Metroid: Difference between revisions

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* [[Damn You, Muscle Memory!]]: Most gamers familiar with platformers go from left to right out of habit, but the original ''Metroid'' forces you to go ''left'' in the first area to get the Morph Ball and continue... which is [[Fridge Brilliance]], as ''Metroid'' was one of the first games featuring a sprawling open ended world. Making players go left was a way to make players realize that this wasn't just some sort of sci-fi ''Mario''/''Pitfall''/whatever game.
** Perhaps in homage to this, the path to the right is blocked off entirely at the start of ''Super Metroid'' (until you get the speed booster and/or power bombs) and for the entirety of ''Metroid Fusion'', as the only path out of the docking bay is to the left.
* [[Darker and Edgier]]: While ''Metroid'' itself is already kind of the [[Darker and Edgier]] alternative to Nintendo's other franchises, the earliest version of ''Metroid Fusion'' (then just called ''Metroid IV'') was... [http://www.unseen64.net/2008/04/08/metroid-iv-fusion-gba-proto-beta/ very unusual.] It sported a "bladed" logo, a number that looked like it was torn from a claw, a darker color scheme, and a new suit that made Samus look hyper-muscled. As for the official examples within the series itself:
** ''Super Metroid'' took the franchise to terrifying places with spooky music and some very disturbing enemies and bosses.
** ''Metroid Prime 2: Echoes''. In addition to it including a [[Dark World]], its backstory tells about much more tragic events (when compared to those of the original ''Metroid Prime''), including the rise, decline and near-extinction of the Luminoth, the death of the Galactic Federation soldiers, [[Even Evil Has Standards|the Space Pirates being frightened before the presence of an]] [[Evil Counterpart]] of Samus Aran, and enemies in the form of extradimensional demons that have slaughtered everything in their path in an attempt to destroy the planet (and they nearly succeed).
** ''Metroid Prime 3: Corruption'' is aesthetically less dark than Echoes due to its lack of a Dark World, but its plot involves a wide-scale war, Samus witnesses the death of several fellow hunters {{spoiler|by her own hand}}, several planets (not just one anymore) are affected by Phazon, most of the worlds have heavy destruction and loss in their backstories, one area takes place in the remnants of a merciless attack towards a GF ship, and {{spoiler|Samus herself becomes gradually corrupted by Phazon, with the threat of death constantly looming over her}}.
** ''Metroid: Other M'' tried (but largely failed) to introduce yet another darker take on the series. Its normal music is subdued and ambient while its battle music is heavy on [["Psycho" Strings]] and intense percussion, its setting is more artificial and constricted, and its story aims for heavier themes such as betrayal, past pain, conflicting loyalty, government conspiracy, and sacrifice.
** ''Metroid Fusion'' when compared to the previous ''Metroid'' games. ''Super Metroid'' was already a '''lot''' darker than the previous series to say the '''least''', but this game is almost a [[Survival Horror]] game in tone. Samus is on a run of her life should she encounter the SA-X, who possesses her upgrades and Ice Beam. And the [[Meaningful Name|Nightmare]] is one of '''the''' most horrifying bosses in '''any''' [[Game Boy Advance]] game. {{spoiler|Even the formerly benevolently portrayed Federation is shown to have shady goals that force Samus to turn on them, which she realizes will make her viewed as an enemy}}.
* [[Death Is Cheap]]: Ridley has died six times in the course of eight games, and twice more outside of canon. He's probably going to die again in ''Metroid: Other M''. And yet he keeps coming back EVERY. FREAKING. TIME.
** In ''Metroid: Other M'', she almost lampshades this when she's extremely distressed that no matter how many times she puts him down, he just keeps coming back. Considering he killed her parents, she is entitled to be a little upset.
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