Mega Man 2: Difference between revisions

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{{quote|''"So we, of our own accord, got together, spent our own time, we worked really, really hard, you know, just 20-hour days to complete this, because we were making something we wanted to make. Probably in all my years of actually being in a video game company, that was the best time of my working at Capcom, because we were actually working toward a goal, we were laying it all on the line, we were doing what we wanted to do. And it really showed in the game, because it’s a game, once again, that we put all our time and effort and love, so to speak, into it, designing it."''|Keiji Inafune on Mega Man 2, circa 2004.}}
 
''[[Mega Man 2]]'' <ref> ''Rockman 2: The Mystery Of Dr. Wily'' in Japan.</ref> is a run and gun [[Platformer]] [[Video Game]], released by [[Capcom]] for the [[NES]] in 1989 .<ref> 1988 in Japan.</ref>.
 
While the core gameplay of beating bosses in a non-linear order while [[Mega Manning|acquiring their weapons]] to use against another boss a la [[Elemental Rock-Paper-Scissors|rock, paper, scissors]] is largely the same, many changes have been made to make the gameplay far more flexible and accessible to gamers than the original. Two difficulty settings and a new password function are present, three items and E-Tanks are around to make the game far more forgiving in difficulty. The new boss roster has been bumped up to eight robots rather than six, and the stage designs are far more ingenious than before. The presentation has also been taken up a notch, with lushly designed stages, better spritework, a cartoony plethora of enemies cribbed from design contests, and some [[Mega Man/Awesome Music|energetic 8-bit tunes]] to top off the sundae. The scoring system from the original was permanently dropped, but it wasn't missed. All in all, it manages to top the original in just about every way.
 
While the [[Mega Man 1|original game]] was only a modest hit, this sequel became the best selling game in the entire Mega Man series, selling over 1.5 million copies. To this day, it is considered not only one of the best [[NES]] games and one of the best, if not the best, Mega Man game, but also one of the greatest video games of all time. It has also been said to be Keiji Inafune, the co-creator of ''Mega Man'', to be his [[Magnum Opus|favorite ''Mega Man'' game]].
 
The game later received a [[Updated Rerelease|16-bit upgrade]] for the [[Sega Genesis]], as part of the [[No Export for You|Europe and Japan only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge, as well as the Japan-only ''Rockman 2: Complete Works'' [[PS 1]] port. The game eventually saw a major re-release as part of ''Anniversary Collection'' for [[PlayStation 2]], [[Game Cube]] and [[Xbox]]. The NES version has also received a [[Virtual Console]] re-release.
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* [[Art Evolution]]: The game's art started to become more anime-influenced than the previous game, and the spritework is more refined.
* [[Auto-Scrolling Level]]: The final part of Wily Stage 1.
* [[Awesome but Impractical]]:
* [[Awesome but Impractical]]: Heat Man's weapon is very powerful and looks cool when fully charged, but it chews up so much ammo, and it's so easy to get its charge cancelled by an attack, that it's best used sparingly. Time Stopper is also only really useful in Quick Man and Wood Man's stage, as it consumes ammo quickly and Mega Man can't attack or change weapons while using it.
** The Atomic Fire is very powerful and looks cool when fully charged, but it chews up so much ammo that it's best used sparingly, and otherwise its normal shot is so pathetically weak that it's all but useless.
* [[Awesome Yet Practical]]: Metal Man's weapon; high damage, can shoot in eight directions, very large ammo capacity. Goodbye Mega Buster!
** The Time Stopper is only really useful in certain situations, as it consumes ammo quickly, and Mega Man can't attack or change weapons while using it.
* [[Awesome Yet Practical]]:
* [[Awesome Yet Practical]]:* Metal Man's weapon;: high damage, can shoot in eight directions, very large ammo capacity. Goodbye, Mega Buster!
** Quick Boomerangs aren't a bad substitute. They too have a ton of ammo, and while the range isn't quite as good as the Metal Blade, the arc they travel in makes it easier to hit things above and below that the buster can't.
* [[Battle Boomerang]]: Quick Man's weapon of choice.
* [[Beneath the Earth]]: Just before the {{spoiler|real}} final boss.
* [[Bittersweet Ending]]: Though there is no text narration in the ending cutscene, the somber tone of the soundtrack suggests that Mega Man feels quite alone and confused, having shouldered the task of fighting his own kind "for everlasting peace.".
* [[Blow You Away]]: The main attack of Air Man, as well as a few of the mooks throughout his stage.
* [[Bootstrapped Theme]]: The famous title screen music is generally regarded as Mega Man's main theme song.
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** [[Easy Levels, Hard Bosses]]:
*** Wood Man's level is easier than most, but Wood Man himself is difficult to defeat without one of his [[Achilles' Heel|AchillesHeels]]. His leaf shield protects him while he fires his hard to dodge attack and even when exposed he can take more punch than most robot masters.
* [[Boss Rush]]: Just before the {{spoiler|fake}} final boss. And for the first time, the boss doors are all in one room, rather than one after the other.
* [[Bottomless Pits]]: Notably in the Metal Man and Skull Castle stages.
* [[Bullfight Boss]]: Heat Man.
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* [[Emergency Energy Tank]]: This was the first game in the series to give you E-Tanks, which can instantly refill your health on the go, and were essential to toning down the difficulty of the original game.
* [[Everything's Better with Monkeys]]: The gorilla robots from Wood Man's stage.
* [[Exty Years From Now]]: As mentioned into the intro.
* [[Excuse Plot]]: Dr. Wily is back for revenge with a batch of his own robots to counter Mega Man. Go at it!
* [[Exty Years From Now]]: As mentioned into the intro.
* [[Fanfare]]: The iconic Mega Man theme at the title screen, as well as the "Boss Selected" music.
** [[Fanfare]]: The iconic Mega Man theme at the title screen, as well as the "Boss Selected" music. Finally, there's the triumphant victory theme after defeating the final boss.
* [[Flight]]: Wily's Alien form is capable of this {{spoiler|by virtue of a floating holosphere.}}.
* [[Fragile Speedster]]: Quick Man, who takes double damage from the mega buster.
* [[Frickin' Laser Beams]]: Quick Man's stage has two areas where you have to outrun giant, instant kill laser beams.
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* [[Humongous Mecha]]: The Guts Tank you meet in Skull Castle 2.
* [[Improbable Weapon User]]: Bubble Man, as well as the robot rabbits from Wood Man's stage.
* [[Inconveniently-Placed Conveyor Belt]]: All throughout Metal Man's stage, AND in his boss room. When refighting him, however, it's not there, making it an Inconveniently ''Mis''placed Conveyor Belt for him.
* [[Inconveniently-Placed Conveyor Belt]]
* [[Invincible Minor Minion]]: The Mets, and those [[Buffy-Speak|floor thingies]] that spring out.
* [[Joke Weapon]]: Bubble Lead, which is only useful for beating Heat Man, one of the Skull Castle bosses, and the {{spoiler|real}} final boss. It's also useful in detecting the fake floor traps in Wily Stage 4.
** And for detecting the fake floor traps in Wily Stage 4.
* [[Kill It with Fire]]: Wood Man's biggest weakness is against Heat Man's weapon.
* [[Kill It with Water]]: Heat Man's weakness, as well as the weakness of the {{spoiler|real}} final boss.
* [[Laser Hallway]]: Taken [[Up to Eleven]] in Quick Man's stage, where the bulk of the stage has Mega Man evading giant, instant-kill laser beams.
* [[Lava Pit]]: In Heat Man's stage, although that may actually be super heated water, due to the setting being a sewer.
* [[Logical Weakness]]: Wood Man, despite being a robot, is weak to Heat Man's weapon. Heat Man, however, is naturally weak to Bubble Man's weapon. Bubble Man's weakness to the Metal Blades also makes sense- as bubbles do not react well to sharp stuff. Quick Man, meanwhile, is weak against the Time Stopper. This even extents to the enemies: the fire-y Changkey Makers are destroyed in one shot by the Bubble Lead and Air Shooter.
* [[Malevolent Architecture]]:
** ''Quick''man, meanwhile, is weak against the Time Stopper.
* [[Malevolent Architecture]]:* The Skull Castle stages are a particular standout. Heat Man's stage also has this with its infamous row of disappearing blocks.
** The Wall Robot boss.
* [[Mascot Mook]]/[[The Goomba]]: Mets.
* [[Mini-Mecha]]/[[Hopping Machine]]: The AT-ST Joes, the latter also applies to the robo-rabbits from Wood Man's stage.
* [[Minus World]]: The glitchy version of Skull Castle stage 2, which is accessed via a glitch in Air Man's stage.
* [[Mission Pack Sequel]]
* [[Misplaced Wildlife]]: Gorilla robots in what looks like a mid-western forest?
* [[Mission Pack Sequel]]
* [[Musical Nod]]: The first part of the game's opening theme is a remix of the first part of the previous game's ending theme.
* [[Nintendo Hard]]: While the games difficulty is much more forgiving than the original game, Difficult mode is not a cake walk.
* [[Not Even Human]]: The final boss reveals that Wily was an alien the whole time! {{spoiler|Or not, since it was just a hologram.}}.
* [[Nothing Is Scarier]]: The very final level has no music, and the only objects prior to the final boss are the echoing drips of acid from the ceiling...
* [[No Waterproofing in the Future]]: How Mega Man is able to defeat the Wily Alien {{spoiler|(which is really just a hologram projector).}}.
* [[One-Hit Kill]]: The spikes as usual. The lasers in Quick Man's stage will do this to you.
* [[One-Winged Angel]]: Wily pulls this by turning into an alien in the final boss battle! {{spoiler|Of course, that was just a hologram.}}.
* [[Our Dragons Are Different]]: This one is a robot [[All There in the Manual|with a blimp built into its body.]]
* [[Outside the Box Tactic]]:
** [[OutsideReturning the Box Tactic]]: Mecha JoeSniper walkersJoes in ''[[MegaSniper Man 2]]''Armors are very vulnerable to the airAir Shooter and Leaf shooterShield, and several [[Humongous Mecha]] are vulnerable to boomerangs.
** During the [[Boss Rush]] portion of the same game, Metal Man dies to one hit of [[Power Copying|his own weapon]] on Normal difficulty, two hits on hard.
** Detonating a Crash Bomb just below Wily Machine 2's cockpit during the second phase will cause the explosion to hit it multiple times when it moves backwards, defeating it very quickly.
** When using the Crash Bomber against Flash Man (who is obstensively weak to the weapon), ideally, the shots should be pinned to walls and timed so they go off when Flash Man uses the Time Stopper and stands still in the bomb's explosion. Said tactic also works well against Quick Man.
** Destroying all the walls in the Boobeam Trap room, dying, refilling the Crash Bomber, and returning will result in the walls not returning (so long as the player didn't get a game over), making it significantly easier.
* [[Petal Power]]: Wood Man's leaf shield.
* [[Platform Battle]]: The fight between the boss of Skull Castle 1.
* [[Playing with Fire]]: Heat Man, and Mega Man himself when [[Mega Manning|he gets his weapon]].
* [[Power-Up Letdown]]: Most if not all of the weapons the player obtains are less potent than their boss versions. The Time Stopper is the most noticeable example. While Flash Man can fire while using it and can use it multiple times, the player can only use it once before having to seek ammo and can't fire while using it.
** Time stopper is the most noticeable example. While Flash Man can fire while using it and can use it multiple times, the player can only use it once before having to seek ammo and can't fire while using it.
* [[Punny Name]]: The fire-breathing dog robots in Wood Man's stage are called Hot Dogs.
* [[Puzzle Boss]]: The Wall Shooter boss.
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* [[Regenerating Health]]: Using the wrong weapons on some bosses will replenish their health.
* [[Rubber Forehead Aliens]]: Wily's [[One-Winged Angel]] in the final battle.
* [[Sequel Difficulty Drop]]: Due to the addition of more utility items, [[Emergency Energy Tank|Energy Tanks]], and a password save system; plus an actual Easy Mode in the North American version (there called "Normal", but the "Difficult" mode is actually the original difficulty).
* [[Sitting on the Roof|Standing On The Roof]]: Mega Man, in the opening.
* [[Shout-Out]]: Heat Man looks like a human-sized Zippo lighter.
** Heat Man looks like a human-sized Zippo lighter.
** There are a batch of enemies in Bubble Man's stage that look uncannily similar to [[Metroid|Metroids]]s, especially since both games were released in the same year.
** In the Japanese version, the Hot Dogs are called [[Neo-Human Casshern|Friender]].
** In Wood Man's stage, you fight a giant blue robot wolf/dog that breathes fire. Its name? [[Neo-Human Casshern|Friender]].
* [[Smashing Hallway Traps of Doom]]: In Metal Man's stage, and Skull Castle 2.
* [[Spikes of Doom]]: Particularly in parts of Bubble Man's stage and Wily Stage 3.
* [[Spread Shot]]: Air Man's weapon, the Air Shooter.
* [[Sitting on the Roof|Standing On The Roof]]: Mega Man, in the opening.
* [[Supervillain Lair]]: Skull Castle.
* [[Tank Goodness]]: Guts Tank.
* [[Temporary Platform]]: Both malevolent and benevolent, both of the "Timed" variety. Heat Man's stage brings back the infamous disappearing blocks. The three Items you get in the game serve as helpful platforms.
* [[This Is a Drill]]: The mole enemies that pop up in Metal Man's stage, and later Skull Castle 2.
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* [[Underwater Boss Battle]]: In Bubble Man's stage.
* [[Unwinnable]]: The Wall Shooter boss if your Crash Bomber ammo is not completely full. Also, the final boss is impossible to defeat if you don't have enough Bubble Lead ammo.
* [[Unwinnable by Design]]: The Buebeam Trap if you enter with a full supply of Crash Bombs and either waste one and/or run out of health.
* [[Updated Rerelease]]: The Europe and Japan only 16 bit upgrade included in ''The Wily Wars'' for the [[Sega Genesis]] (although it did get a Sega Channel exclusive American release), and ''Rockman 2: Complete Works'' for the [[PS 1]] in Japan (this version was later incorporated into the ''Anniversary Collection'').
* [[Video Game Settings]]:
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* [[Villains Want Mercy]]: Wily in the ending.
* [[Walk, Don't Swim]]: Mega Man can't swim, so he just sinks in Bubble Man's stage. However, unlike the first game, he can jump ''very'' high.
* [[Weaksauce Weakness]]: The alien can only be harmed by bubble lead. [[Signs|Wait a minute...]]
** MetalThe Man notablyalien can only be killedharmed inby onebubble shotlead. ''by[[Signs|Wait hisa own weaponminute...'']]
** Metal Man notably can be killed in one shot ''by his own weapon''.
* [[When Trees Attack]]: Wood Man.
* [[Zerg Rush]]: The Tellies in Crash Man's stage and Wily Fortress.
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[[Category:Video Game]]
[[Category:Mega Man (video game)]]
[[Category:Video Games of the 1980s]]