Metroid: Difference between revisions

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* [[Air Vent Passageway]]: Applies to all kinds of ducts/tunnels, with the Morph Ball. Subverted in ''Zero Mission,'' when after {{spoiler|losing her armor}}, Samus must crawl through said tunnels, and she's far from the only creature who can use them.
* [[All There in the Manual]]: The games are easy to understand plotwise on their own, but there's quite a bit of canonical backstory for both ''Zero Mission'' and ''Fusion'', as well as the entire franchise on the whole, to be found in the manuals and the [http://www.metroid-database.com/manga/listing.php?vid=19 two-volume] [http://www.metroid-database.com/manga/listing.php?vid=13 manga].
* [[Always ChaoticExclusively Evil|Always Lawful Evil]]: The Space Pirates. Justified, as it's claimed any space pirates who question The Way Things Are are executed, sometimes on the spot. Any space pirate who expressed non-evil thoughts wouldn't have a very long life expectancy.
** According to some scans in the ''Prime'' series and some out-of-game info, not all of them are very happy with evil being the law, and certain POWs were incredibly easy to interrogate. Other scans seem to paint them more as [[Lawful Stupid]], with common troops not being nearly as malicious or cunning as Science Team.
* [[Ambidextrous Sprite]]: Averted in all 2-D games after the first; Samus has different sprites for all directions. In fact, this may only be played straight by the NES version; in commercials for the Famicom game, she has unique sprites for facing left and right.
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* [[Doomed Hometown]]: Samus lives through ''two'' of these, first on K-2L and then on Zebes.
* [[Doppelganger Spin]]
* [[Do Well, But Not Perfect]]: {{spoiler|[[Final Boss|Mecha Ridley in ''Zero Mission'']] is coded to be much harder to defeat if [[Hundred-Percent100% Completion|all the upgrades have been collected]]; if you can go without a few missiles or that last energy tank for the first playthrough, the battle will be [[Anticlimax Boss|remarkably brief]]}}.
* [[Down the Drain]]: Maridia, the crashed frigate, Torvus, Sector 4 - AQA.
* [[The Dragon]]: Ridley is a high-ranking member of the Space Pirates under Mother Brain, and is typically the second-to-last boss fought in every game. He also takes the trope to its literal extreme.
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* [[Grappling Hook Pistol]]: Grapple Beam.
* [[Gratuitous Japanese]]: Maru Mari means something akin to "rolling into a ball". It's the only item in the original Metroid to keep its Japanese name in some translated releases.
* [[Guide Dang It]]: [[Hundred-Percent100% Completion]] is HARD.
** ''Prime 3'' is the only game in the series to really cut you a break on this. At a certain point in the game, you can launch exploration probes to the various planets you visit. These probes will report back every collectible you have yet to pick up. There are still a handful of items that reside on a derelict ship that you absolutely need to find yourself but otherwise, it is within reason for everyone who plays the game to get 100% without consulting a third party source.
* [[Hailfire Peaks]]: Practically every zone in Fusion is "X meets [[Eternal Engine]]". The original and Super had a lot of "[[Underground Level]] meets X".
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* [[Minus World]]: In the NES original and Game Boy sequel.
* [[Mistaken for Granite]]: The first Chozo Statue in ''Super Metroid'' seems inanimate until you take the powerup it holds and try to leave, at which point the exit seals and it attacks you.
* [[Multiple Endings]]: The Segmented Endings subtrope, whether based on completion time or [[Hundred-Percent100% Completion|percentage]].
* [[Nice Job Breaking It, Hero]]: Samus' Metroid extermination campaign caused an explosion in the population of the X Parasites, which the Metroids had been designed to kill. Oops.
* [[Ninja Pirate Zombie Robot]]: Ridley started as a dragon space pirate, and adds more to this title in the Prime games, culminating in him being a [[Up to Eleven|mutant zombie cyborg dragon space pirate]].
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* [[Pinball Spinoff]]: Metroid Prime Pinball.
* [[The Pirates Who Don't Do Anything]]: Arguably the Space Pirates, who often are found in lairs breeding bioweapons but rarely found actually committing piracy.
** Justified in that Samus is usually sent in to pirate lairs post-piracy. You can see the pirates in action in the opening sequence of Super Metroid, when Ridley pirates the last metroid from the research station. [[Added Alliterative AppealAlliteration|Presumably, pangalactic police prevent protracted piratical processes,]] only summoning up their favourite bounty hunter to go in and blow up the place when they track down the actual lair -- which would probably be largely immune to a head-on raid by federation forces.
** The Pirates did quite a bit of pirating in ''Prime 3: Corruption,'' in which they hijacked an entire Federation battleship (GFS ''Valhalla''), murdered its crew, and stole its onboard Aurora Unit. Later, they tried to pull the same trick against the GFS ''Olympus.'' They didn't count on The Hunter being aboard...
* [[Plug N Play Technology]]: Samus' suit is described to be "modular", which means it can also identify other technologies and adapt them into itself. The suit is able to form new abilities just by absorbing "data" acquired from rooms and the DNA of the X parasites in Fusion.