Mega Man 3: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.MegaMan3 2012-07-01, editor history TVTH:VideoGame.MegaMan3, CC-BY-SA 3.0 Unported license)
 
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* [[Crate Expectations]]: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an [[Emergency Energy Tank|Energy Tank]]. They were exclusive to this game, however the mechanic was modified into Eddie in later games.
* [[Disc One Final Boss]]: The Wily Machine. As soon as it's destroyed and Dr. Wily starts begging for mercy, "his" head pops off, revealing that he's a [[Actually a Doombot|robotic fake]].
* [[Doppelganger Attack]]: Gemini Man's specialty, along with [[Frickin' Laser Beams]]. The Mega Man clones in Wily's fortress are also a variant.
* [[Eternal Engine]]: Spark Man's stage.
* [[Everything Is Better With Spinning]]: The Top Spin weapon. Subverted, as it's [[Joke Weapon|not very effective most of the time]] (unless you do know how to use it well).
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* [[Hijacked By Ganon|Hijacked By Wily]]: The first instance of many in the series.
* [[Humongous Mecha]]: Gamma.
* [[Instant Awesome, Just Add Ninja]]: Shadow Man
* [[Mission Pack Sequel]]
* [[Obvious Beta]]: A much less severe example than most, though there are still some quirks at times (uneven energy use for the Top Spin, all Robot Masters being weak to their own weapons, inaccurate Skull Castle map paths, etc).