Mega Man 1: Difference between revisions

Deleted "Unwinnable by Mistake". For reasons given in previous edit.
(Removed "Game Breaking Bug" since the information given is false. In reality, the Magnent Beam appears everytime you visit ElecMan's stage. Even if you've already beaten him and/or have it in your inventory.)
(Deleted "Unwinnable by Mistake". For reasons given in previous edit.)
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* [[Spikes of Doom]]: Wily's Fortress is full of these.
* [[Super Not-Drowning Skills]]: Justified by that Mega Man is a robot.
* [[Unwinnable By Mistake]]: If you don't collect the Magnet Beam before beating Elec Man's stage, you won't be able to get it back, and therefore making it literally impossible to complete Wily Fortress Stage 1.
* [[Walk, Don't Swim]]: Mega Man can't swim, but whereas in the sequels he can jump ludicrously high in water, in this game it slows him down and weakens his jump. The Wily Wars port, curiously, ignored that and kept the water physics the same as the sequels.