Mega Man 1: Difference between revisions

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The story: [[Mad Scientist|Dr. Wily]], assistant of famous inventor [[Big Good|Dr. Light]], has stolen and reprogrammed six of his robots, and is now attempting to [[Take Over the World]]. Assistant robot Rock, [[Mega Man 4 (Video Game)|having a strong sense of justice,]] volunteered to be converted into a "fighting robot" in order to right Wily's wrongs. He thus became known as Mega Man.
 
At the time, Mega Man was a revolutionary title in the [[NES]] library; first, you could choose to tackle any stage you wished in any order you desired, second, to add a layer of strategy, the game allowed you to not only [[Mega Manning|keep the weapon of whatever boss you killed]], but also allow you to use the weapon in question against [[Elemental Rock -Paper -Scissors|another boss that was particularly weak to it.]] The games cartoony graphics and catchy music, not to mention its [[Nintendo Hard|grueling difficulty]], established many hallmarks that we've grown to love about the series.
 
All in all, the game was a modest hit in sales and reviews, but it wasn't quite the mega-hit killer game Capcom needed. [[Mega Man 2 (Video Game)|Then came the sequel...]]
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* [[Excuse Plot]]
* [[Game Breaking Bug]]: If you beat Elec Man's stage without collecting the Magnet Beam -- which, by the way is impossible to do unless you've already defeated Guts Man -- and then come back later, it will not appear, making it impossible to complete the game, and thus forcing the player to restart the game.
* [[ItsIt's All Upstairs From Here]]: Elec Man's stage, and part of Cut Man and Bomb Man's stages.
* [[Kaizo Trap]]: Just about any boss in the game can cause this. Unlike other games in the series, the boss's projectiles do not disappear when they're defeated, and can still hit you. This is especially problematic due to the fact that Mega Man is frozen briefly when the boss explodes. It is entirely possible as a result to die after beating the boss, which of course results in having to fight them all over again.
* [[Lethal Lava Land]]: Fire Man's stage.
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** The infamous Yellow Devil boss fight, which many people have not been able to defeat without exploiting the "Pause Trick" glitch.
** Oh, and no E-tanks.
* [[No Plot, No Problem]]: Just press start and get straight to playing!
* [[No Sidepaths No Exploration No Freedom]]: All of the stages.
* [[Playing With Fire]]: [[Captain Obvious|Fire]] [[Running Gag|Man.]]
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* [[Slippy Slidey Ice World]]: Ice Man's stage.
* [[Spikes of Doom]]: Wily's Fortress is full of these.
* [[Super Not -Drowning Skills]]: Justified by that Mega Man is a robot.
* [[Unwinnable By Mistake]]: If you don't collect the Magnet Beam before beating Elec Man's stage, you won't be able to get it back, and therefore making it literally impossible to complete Wily Fortress Stage 1.
* [[Walk, Don't Swim]]: Mega Man can't swim, but whereas in the sequels he can jump ludicrously high in water, in this game it slows him down and weakens his jump. The Wily Wars port, curiously, ignored that and kept the water physics the same as the sequels.
 
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