Metal Gear Solid 4: Guns of the Patriots/YMMV: Difference between revisions

m
→‎top: clean up, replaced: Big Lipped Alligator Moment → Non Sequitur Scene
(update links)
m (→‎top: clean up, replaced: Big Lipped Alligator Moment → Non Sequitur Scene)
Line 4:
* [[Best Level Ever]]: ''Twin Suns''. {{spoiler|A nostalgia-laden romp through the ruined Shadow Moses facility, topped with a sequence where you get to ''pilot Metal Gear REX'' and have a one-to-one giant robot fight with Liquid in his Metal Gear RAY, makes this a fan-favourite}}.
** That's pretty good, but that gets a lot of points for nostalgia and fan service. How about the fact that the first two acts are literally convincing versions of sneaking through a war zone? The last act also features a deck of a ship filled with the most intelligent and powerful enemies in the game, a Gekko that practically has to be destroyed in order to progress, and Drebbin's shop is always 50% off at that part of the game? That not only makes it one of the single hardest parts of the entire series to get through without being seen at all (and boy is it satisfying when you pull that off,) but it's also incentive to just load up on bullets and go apeshit.
* [[BigNon LippedSequitur Alligator MomentScene]]:
** {{spoiler|When Outer Haven first rises from the ocean, we get a shot of "Mount Snakemore": a reproduction of Mount Rushmore built into Haven's hull, with the likenesses of Big Boss and his clones in place of Washington and company.}} It appears on-screen for all of three seconds, after which it is never seen or mentioned again.
** In the final act, {{spoiler|1=Raiden suddenly appears just in time to save Snake...with the new ability to conduct electricity. He proceeds to take care of the FROGs by electrocuting them. This fit his name well, but how and why it happened are never explained.}}
Line 12:
* [[Crowning Music of Awesome]]: [[Metal Gear/Awesome Music|See here.]]
* [[8.8]]:
** Combined with [[Critical Dissonance]]. The game received high, but not spectacular scores; however, almost every reviewer mentioned they ''would'' have given MGS4 a perfect score if not for those [[Story to Gameplay Ratio|long cutscenes]]. Of course, for most fans who have grown emotionally attached to the characters and followed the storyline throughout the series, long [[Cutscene|cutscenescutscene]]s aren't necessarily a bad thing.
** In retrospect, the [[Critical Dissonance]] now works in reverse - the game has received considerable [[Hype Backlash]] in the years following its release and now has a sizable hatedom, in contrast with its generally positive critical impressions.
* [[Even Better Sequel]]: The graphics are flashier, the cast of characters is bigger, the boring codec sequences have been replaced with cool cinematic sequences, and the gameplay is much more varied than in previous games. But what really secures ''[[Metal Gear Solid 4: Guns of the Patriots]]'''s [[Even Better Sequel]] status is ''the scale''. For emphasis, each of the previous [[Metal Gear]] games took place over the course of a single mission, with [[The Hero]] progressing through a series of areas in the mission site. This one takes place over the course of four missions, which are in four different ''continents''. And the standard [[Stealth Based Game]] formula has been greatly shaken up, with the gameplay featuring everything from gun battles in war-torn cities to smackdowns between [[Humongous Mecha|Humongous Mechas]]s.
* [[Fan Nickname]]: "Movie Gear Solid", for its high [[Story to Gameplay Ratio]].
* [[Game Breaker]]:
10,856

edits