Men of War: Difference between revisions
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The third game in the [[Outfront Series]], ''Men of War'' is a [[Real Time Strategy]] game set during [[World War 2|World War II]]. It uses a unique [[Game Engine]] with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''[[Company of Heroes]]'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units.
The game offers three campaigns, one for the [[Those Wacky Nazis|Germans]], one for the [[Reds
As well as full physics, the two other main selling points of the game are direct control and the GEM Editor. You can spend literally days in the latter, thanks to the fun of it.
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Needs [[Wiki Magic]]
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* [[Acceptable Breaks From Reality]]: In real life, guns can shoot hundreds of meters and most tanks can fire further then a kilometer, although this would allow units to engage the enemy from different ends of the map.
** This game does a much better job than other RTS's. Tanks can shoot all the way across the smaller maps, terrain permitting.
** Also, at least one realism mod allows for completely realistic weapon ranges and power. This can create some [[Game Breaker|amusing scenarios]], such as the Invasion of Crete: part of your squad's mission is to eliminate anti-air guns to faciliate the paratrooper landings, and players can take advantage of their ability to see any part of the battlefield to turn the massive cannons against the British, firing through buildings and across the map to wreck vehicles and smash fighting positions.
* [[As Long
* [[Blind Idiot Translation]]: Most of the plot dialogue is coherent, but a lot of the American and British lines are rather nonsensical. "FIRE IS IN THE REACH ZONE" is something anyone who plays the US faction a lot is familiar with.
* [[Command and Conquer Economy]]: Could not have been averted further.
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* [[Mission Pack Sequel]]: ''Red tide'', which exclusively features missions set around the Black Sea played from the Soviet perspective.
* [[More Dakka]]: Played straight.
* [[No Campaign for
* [[No Swastikas]]
* [[One-Hit Polykill]]: Rifle and MG bullets can pass through several infantry, while armour-piercing AT shells can do the same to tanks- it's common to see a large AT gun like an 88mm firing at a light tank like a Stuart, which manages to go clean through and damage another tank driving behind it.
* [[Real Is Brown]]: Averted, the battlefield is as colorful as your computer settings can allow it to be. One of the few war games to do this.
* [[Sir Not
** They're widely played online, and get their own missions in the Assault Squad expansion.
* [[Support Power]]: Some missions allow you to call in airstrikes.
* [[Take Cover]]: The bread and butter of infantry combat. Unless you have to [[Attack! Attack! Retreat! Retreat!|run like hell!]]
* [[They Just Didn't Care]]: Some highly blatant examples, like mixing up British and American units in the final mission of the allied campaign (which, by the way would be the only mission to feature the British on your side in the ''entire'' game), and attempting to pass Wehrmacht (including the texture, model, weaponry and spoken language) as Vichy-French Soldiers in Allied Mission 2. A German officer serves as a stand-in for ''Admiral'' Darlan (who, firstly, is now German, and secondly, an infantry officer).
** Another instance is the fact, that the Italian frigate that supports backup fire in the final mission of campaign 2 is manned by ''German airmen''.
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{{reflist}}
[[Category:Real Time Strategy]]
[[Category:Men
[[Category:Video Game]]
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