Mega Man 8-Bit Deathmatch: Difference between revisions

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''"[[Castlevania: Symphony of the Night|What is a Robot Master? A miserable little pile of circuits!]]"''<br />
''"[[Castlevania: Symphony of the Night|PLAYTIME IS OVER! WITNESS TRUE POWER!]]"''<br />
''"[[Ghosts 'n Goblins (series)|THIS STAGE IS AN ILLUSION AND IS A TRAP DEVISUT BY]] [[Spell My Name with an "S"|WILEY!]]"''<br />
''"[[Castlevania II: Simon's Quest|WHAT A HORRIBLE NIGHT TO HAVE A CURSE!]]"'' }}
** An [[Easter Egg]] in Starman's stage features a duck enemy from ''[[DuckTales (video game)|Duck Tales]]'' which plays the "Moon" theme from said game when shot at.
*** A simular [[Easter Egg]] shows up in Shademan's stage featuring a [[Ghosts 'n Goblins (series)|Red Arremer]] playing the ''[[Ghosts 'n Goblins (series)|Ghosts N Goblins]]'' "Graveyard" theme when shot, which is an actual [[Call Back]] to the [[Easter Egg]] from ''[[Mega Man 7]]''.
* [[SNK Boss]]: Non-fighting game example: Darkman 4 at the end of Chapter 5 may count. He has a large amount of health, powerful attacks, and a health bar, but the game still counts him as a bot, unlike the other bosses, who are regular monsters by ''Doom'' engine standards.
** {{spoiler|[[Bonus Boss|Enker, Punk and Ballade]]}} may also count as [[SNK Boss|SNK Bosses]] as well since they also count as bots. And fiendishly difficult.