Mental Time Travel: Difference between revisions

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{{trope}}
{{quote|''"My machine allows your mind to inhabit a body in the past."''|'''H.G. Wells''', ''[[Warehouse 13]]''}}
|'''H.G. Wells''', ''[[Warehouse 13]]''}}
 
A form of [[Time Travel]] where you don't physically go back in time. Instead, your body goes back to where it was in the state that it was, but you keep your memories from the future. The advantage is that, if done correctly, it neatly sidesteps many of the logical conundrums and paradoxes associated with time travel. The disadvantage is that your range of times to travel to is limited to the time your body can function for these purposes, a few decades at most. The other disadvantage is that it doesn't make physical sense.
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Contrast with [[Intangible Time Travel]].
{{examples}}
 
{{examples}}
== Anime &and Manga ==
* {{spoiler|Rika and Hanyuu}} in ''[[Higurashi no Naku Koro ni]]'', though they're not always able to keep ''all'' of their memories.
** Most of the cast, actually, they just drop more memories.
* {{spoiler|Tomoya}} from ''[[Clannad (visual novel)|Clannad]]'' seems to undergo this.
* Combined with standard [[Time Travel]] in ''[[Katekyo Hitman Reborn]]''. {{spoiler|After the Vongola return to the past, the Arcobaleno send the memories of the future versions of the non-time travelling characters to their present versions.}}
* In Konpeki no Kantai, when Isoroku Yamamoto's plan is shot down in 1943 he wakes up in 1905 in on the cruiser Nisshin just after the Battle of Tsushima and he uses his knowledge to prevent Japan making the mistakes it made.
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== ComicsComic Books ==
* In the original "Days of Future Past" storyline in ''[[X-Men (Comic Book)|X-Men]]'', Kitty Pryde travels back in time by switching minds with her younger self.
* Alex Robinson's graphic novella ''Too Cool To Be Forgotten'' has the main character Andy Wicks relive a portion of his high school years during hypnotherapy.
* Professor Carter Nichols invented "time-travel hypnosis" in [[The Golden Age of Comic Books|Golden Age]] and [[The Silver Age of Comic Books|Silver Age]] ''Batman'' stories, although the stories were [[Maybe Magic, Maybe Mundane|always vague]] as to whether the subject ''actually'' travelledtraveled in time or not. He inevitably returned in [[Grant MorrisonsMorrison's Batman]].
* Dr. Manhattan of ''[[Watchmen]]'' perceives all moments of his life simultaneously, though his ability to comprehend the full story they form seems to be limited. He also claims that he can't change the events he observes: "I'm just a puppet who can see the strings."
 
 
== FanfictionFan Works ==
* ''[[Star Wars]]'' fics involving [httphttps://deliciousweb.archive.org/web/20190929011821/https://chrome.google.com/webstore/detail/dmail/ebmgnpkbhncfpnoeihkmkhmccbgagghc/Lanta/star_wars+timetravel time travel] are surprisingly common, and a high percentage of them involve various characters being sent back to [[Set Right What Once Went Wrong]] after dying.
* TONS''Tons'' of ''[[Neon Genesis Evangelion]]'' fanfics use this trope. Usually Shinji is the one who goes back from the time of Third Impact and goes on to prevent it without alerting NERV's higher-ups (e.g. Misato, Ritsuko and his father).
** There is one fic where Shinji discovers that not only the other pilots are parts of the rewinds too (humorously shown when he and Rei abuse the rewinds for training while Asuka ends up face first in a door every time a rewind occurs), he can rewind at any time by ''killing himself''. It eventually desensitizes him to the prospect of death so much that even Asuka is freaked out.
** Similarly, ''[https://archiveofourown.org/works/5671597 Doing It Right This Time]'' by JakeGrey features not just the pilots getting a [[Peggy Sue]] due to Mental Time Travel, but practically ''everyone else'' as well. Unlike most fics, we see the mechanism used to send their minds/memories back in time after Third Impact -- and [[Your Head Asplode|what it does to their post-Impact selves]] is [[Played for Laughs]]. Kinda.
* A remarkably high percentage of AU fics for ''[[Harry Potter]]'' are like this. Usually it's Harry that does the rewind, sometimes the 'Golden Trio', occasionally Ginny to mix things up, and at least once it was the Trio, Ginny, Neville, Luna, Sirius, and Lupin, and maybe a few more in addition.
** After the seventh book there were fanfics with Snape going back to the "Snape's Worst Memory" scene right after his death. Usually with the purpose of him [[Loser Gets the Girl|getting the girl]].
* A 97-year-old Xander unintentionally sends his mind and soul back in time to permanently replace his 17-year-old self in ''[[I Am What I Am (fanfic)|I Am What I Am]]'', a ''[[Buffy the Vampire Slayer]]'' fic by M. McGregor.
 
 
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* The ending of ''[[Jumanji]]''. Also done at the end of its [[Spiritual Successor]] ''[[Zathura]]'', though less notable because in the latter case the game was finished on the same day it began.
* ''[[13 Going on 30|Thirteen Going On Thirty]]''
* ''In His Father's Shoes'' features a pair of magical shoes from a gypsy, which allow Clay Crosby to go back in time -- andtime—and briefly experience life as his father, Frank, when he was Clay's age.
* Similar to ''Quantum Leap'', the girl in the film ''Split Infinity'' doesn't go back to a younger or older version of herself, but to a different person, her late great aunt. A.J. Knowlton's time travel method? {{spoiler|She fell out of a hayloft to go back to 1929, and rode a homemade amusement park to get back to 1992. One that a bunch of kids had ridden earlier.}} One may assume that Sam prefers the technological route....
** This was a Feature Films for Families movie which was published on VHS in 1992,it was based on a short story published by a high school student in 1990 which was later adapted into this film.
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== Literature ==
* ''[[Slaughterhouse-Five]]'', by Kurt Vonnegut
* ''Timequake'', also by Vonnegut, features the ''entire world'' -- and—and, it's implied, the ''entire '''universe''''' -- being mentally sent back 10 years and completely unable to change anything until that period is over.
* ''[[Replay]]'', by Ken Grimwood.
* ''The Time of Achamoth'' by M.K. Joseph.
* ''The Power of Un'': A boy meets a mysterious stranger who hands him a giant calculator-like thing and says it's for going back in time and making sure that -- waitthat—wait, dang it, the guy disappeared before he quite finished the instructions. And the boy isn't impressed by the odd machine. But his flippant attitude turns serious when {{spoiler|his little sister ends up getting hit by a truck, and he figures out how to use the device to replay the day so he can save her}}. Of course, it's not that easy...
* [[H.P. Lovecraft]]'s ''The Shadow Out of Time'' twists this trope by combining it with [[Grand Theft Me]] in a very [[Fridge Logic]]-appeasing way.
* ''[[Time and Again]]'' by Jack Finney, and its sequel ''Time After Time''. [[Born in the Wrong Century]], the protagonist goes back in time mentally by imagining himself to be in [[The Gay Nineties]] and surrounding himself with items from that period until he becomes temporally dislocated. Partly averted in that he does not travel back into his own memories, but that of an alternate self.
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* Canadian comedy ''[[Being Erica]]'' is about a woman offered the chance by a supposed therapist to go back and change a long list of bad decisions that have led to her life being a dead end.
* Similarly, ''[[Medium]]'''s protagonist will occasionally have this.
* Though ''Series/{{[[Stargate SG-1))]]'' usually goes the physical route, they had the obligatory [[Groundhog Day Loop]] episode with O'Neill and Teal'c which was entirely mental.
* [[Star Trek: Voyager]] has an episode where Kes starts at the end of her life with no memories and progressively hops backwards through her life. The only consequence of this is to help the then present day Voyager avoid a deadly enemy. Other than that, its a giant [[Snap Back]] and [[Reset Button]].
** It also foreshadowed the upcoming "Year of Hell" storyline (which, at the time, was planned to last a full season.) Of course, Kes wasn't around when that storyline actually arrived in 2-parter form.
* In ''[[Warehouse 13]]'', [[H. G. Wells]]'s [[Time Machine]] is a pair of armchairs with headbands and some electrical contraption. It works by sending the (up to 2) users' consciousness back in time into specific bodies for no more than 22 hours 10 minutes, during which time the owners of the bodies in the past black out. Helena mentions that the machine makes use of the gestalt phenomenon. Also, since changing the past is virtually impossible, time travel poses no risk to the body owners (unless they were meant to die during this time). The time travelers, however, run the risk of being lost in the ether, never finding their way back. The machine was only used three times. In fact, all uses happened due to [[Stable Time Loop|Stable Time Loops]]s. HG knew she was somehow there the night of her daughter's death by the killer's description of another person's fighting style. Apparently, no other Westerner at that time knew kempo. Pete and Myka travel back because of a recording they made to themselves in the past. Rebecca needed to go back to initiate her relationship with Jack. {{spoiler|Unfortunately, she does not make it back}}.
* Curtis' power in ''[[Misfits]]'' is to mentally travel back to before something he feels guilty about. While this is problematic when he's trying to break up with his girlfriend and keeps feeling guilty about it, it's certainly one of the more useful powers.
* ''[[Kamen Rider Double]]'' gives an interesting twist on this with the Yesterday [[Monster of the Week|Dopant]], whose power causes people to do whatever they were doing exactly 24 hours ago because they think they're doing it right now. This is demonstrated first when it causes a man to leap to his death by making him think he's diving into his swimming pool; later on, it [[Evil Plan|sets up a fight with the hero so that his actions can be used to attack someone the Dopant wants to murder]].
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== Tabletop Games ==
* Most time-travel abilities in ''[[Dungeons and Dragons|Dungeons & Dragons]]'' work like this, although there are exceptions such as an epic spell that grabs a version of you from about six seconds into the future.
* A LARP game called ''Nepenthe'' featured time-travellers with the "jump into someone else's body" variant. They came from a [[After the End|post-apocalyptic future]] destroyed by the mysterious Nepenthe, and jumped back to early in its creation, ending up in the bodies of [[Self Referential Humour|a bunch of D&D players]] at [[Mind Screw|the gaming convention at which the LARP was sent]]. Nepenthe turned out to be a highly-addictive [[Virtual Reality]] game.
 
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{{reflist}}
[[Category:Time Travel Tropes]]
[[Category:Mental Time Travel{{PAGENAME}}]]