Meridian 59: Difference between revisions

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* [[Eldritch Abomination]]: The game's extensive lore hints that an entity called the Ancient One sleeps inside the world, and that, if it ever woke up, the universe would end. Most of the evil personalities in the game's history, including the Goddess of Evil, Qor, were merely projected aspects of the Ancient One. This means that, even if it doesn't wake up, its very ''dreams'' could still destroy the world.
 
* [[Enemy -Detecting Radar]]: In addition to the constant first person view, the game also has a minimap in the corner that displays a map of the area you're in once you've explored it. On this same minimap, monsters show up as red dots and players show up as blue dots. Unfortunately for the player, monsters only show up if they're close or in direct line of sight, and players can often be invisible. In both cases, you can't see them on the map.
 
* [[Geo Effects]]: Every school of magic gets power bonuses based on environmental effects. For example, Qor, the 'evil magic' school, is more effective in dark areas. Faren, the 'elemental magic' school, is more effective outdoors and in wild terrain. Interestingly, some schools come with the ability to manipulate the environment for their own benefit. For example, the Qor spell Darkness, which dramatically lowers the light level in an area, with obvious benefits.
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[[Category:Massively Multiplayer Online Role Playing Game]]
[[Category:Meridian 59{{PAGENAME}}]]