Men of War: Difference between revisions

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* [[One-Hit Polykill]]: Rifle and MG bullets can pass through several infantry, while armour-piercing AT shells can do the same to tanks- it's common to see a large AT gun like an 88mm firing at a light tank like a Stuart, which manages to go clean through and damage another tank driving behind it.
* [[Real Is Brown]]: Averted, the battlefield is as colorful as your computer settings can allow it to be. One of the few war games to do this.
* [[Sir Not -Appearing in -In-This -Trailer]]: Inverted. Contrary to the trailers and covers and the game descriptions and pre-release messages, the British faction (one of the only four factions in this game) is only playable in the finale mission of the third campaign. The rest of the time they are either fighting you or have a little role beside the Americans. Or both. Fortunately, they are available in the editor.
** They're widely played online, and get their own missions in the Assault Squad expansion.
* [[Support Power]]: Some missions allow you to call in airstrikes.
* [[Take Cover]]: The bread and butter of infantry combat. Unless you have to [[Attack! Attack! Retreat! Retreat!|run like hell!]]
* [[They Just Didn't Care]]: Some highly blatant examples, like mixing up British and American units in the final mission of the allied campaign (which, by the way would be the only mission to feature the British on your side in the ''entire'' game), and attempting to pass Wehrmacht (including the texture, model, weaponry and spoken language) as Vichy-French Soldiers in Allied Mission 2. A German officer serves as a stand-in for ''Admiral'' Darlan (who, firstly, is now German, and secondly, an infantry officer).
** Another instance is the fact, that the Italian frigate that supports backup fire in the final mission of campaign 2 is manned by ''German airmen''.