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The third game in the [[Outfront Series]], ''Men of War'' is a [[Real Time Strategy]] game set during [[World War 2|World War II]]. It uses a unique [[Game Engine]] with fully realistic physics, enabling players to use the environment to their advantage. While it is similar to ''[[Company of Heroes]]'', more comparisons could be made toward ''Theatre of War''. Instead of base building, you are given an arbitary number of units.
 
The game offers three campaigns, one for the [[Those Wacky Nazis|Germans]], one for the [[Reds Withwith Rockets|Soviets]] and one combined campaign for both the [[Yanks With Tanks|Americans]] and [[Brits With Battleships|British]] (who get a grand total debut of 1.5 missions ) during Operation Torch. More nations exist in multiplayer, though.
 
As well as full physics, the two other main selling points of the game are direct control and the GEM Editor. You can spend literally days in the latter, thanks to the fun of it.
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Needs [[Wiki Magic]]
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{{tropelist}}
=== This game contains examples of: ===
 
* [[Acceptable Breaks From Reality]]: In real life, guns can shoot hundreds of meters and most tanks can fire further then a kilometer, although this would allow units to engage the enemy from different ends of the map.
** This game does a much better job than other RTS's. Tanks can shoot all the way across the smaller maps, terrain permitting.
** Also, at least one realism mod allows for completely realistic weapon ranges and power. This can create some [[Game Breaker|amusing scenarios]], such as the Invasion of Crete: part of your squad's mission is to eliminate anti-air guns to faciliate the paratrooper landings, and players can take advantage of their ability to see any part of the battlefield to turn the massive cannons against the British, firing through buildings and across the map to wreck vehicles and smash fighting positions.
* [[As Long Asas It Sounds Foreign]]: Lots for any of the game's dubs (at least for every dialogue and cutscene). But also a visual example. When the spymaster of the French resistance in North Africa, Henry D'Astier, meets with Terry Palmer's squad on the beach rendez-vouz point, he wears a beret and a goatee with a French moustache. Apart from being ''overly'' stereotypical for a Frenchman, he looks ''nothing'' [httphttps://wwwweb.archive.org/web/20101126080205/http://ordredelaliberation.fr/images/compagnon/astier_henri.jpg how he did in real life].
* [[Blind Idiot Translation]]: Most of the plot dialogue is coherent, but a lot of the American and British lines are rather nonsensical. "FIRE IS IN THE REACH ZONE" is something anyone who plays the US faction a lot is familiar with.
* [[Command and Conquer Economy]]: Could not have been averted further.
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* [[Mission Pack Sequel]]: ''Red tide'', which exclusively features missions set around the Black Sea played from the Soviet perspective.
* [[More Dakka]]: Played straight.
* [[No Campaign for Thethe Wicked]]: Averted.
* [[No Swastikas]]
* [[One-Hit Polykill]]: Rifle and MG bullets can pass through several infantry, while armour-piercing AT shells can do the same to tanks- it's common to see a large AT gun like an 88mm firing at a light tank like a Stuart, which manages to go clean through and damage another tank driving behind it.