[Informed Ability|she's supposed to be.]] She ends up being more of a [[Badass in Distress]]. She's a competent [[Cool Plane|VTOL pilot]] if nothing else.
* [[Bottomless Magazines]]: Your weapons have unlimited shots unless you've upgraded them with a [[Power
* [[Canon Dis Continuity]]: "Considered apocryphal", to quote the [[Battle Tech]] wiki. This is in line with the policy of [[Battle Tech]] canon in general, wherein any inconsistencies are considered to be [[Com Star]] deliberately screwing with the records.
* [[Charged Attack]]: [[BFG|PPCs]] work this way as opposed to a cool-down as seen in the [[Mechwarrior]] series. The heavy missile weapons used by certain mechs, possibly Arrow [[I Vs]], also work like this.
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* [[Dismantled MacGuffin]]: The Data Core found at the end of the first game proves to be one of a set of five, created by Jerome Blake, the founder of the [[Com Star]] company. Exactly what they contain is unclear, but they are used several times to [[Plug and Play Technology|supercharge current technology.]]
* [[The Engineer]]: Lieutenant Foster. He's a bit of [[The Ditz]], but like many technicians in [[The Verse]], he can turn a pile of molten slag into a working [[Battle Mech]] [[Big Damn Heroes|in time to save your bacon.]]
* [[Everyone Calls Him "Barkeep"]]: The protagonist is almost always just called "Mechwarrior."
* [[Featureless Protagonist]]: The main character of the original game. Averted in the sequel, which has him as a male [[Heroic Mime]]. His eyes are hidden by a visor, though you can see them in the cover art.
* [[Frickin' Laser Beams]]: Pulse laser shots travel like your average "laser" projectile, while lasers shoot visibly-moving beams. Both types are, at least, as fast as bullets.
* [[Giant Equals Invincible]]: Harmless infantry enemies are excused in that they're members a fanatical cult who aren't afraid to die.
* [[Gundamjack]]: With the second game's special [[Powered Armor]], the player could simply hack into a Mech to disable it and immediately switch over with no indication of [[Fridge Logic|what happened to the original warm body inside.]]
** Actually, it's explicitly stated the first time you do this that you're hacking the enemy pilot's ejection system.
* [[Hold the Line]]: [[Exactly What It Says On the Tin|The level "Holding the Line"]] in the second game. You use a [[Sentry Gun]] to hold off incoming tanks and light mechs, but eventually things get hairy and you have to fall back to your [[Drop Ship]]- where foster has prepped [[
* [[Humongous Mecha]]
* [[Idiosyncratic Episode Naming]]: The second game's levels all have names.
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* [[Overheating]]: As in [[Mechwarrior]], weapons generate heat when fired, with [[Energy Weapons]] generating much more then ballistics or missiles. Unlike in Mechwarrior, however, overheating your 'Mech will not force a shutdown or [[Stuff Blowing Up|blow it up-]] you will simply be unable to fire until the heat meter drops out of the red.
* [[Powered Armor]]: Seen in both games, but pilotable in the second. Clan-type Elementals appear, as well as an experimental suit created by Foster with the help of a Data Core. In addition to a nasty mortar attack that can one-shot tanks, it has a "[[Neuro Jack]]" feature [[Gundamjack|that facilitates the hijacking]] of enemy 'Mechs.
* [[Power
* [[Press X to Die]]: In the multiplayer Grinder mode if you play with a friend you are able to walk around as a regular human. Press a certain button? [[Ludicrous Gibs]]!
* [[Press X to Not Die]]: The [[Gundamjack]] mechanic has you do this to eject the enemy pilot. It's also use to operate consoles while on foot.
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