Mental Time Travel: Difference between revisions

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* {{spoiler|Rika and Hanyuu}} in ''[[Higurashi no Naku Koro ni]]'', though they're not always able to keep ''all'' of their memories.
** Most of the cast, actually, they just drop more memories.
* {{spoiler|Tomoya}} from ''[[Clannad (visual novel)|Clannad]]'' seems to undergo this.
* Combined with standard [[Time Travel]] in ''[[Katekyo Hitman Reborn]]''. {{spoiler|After the Vongola return to the past, the Arcobaleno send the memories of the future versions of the non-time travelling characters to their present versions.}}
* In Konpeki no Kantai, when Isoroku Yamamoto's plan is shot down in 1943 he wakes up in 1905 in on the cruiser Nisshin just after the Battle of Tsushima and he uses his knowledge to prevent Japan making the mistakes it made.
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== Tabletop Games ==
* Most time-travel abilities in ''[[Dungeons and Dragons|Dungeons & Dragons]]'' work like this, although there are exceptions such as an epic spell that grabs a version of you from about six seconds into the future.
* A LARP game called ''Nepenthe'' featured time-travellers with the "jump into someone else's body" variant. They came from a [[After the End|post-apocalyptic future]] destroyed by the mysterious Nepenthe, and jumped back to early in its creation, ending up in the bodies of [[Self Referential Humour|a bunch of D&D players]] at [[Mind Screw|the gaming convention at which the LARP was sent]]. Nepenthe turned out to be a highly-addictive [[Virtual Reality]] game.
 
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{{reflist}}
[[Category:Time Travel Tropes]]
[[Category:Mental Time Travel{{PAGENAME}}]]