Mega Man 3: Difference between revisions

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All in all, ''3'' was another hit in the series, selling over a million copies and receiving excellent critical reception, although not quite on par with 2. The refined gameplay of ''2'' was expanded upon further, with the "Items" turned into the far more flexible Rush vehicles, no limit on how many E-Tanks you could carry, and a new slide move. On top of that, ''3'' is the longest game in the entire [[NES]] Mega Man series, with a whopping 18 stages total! Unfortunately, Keiji Inafune claimed that ''3'' was his [[Creator Backlash|least favorite Mega Man game]], due to the [[Executive Meddling|strained development of the game]] keeping it from reaching its full potential in his eyes, as well as losing the simplicity of the previous two games.
 
As with ''[[Mega Man 1|1]]'' and ''[[Mega Man 2|2]]'', ''3'' would later receive a [[Updated Rerelease|16-bit upgrade]] as part of the [[No Export for You|Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the [[Sega Genesis]]. <ref> Aside from being a Sega Channel exclusive for a brief time.</ref>. It would also receive a japan-only [[PS 1]] re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for [[PlayStation 2]], [[Game Cube]] and [[Xbox]], and it is now available on [[Virtual Console]].
 
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{{tropelist}}
=== Tropes: ===
 
* [[All There in the Manual]]: The only way to learn about the story, since the game's rushed production didn't afford it the luxury of having an ''intro cutscene''.
* [[Crate Expectations]]: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an [[Emergency Energy Tank|Energy Tank]]. They were exclusive to this game, however the mechanic was modified into Eddie in later games.
* [[Disc One Final Boss]]: The Wily Machine. As soon as it's destroyed, and Dr. Wily starts begging for mercy, "his" head pops off, revealing that he's a [[Actually a Doombot|robotic fake]].
* [[Doppelganger Attack]]: Gemini Man's specialty, along with [[Frickin' Laser Beams]]. The Mega Man clones in Wily's fortress are also a variant.
* [[Eternal Engine]]: Spark Man's stage.
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* [[Humongous Mecha]]: Gamma.
* [[Instant Awesome, Just Add Ninja]]: Shadow Man
* [[Lethal Joke Weapon]]: The [[What Kind of Lame Power Is Heart, Anyway?|much-ridiculed]] Top Spin is a [[One-Hit Kill]] on any non-boss enemy that isn't immune to it. Even certain bosses are taken out in one shot by it (the mechanical turtles at the end of the first Wily stage, the Megaman clone at the end of the third Wily stage, and even Wily's final form). The only real trick is knowing which enemies are vulnerable to it, as well as the fact that the weapon drains energy for as long as you're in contact with the enemy (for example, trying to plow through Shadowman with it is ill-advised, as it can potentially drain the whole thing instantly; you want to graze him with it instead).
* [[Mission Pack Sequel]]
* [[Obvious Beta]]: A much less severe example than most, though there are still some quirks at times (uneven energy use for the Top Spin, all Robot Masters being weak to their own weapons, inaccurate Skull Castle map paths, etc).
* [[Puzzle Boss]]: The Hologram Mega Men.
* [[Recurring Boss]]: Break Man (akaa.k.a. Proto Man).
* [[Reflecting Laser]]: Gemini Laser.
* [[Rocket Punch]]: The Hard Knuckle.
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[[Category:Video Game]]
[[Category:Mega Man (video game)]]
[[Category:Video Games of the 1990s]]